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paths:sorcerer_path:marid_bloodline [2024/03/09 22:44] elfinlockspaths:sorcerer_path:marid_bloodline [2026/05/01 20:44] (current) elfinlocks
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 //You were born with the power of water genies, and the magic of the marids is strong in you.// //You were born with the power of water genies, and the magic of the marids is strong in you.//
  
-**Bloodline Skill:** Knowledge (Planes)+**Bloodline Skill:** [[priority:skills:knowledge|Knowledge]] (Planes)
  
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-===== Bloodline Arcana =====+===== Seaborne (Ex) =====
  
-**Requirements:** BaB or CL 1, Knowledge (Planes) 3EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2[[priority:skills:knowledge|Knowledge]] (Planes) 410 EXP
  
-Whenever you inflict damage to an enemy with a spell or attackyou may spend 1 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to change the damage type to cold.+Your Marid heritage makes you right at home in the water. You gain the ability to breathe water freelyas [[priority:magic:spells:tier3:water_breathing|]], you become immune to the crushing pressure of deep water, and you gain a swim speed equal to 2x your base land speed.
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 ===== Frosty Terrain (Sp) ===== ===== Frosty Terrain (Sp) =====
  
-**Requirements:** BaB or CL 3, Knowledge (Planes) 5EXP+**Requirements:** Seaborne[[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] (Planes) 815 EXP
  
-As a Standard Action, you may spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to freeze the surface of a 30 ft diameter area that you can see. Creatures within the area must make a Reflex save (DC 10 + ½ your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Primary Attribute modifier) or be slowed (as the spell Slow) for one round. Every round that creatures remain within the area, they must make another saving throw. This frozen terrain lasts for a number of rounds equal to your caster level+As a Half Action, you may spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to freeze the surface of a 30 ft diameter area that you can see. Creatures within the area must make a Reflex save (DC 10 + ½ your [[priority:magic|CL]]/[[priority:prowess|Prowess]] + your Primary Attribute modifier) or be slowed (as the spell [[priority:magic:spells:tier3:slow|Slow]]) for one round. Every round that creatures remain within the area, they must make another saving throw. This frozen terrain lasts for a number of rounds equal to your [[priority:magic|CL]]/[[priority:prowess|Prowess]]
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 ===== Elemental Resistances (Ex) ===== ===== Elemental Resistances (Ex) =====
-**Requirements:** BaB or CL 5, Knowledge (Planes) 715 EXP+**Requirements:** Frosty Terrain[[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:knowledge|Knowledge]] (Planes) 1220 EXP
  
-You gain cold resistance 10. At [[priority:magic|CL]]/[[priority:prowess|BaB]] 10, this increases to cold resistance 20.+You gain cold resistance 10. At [[priority:magic|CL]]/[[priority:prowess|Prowess]] 10, this increases to cold resistance 20.
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 ===== Fury of the Waves (Sp) ===== ===== Fury of the Waves (Sp) =====
-**Requirements:** BaB or CL 9, Knowledge (Planes) 1027 EXP+**Requirements:** Elemental Resistances[[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:knowledge|Knowledge]] (Planes) 1625 EXP
  
-Once per day, you may take the form of a Large water elemental, as if casting [[priority:magic:spells:tier6:elemental_body_iii|]]. This form lasts for a number of rounds equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]].+Once per day, you may take the form of a Large water elemental, as if casting [[priority:magic:spells:tier6:elemental_body_iii|]]. This form lasts for a number of rounds equal to your [[priority:magic|CL]]/[[priority:prowess|Prowess]].
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 ===== Swift As The River (Su) ===== ===== Swift As The River (Su) =====
-**Requirements:** BaB or CL 15, Knowledge (Planes) 1545 EXP+**Requirements:** Fury of the Waves[[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:knowledge|Knowledge]] (Planes) 2030 EXP
  
-You gain a swim speed of 90 feetThis speed boost applies when taking elemental form through Fury of the Waves.+Your swim speed increases to 3x your base land speed (regardless of your form)Whilst underwater, you are treated as being under a constant [[priority:magic:spells:tier4:freedom_of_movement|]] effect, and your projectiles and spells are similarly completely unimpeded. You may grant your swim speed to other creatures for one hour by touching them as a Half Action, at will.
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-===== Power of the Marid (Su) ===== 
-**Requirements:** BaB or CL 20, Knowledge (Planes) 20, 60 EXP 
  
-You gain the power of genies to grant wishes. Once per day, you can cast [[priority:magic:spells:special:limitedwish|]] as a spell-like ability. Such wishes must begin with the words “I wish,” and cannot duplicate a wish you have granted within the past 24 hours. If you use this ability to duplicate a spell with a costly material component, you must provide that component. You become immune to cold damage, and the swim speed granted by Swift As The River increases to 180 ft. +---- 
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