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paths:sorcerer_path:marid_bloodline [2023/05/22 05:22] – created elfinlockspaths:sorcerer_path:marid_bloodline [2024/11/26 00:04] (current) elfinlocks
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 //You were born with the power of water genies, and the magic of the marids is strong in you.// //You were born with the power of water genies, and the magic of the marids is strong in you.//
  
-**Bloodline Skill:** Knowledge (Planes)+**Bloodline Skill:** [[priority:skills:knowledge|Knowledge]] (Planes)
  
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-===== Bloodline Arcana =====+===== Seaborne (Ex) =====
  
-**Requirements:** BaB or CL 1, Knowledge (Planes) 3, EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Planes) 3, 10 EXP
  
-Whenever you cast a spell that deals energy damage, you can change the type of damage to coldThis also changes the spell’s descriptors to match this energy type.+Your Marid heritage makes you right at home in the waterYou gain the ability to breathe water freely, as [[priority:magic:spells:tier3:water_breathing|]], you become immune to the crushing pressure of deep water, and you gain a swim speed of 40 feet.
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 ===== Frosty Terrain (Sp) ===== ===== Frosty Terrain (Sp) =====
  
-**Requirements:** BaB or CL 3, Knowledge (Planes) 5, EXP+**Requirements:** Seaborne, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Planes) 5, 15 EXP
  
-As a standard action, you may freeze the surface of a 30 ft diameter area that you can see. Creatures within the area must make a Reflex save (DC 10 + ½ your caster level + your Primary Casting Attribute modifier) or be slowed (as the spell Slow) for one round. Every round that creatures remain within the area, they must make another saving throw. This frozen terrain lasts for a number of rounds equal to your caster level. You may use this ability a number of times per day equal to your Primary Casting Attribute modifier.+As a Half Action, you may spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to freeze the surface of a 30 ft diameter area that you can see. Creatures within the area must make a Reflex save (DC 10 + ½ your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Primary Attribute modifier) or be slowed (as the spell [[priority:magic:spells:tier3:slow|Slow]]) for one round. Every round that creatures remain within the area, they must make another saving throw. This frozen terrain lasts for a number of rounds equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]]
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 ===== Elemental Resistances (Ex) ===== ===== Elemental Resistances (Ex) =====
-**Requirements:** BaB or CL 5, Knowledge (Planes) 7, 15 EXP+**Requirements:** Frosty Terrain, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Planes) 7, 20 EXP
  
-You gain cold resistance 10. At caster level 10, this increases to cold resistance 20.+You gain cold resistance 10. At [[priority:magic|CL]]/[[priority:prowess|BaB]] 10, this increases to cold resistance 20.
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 ===== Fury of the Waves (Sp) ===== ===== Fury of the Waves (Sp) =====
-**Requirements:** BaB or CL 9, Knowledge (Planes) 10, 27 EXP+**Requirements:** Elemental Resistances, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Planes) 10, 25 EXP
  
-Once per day, you may take the form of a Large water elemental, as if casting [[priority:magic:spells:tier6:elemental_body_iii|]]. This form lasts for a number of rounds equal to your caster level.+Once per day, you may take the form of a Large water elemental, as if casting [[priority:magic:spells:tier6:elemental_body_iii|]]. This form lasts for a number of rounds equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]].
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 ===== Swift As The River (Su) ===== ===== Swift As The River (Su) =====
-**Requirements:** BaB or CL 15, Knowledge (Planes) 15, 45 EXP+**Requirements:** Fury of the Waves, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Planes) 15, 35 EXP
  
-You gain a swim speed of 90 feet. This speed boost applies when taking elemental form through Fury of the Waves.+You gain a swim speed of 90 feet. This speed boost applies when taking elemental form through Fury of the Waves. Whilst underwater, you are treated as being under a constant [[priority:magic:spells:tier4:freedom_of_movement|]] effect, and your projectiles and spells are similarly completely unimpeded
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 ===== Power of the Marid (Su) ===== ===== Power of the Marid (Su) =====
-**Requirements:** BaB or CL 20, Knowledge (Planes) 20, 60 EXP+**Requirements:** Swift As The River, [[chargen:common_terms#core_stats|CST]] 25, Knowledge (Planes) 20, 50 EXP
  
-You gain the power of genies to grant wishes. Once per dayyou can cast [[priority:magic:spells:special:limitedwish|]] as a spell-like ability. Such wishes must begin with the words “I wish,” and cannot duplicate a wish you have granted within the past 24 hours. If you use this ability to duplicate a spell with a costly material component, you must provide that component. You become immune to cold damage, and the swim speed granted by Swift As The River increases to 180 ft.+You have learned that all creatures have water in themsomewhere. You may use [[priority:magic:spells:tier9:dominate_monster|]] as a spell-like ability against living creatures at willAdditionally, you become immune to cold damage, and the swim speed granted by Swift As The River increases to 180 ft. Lastly, you may grant your Swift As The River Talent's powers to other creatures for one hour by touching them as a Half Action, at will.
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