| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| paths:sorcerer_path:lunar_bloodline [2024/09/26 16:29] – elfinlocks | paths:sorcerer_path:lunar_bloodline [2025/08/23 04:26] (current) – elfinlocks |
|---|
| ===== Walk By Moonlight ===== | ===== Walk By Moonlight ===== |
| |
| **Requirements:** BaB or CL 1, Knowledge (Arcana) 3, 10 EXP | **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Arcana) 3, 10 EXP |
| |
| Whenever you can see the moon, you may determine your precise location, even on foreign planes (as long as they have a moon to spot). Additionally, you are now immune to lycanthropy. | Whenever you can see the moon, you may determine your precise location, even on foreign planes (as long as they have a moon to spot). Additionally, you are now immune to lycanthropy. |
| ===== See By Moonlight (Su) ===== | ===== See By Moonlight (Su) ===== |
| |
| **Requirements:** Walk By Moonlight, BaB or CL 3, Knowledge (Arcana) 5, 15 EXP | **Requirements:** Walk By Moonlight, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Arcana) 5, 15 EXP |
| |
| You gain Darkvision 60 ft. If you already have Darkvision, you may increase it by this amount. Additionally, as long as you are outdoors at night, you gain the See in Darkness ability, allowing you to see through even magical darkness. | You gain Darkvision 60 ft. If you already have Darkvision, you may increase it by this amount. Additionally, as long as you are outdoors at night, you gain the See in Darkness ability, allowing you to see through even magical darkness. |
| <WRAP round box> | <WRAP round box> |
| ===== Decipher Mysteries ===== | ===== Decipher Mysteries ===== |
| **Requirements:** See By Moonlight, BaB or CL 5, Knowledge (Arcana) 7, 20 EXP | **Requirements:** See By Moonlight, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Arcana) 7, 20 EXP |
| |
| By spending 1 hour in preparation under a full moon, you may see things as they truly are in a selected 60 foot diameter area of your choosing. Whilst in this area and under the full moon, you gain the benefits of [[priority:magic:spells:tier6:true_seeing|]] and [[priority:magic:spells:tier6:analyze_dweomer|]]. | You may use the power of moon-runes to see the truth in magical objects. By spending 1 hour in preparation, you may see things as they truly are in a selected 60 foot diameter area of your choosing. Whilst in this area and under the moon, you gain the benefits of [[priority:magic:spells:tier6:true_seeing|]] and [[priority:magic:spells:tier6:analyze_dweomer|]]. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ===== Astral Caravan (Su) ===== | ===== Astral Caravan (Su) ===== |
| **Requirements:** Decipher Mysteries, BaB or CL 9, Knowledge (Arcana) 10, 25 EXP | **Requirements:** Decipher Mysteries, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Arcana) 10, 25 EXP |
| |
| As a Full Round Action, you can step into the planar border where the Astral Plane abuts the Material Plane, pulling up to one additional person for every two [[priority:magic|CL]]/[[priority:prowess|BaB]] which you possess with you. You can’t travel fully into the Astral Plane or any of the other planes it borders, but while using this ability you can cover incredible distances, traversing 50 miles per hour, as per the [[priority:magic:spells:tier6:shadow_walk|]] spell. For every hour traveled, you must expend 3 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]]. This Talent only works at night, when the moon is out - a new moon or extensive overcast conditions prevent use of this ability. | As a Full Action, you can step into the planar border where the Astral Plane abuts the Material Plane, pulling up to one additional person for every two [[priority:magic|CL]]/[[priority:prowess|BaB]] which you possess with you. You can’t travel fully into the Astral Plane or any of the other planes it borders, but while using this ability you can cover incredible distances, traversing 50 miles per hour, as per the [[priority:magic:spells:tier6:shadow_walk|]] spell. For every hour traveled, you must expend 3 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]]. This Talent only works at night, when the moon is out - a new moon or extensive overcast conditions prevent use of this ability. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ===== Moonbeam (Sp) ===== | ===== Moonbeam (Sp) ===== |
| **Requirements:** Astral Caravan, BaB or CL 12, Knowledge (Arcana) 15, 35 EXP | **Requirements:** Astral Caravan, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Arcana) 15, 35 EXP |
| |
| As a Full Round Action, you may spend 7 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to conjure rays of moonlight. This Talent functions as [[priority:magic:spells:tier7:sunbeam|]], except it also inflicts bonus damage against lycanthropes and devils, just as Sunbeam adversely affects the undead. | As a Full Action, you may spend 7 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to conjure rays of moonlight. This Talent functions as [[priority:magic:spells:tier7:sunbeam|]], except it also inflicts bonus damage against lycanthropes and devils, just as Sunbeam adversely affects the undead. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ===== Lunar Ascension (Su) ===== | ===== Lunar Ascension (Su) ===== |
| **Requirements:** Moonbeam, BaB or CL 15, Knowledge (Arcana) 20, 50 EXP | **Requirements:** Moonbeam, [[chargen:common_terms#core_stats|CST]] 25, Knowledge (Arcana) 20, 50 EXP |
| |
| Your mysterious connection with the moon is so complete that you are infused with the moon’s mystical power. You gain SR 10 + your Hit Dice and DR 5/silver. As long as you are outdoors at night, you receive fast healing 5. In addition, whenever you are reduced to negative hp while in sight of the moon, you automatically stabilize. Should you die whilst in sight of the moon, you are reborn on the next full moon (as [[priority:magic:spells:special:true_resurrection|]]). | Your mysterious connection with the moon is so complete that you are infused with the moon’s mystical power. You gain SR 10 + your Hit Dice and DR 5/silver. As long as you are outdoors at night, you receive fast healing 5. In addition, whenever you are reduced to negative hp while in sight of the moon, you automatically stabilize. Should you die whilst in sight of the moon, you are reborn on the next full moon (as [[priority:magic:spells:special:true_resurrection|]]). |