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paths:sorcerer_path:infernal_bloodline [2026/03/09 04:41] – Replacing BaB abbreviation with Prowess elfinlockspaths:sorcerer_path:infernal_bloodline [2026/03/09 21:26] (current) – Replacing some instances of Diplomacy with Negotiate elfinlocks
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 ===== Shake My Hand (Ex) ===== ===== Shake My Hand (Ex) =====
  
-**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Diplomacy 3, 10 EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2,[[priority:skills:negotiate|Negotiate]] 3, 10 EXP
  
 Humanoids possess a [[priority:skills:diplomacy|starting attitude]] of indifferent towards you, even if they would normally be aggressive on sight. This has no effect if combat has already erupted. Humanoids possess a [[priority:skills:diplomacy|starting attitude]] of indifferent towards you, even if they would normally be aggressive on sight. This has no effect if combat has already erupted.
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 ===== Benign Bestowing (Sp) ===== ===== Benign Bestowing (Sp) =====
  
-**Requirements:** Shake My Hand, [[chargen:common_terms#core_stats|CST]] 5, Diplomacy 7, 15 EXP+**Requirements:** Shake My Hand, [[chargen:common_terms#core_stats|CST]] 5,[[priority:skills:negotiate|Negotiate]] 7, 15 EXP
  
 The powers of intrigue veil your poisons and magic items from magical scrutiny. As a Half Action, you can touch an object, granting it the benefits of [[priority:magic:spells:tier1:magic_aura|]], and immunity to [[priority:magic:spells:tier0:detect_poison|]]. Creatures attempting to perceive this Talent on an object you have affected must make a [[priority:skills:perception|Perception]] check against a DC of 10 + your CST. You can use this ability at will. The powers of intrigue veil your poisons and magic items from magical scrutiny. As a Half Action, you can touch an object, granting it the benefits of [[priority:magic:spells:tier1:magic_aura|]], and immunity to [[priority:magic:spells:tier0:detect_poison|]]. Creatures attempting to perceive this Talent on an object you have affected must make a [[priority:skills:perception|Perception]] check against a DC of 10 + your CST. You can use this ability at will.
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 <WRAP round box> <WRAP round box>
 ===== Keeping An Eye Out (Sp) ===== ===== Keeping An Eye Out (Sp) =====
-**Requirements:** Benign Bestowing, [[chargen:common_terms#core_stats|CST]] 10, Diplomacy 12, 20 EXP+**Requirements:** Benign Bestowing, [[chargen:common_terms#core_stats|CST]] 10,[[priority:skills:negotiate|Negotiate]] 12, 20 EXP
  
 Once per day, you may place a [[priority:magic:spells:tier4:scrying|scrying]] sensor on a touched creature, object, or point in space. This allows you to see and hear the creature, object, or point and their surroundings (approximately 10 feet in all directions) by concentrating as a Half Action. Placing the sensor on an unaware creature grants them a [[priority:skills:perception|Perception]] check to notice it, but they do not receive a Will save against the Scrying effect. Once per day, you may place a [[priority:magic:spells:tier4:scrying|scrying]] sensor on a touched creature, object, or point in space. This allows you to see and hear the creature, object, or point and their surroundings (approximately 10 feet in all directions) by concentrating as a Half Action. Placing the sensor on an unaware creature grants them a [[priority:skills:perception|Perception]] check to notice it, but they do not receive a Will save against the Scrying effect.
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 ===== On Dark Wings (Su) ===== ===== On Dark Wings (Su) =====
-**Requirements:** Keeping An Eye Out, [[chargen:common_terms#core_stats|CST]] 15, Diplomacy 15, 25 EXP+**Requirements:** Keeping An Eye Out, [[chargen:common_terms#core_stats|CST]] 15,[[priority:skills:negotiate|Negotiate]] 15, 25 EXP
  
 Your base land speed is doubled. Secondly, you may choose to instantaneously warp to your destination when moving. Doing so uses your movement as normal, so if you warp 60 feet, 60 feet of your movement is still used. However, you move to your chosen location instantly (and thus provoke no attacks of opportunity, even upon arriving), and you may move to any location of your choice as long as it is in range - this includes the air, areas that you cannot see, and so-on. Normal hazards of jumping somewhere that you're not prepared for still apply. Your base land speed is doubled. Secondly, you may choose to instantaneously warp to your destination when moving. Doing so uses your movement as normal, so if you warp 60 feet, 60 feet of your movement is still used. However, you move to your chosen location instantly (and thus provoke no attacks of opportunity, even upon arriving), and you may move to any location of your choice as long as it is in range - this includes the air, areas that you cannot see, and so-on. Normal hazards of jumping somewhere that you're not prepared for still apply.
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 ===== One of You (Ex) ===== ===== One of You (Ex) =====
-**Requirements:** On Dark Wings, [[chargen:common_terms#core_stats|CST]] 15, Diplomacy 15, 35 EXP+**Requirements:** On Dark Wings, [[chargen:common_terms#core_stats|CST]] 15,[[priority:skills:negotiate|Negotiate]] 15, 35 EXP
  
 As an Immediate Action, you may display your alignment as whatever you wish. Additionally, you always know when a creature or effect are attempting to discern your alignment. Finally, at will you may learn the surface thoughts desires of a creature you can physically see, as if using [[priority:magic:spells:tier2:detect_thoughts|]], but the target receives no save against this effect. As an Immediate Action, you may display your alignment as whatever you wish. Additionally, you always know when a creature or effect are attempting to discern your alignment. Finally, at will you may learn the surface thoughts desires of a creature you can physically see, as if using [[priority:magic:spells:tier2:detect_thoughts|]], but the target receives no save against this effect.