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paths:sorcerer_path:infernal_bloodline [2024/06/08 02:40] elfinlockspaths:sorcerer_path:infernal_bloodline [2025/11/06 20:31] (current) elfinlocks
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 ===== Shake My Hand (Ex) ===== ===== Shake My Hand (Ex) =====
  
-**Requirements:** BaB or CL 1, Diplomacy 3, 10 EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Diplomacy 3, 10 EXP
  
 Humanoids possess a [[priority:skills:diplomacy|starting attitude]] of indifferent towards you, even if they would normally be aggressive on sight. This has no effect if combat has already erupted. Humanoids possess a [[priority:skills:diplomacy|starting attitude]] of indifferent towards you, even if they would normally be aggressive on sight. This has no effect if combat has already erupted.
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 ===== Benign Bestowing (Sp) ===== ===== Benign Bestowing (Sp) =====
  
-**Requirements:** Shake My Hand, BaB or CL 3, Diplomacy 5, 15 EXP+**Requirements:** Shake My Hand, [[chargen:common_terms#core_stats|CST]] 5, Diplomacy 7, 15 EXP
  
-The powers of intrigue veil your poisons and magic items from magical scrutiny. As a standard action, you can touch an object, granting it the benefits of [[priority:magic:spells:tier1:magic_aura|]] and Obscure Poison. You can use this ability at will, but each time you do, the effects of any previous use end.+The powers of intrigue veil your poisons and magic items from magical scrutiny. As a Half Action, you can touch an object, granting it the benefits of [[priority:magic:spells:tier1:magic_aura|]]and immunity to [[priority:magic:spells:tier0:detect_poison|]]. Creatures attempting to perceive this Talent on an object you have affected must make a [[priority:skills:perception|Perception]] check against a DC of 10 + your CST. You can use this ability at will.
 </WRAP> </WRAP>
  
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 <WRAP round box> <WRAP round box>
 ===== Keeping An Eye Out (Sp) ===== ===== Keeping An Eye Out (Sp) =====
-**Requirements:** Benign Bestowing, BaB or CL 5, Diplomacy 7, 20 EXP+**Requirements:** Benign Bestowing, [[chargen:common_terms#core_stats|CST]] 10, Diplomacy 12, 20 EXP
  
-Once per day, you may place a [[priority:magic:spells:tier4:scrying|scrying]] sensor on a touched creature, object, or point in space. This allows you to see and hear the creature, object, or point and their surroundings (approximately 10 feet in all directions) by concentrating. Placing the sensor on creature grants them a Perception check to notice it, but they do not receive a Will save against the Scrying effect.+Once per day, you may place a [[priority:magic:spells:tier4:scrying|scrying]] sensor on a touched creature, object, or point in space. This allows you to see and hear the creature, object, or point and their surroundings (approximately 10 feet in all directions) by concentrating as a Half Action. Placing the sensor on an unaware creature grants them a [[priority:skills:perception|Perception]] check to notice it, but they do not receive a Will save against the Scrying effect.
  
 If the creature or object moves, the sensor moves with it. You may have a number of active sensors up to half your [[priority:magic|CL]]/[[priority:prowess|BaB]]. All other normal limitations on Scrying apply. If the creature or object moves, the sensor moves with it. You may have a number of active sensors up to half your [[priority:magic|CL]]/[[priority:prowess|BaB]]. All other normal limitations on Scrying apply.
-</WRAP> 
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-<WRAP round box> 
-===== One of You (Ex) ===== 
-**Requirements:** Keeping An Eye Out, BaB or CL 9, Diplomacy 10, 25 EXP 
- 
-As an Immediate Action, you may display your alignment as whatever you wish. Additionally, you always know when a creature or effect are attempting to discern your alignment. Additionally, once per day you may learn the desires of a creature you can see, as if using [[priority:magic:spells:tier2:detect_thoughts|]]. 
 </WRAP> </WRAP>
  
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 <WRAP round box> <WRAP round box>
 ===== On Dark Wings (Su) ===== ===== On Dark Wings (Su) =====
-**Requirements:** One of YouBaB or CL 12, Diplomacy 15, 35 EXP+**Requirements:** Keeping An Eye Out[[chargen:common_terms#core_stats|CST]] 15, Diplomacy 15, 25 EXP
  
-You can grow fearsome bat wings as a Standard Actiongiving you a fly speed of 60 feet with average maneuverabilityThe wings can be dismissed as a free action.+Your base land speed is doubled. Secondly, you may choose to instantaneously warp to your destination when moving. Doing so uses your movement as normalso if you warp 60 feet, 60 feet of your movement is still usedHowever, you move to your chosen location instantly (and thus provoke no attacks of opportunity, even upon arriving), and you may move to any location of your choice as long as it is in range - this includes the air, areas that you cannot see, and so-on. Normal hazards of jumping somewhere that you're not prepared for still apply.
 </WRAP> </WRAP>
  
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 <WRAP round box> <WRAP round box>
-===== Power of the Pit (Su)===== +===== One of You (Ex) ===== 
-**Requirements:** On Dark Wings, BaB or CL 15, Diplomacy 2050 EXP+**Requirements:** On Dark Wings, [[chargen:common_terms#core_stats|CST]] 15, Diplomacy 1535 EXP
  
-Your form becomes infused with vile powerYou gain immunity to fire and poisonYou also gain resistance to acid 10 and cold 10and the See in Darkness ability out to a range of 120 ft (glowing eyes are optionalbut encouraged). Lastlyyour wings now grant a fly speed of 90 feet with Good maneuverability+As an Immediate Action, you may display your alignment as whatever you wishAdditionally, you always know when a creature or effect are attempting to discern your alignmentFinallyat will you may learn the surface thoughts desires of a creature you can physically seeas if using [[priority:magic:spells:tier2:detect_thoughts|]]but the target receives no save against this effect.
 </WRAP> </WRAP>
  
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