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| paths:sorcerer_path:infernal_bloodline [2023/05/22 05:20] – created elfinlocks | paths:sorcerer_path:infernal_bloodline [2025/11/06 20:31] (current) – elfinlocks | ||
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| //Somewhere in your family’s history, a relative made a deal with a devil, and that pact has influenced your family line ever since. In you, it manifests in direct and obvious ways, granting you powers and abilities. While your fate is still your own, you can’t help but wonder if your ultimate reward is bound to the Pit.// | //Somewhere in your family’s history, a relative made a deal with a devil, and that pact has influenced your family line ever since. In you, it manifests in direct and obvious ways, granting you powers and abilities. While your fate is still your own, you can’t help but wonder if your ultimate reward is bound to the Pit.// | ||
| - | **Bloodline Skill:** Diplomacy | + | **Bloodline Skill: |
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Bloodline Arcana | + | ===== Shake My Hand (Ex) ===== |
| - | **Requirements: | + | **Requirements: |
| - | Whenever you cast a spell of the charm subschool, increase the spell’s DC by +2. | + | Humanoids possess |
| </ | </ | ||
| - | <WRAP round box> | ||
| - | ===== Corrupting Touch (Sp) ===== | ||
| - | **Requirements: | + | ---- |
| - | You can cause a creature to become frightened as a melee touch attack. This effect persists for a number of rounds equal to your caster level (minimum 1). Creatures frightened by this ability radiate an aura of evil, as if they were an evil outsider (see detect evil). Multiple touches do not stack, but they do add to the duration. You can use this ability a number of times per day equal to 3 + your Charisma modifier. | ||
| - | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Infernal Resistances | + | ===== Benign Bestowing |
| - | **Requirements: | + | |
| - | You gain resist fire 5 and a +2 bonus on saving throws made against poison effects for every 4 caster levels | + | **Requirements: |
| + | |||
| + | The powers of intrigue veil your poisons | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Tough As Hell (Ex) ===== | + | ===== Keeping An Eye Out (Sp) ===== |
| - | **Requirements: | + | **Requirements: |
| - | You gain a +2 inherent bonus to your Constitution for every 6 caster levels | + | Once per day, you may place a [[priority: |
| + | |||
| + | If the creature or object moves, the sensor moves with it. You may have a number | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ===== On Dark Wings (Su) ===== | ===== On Dark Wings (Su) ===== | ||
| - | **Requirements: | + | **Requirements: |
| - | You can grow fearsome bat wings as a standard action, giving | + | Your base land speed is doubled. Secondly, you may choose to instantaneously warp to your destination when moving. Doing so uses your movement |
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Power of the Pit (Su)===== | + | ===== One of You (Ex) ===== |
| - | **Requirements: | + | **Requirements: |
| - | Your form becomes infused with vile power. You gain immunity | + | As an Immediate Action, you may display your alignment as whatever you wish. Additionally, |
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
