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paths:sorcerer_path:impossible_bloodline [2024/06/08 02:39] elfinlockspaths:sorcerer_path:impossible_bloodline [2024/11/26 00:02] (current) elfinlocks
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 ===== Mechanical Magic ===== ===== Mechanical Magic =====
  
-**Requirements:** BaB or CL 1, Knowledge (Esoteric) 3, 10 EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Esoteric) 3, 10 EXP
  
 Constructs are susceptible to your enchantment (compulsion) spells as if they were not mind-affecting. In addition, Constructs are treated as living creatures for the purposes of determining which of your spells or Talents affect them. Constructs are susceptible to your enchantment (compulsion) spells as if they were not mind-affecting. In addition, Constructs are treated as living creatures for the purposes of determining which of your spells or Talents affect them.
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 ===== Overwhelming Psyche (Sp) ===== ===== Overwhelming Psyche (Sp) =====
  
-**Requirements:** Mechanical Magic, BaB or CL 3, Knowledge (Esoteric) 5, 15 EXP+**Requirements:** Mechanical Magic, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Esoteric) 5, 15 EXP
  
 As a melee touch attack, you may spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to cause a creature to doubt its sense of depth and direction. The target is nauseated for 1d6+1 rounds. Multiple touches do not stack, but they do add to the duration. As a melee touch attack, you may spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to cause a creature to doubt its sense of depth and direction. The target is nauseated for 1d6+1 rounds. Multiple touches do not stack, but they do add to the duration.
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 ===== Spontaneous Creation (Ex) ===== ===== Spontaneous Creation (Ex) =====
-**Requirements:** Overwhelming Psyche, BaB or CL 5, Knowledge (Esoteric) 7, 20 EXP+**Requirements:** Overwhelming Psyche, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Esoteric) 7, 20 EXP
  
 You may instantaneously convert [[equipment:crafting_materials|Crafting Goods]] of any type to Magical Crafting Goods, provided that their TU value is equivalent. You may only convert up to a TU value equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]] each day. You may instantaneously convert [[equipment:crafting_materials|Crafting Goods]] of any type to Magical Crafting Goods, provided that their TU value is equivalent. You may only convert up to a TU value equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]] each day.
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 ===== Barely Here (Su) ===== ===== Barely Here (Su) =====
-**Requirements:** Spontaneous Creation, BaB or CL 9, Knowledge (Esoteric) 10, 25 EXP+**Requirements:** Spontaneous Creation, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Esoteric) 10, 25 EXP
  
 You begin to transcend to a higher plane of existence. At will, you may enter this transcendent state, which grants you a bonus on [[priority:skills:stealth|Stealth]] checks equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]], and a 20% miss chance versus attacks against you. You begin to transcend to a higher plane of existence. At will, you may enter this transcendent state, which grants you a bonus on [[priority:skills:stealth|Stealth]] checks equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]], and a 20% miss chance versus attacks against you.
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 ===== Relativity (Su) ===== ===== Relativity (Su) =====
-**Requirements:** Barely Here, BaB or CL 12, Knowledge (Esoteric) 15, 35 EXP+**Requirements:** Barely Here, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Esoteric) 15, 35 EXP
  
 You can traverse vertical surfaces as easily as you walk on the ground. When climbing, you move at your normal land speed and take none of the penalties associated with climbing. The surface must be able to support your weight, and difficult terrain affects your speed as normal. You are also immune to [[priority:magic:spells:tier7:reverse_gravity|]] and similar effects. You can traverse vertical surfaces as easily as you walk on the ground. When climbing, you move at your normal land speed and take none of the penalties associated with climbing. The surface must be able to support your weight, and difficult terrain affects your speed as normal. You are also immune to [[priority:magic:spells:tier7:reverse_gravity|]] and similar effects.
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 ===== Living Paradox (Ex) ===== ===== Living Paradox (Ex) =====
-**Requirements:** Relativity, BaB or CL 15, Knowledge (Esoteric) 20, 50 EXP+**Requirements:** Relativity, [[chargen:common_terms#core_stats|CST]] 25, Knowledge (Esoteric) 20, 50 EXP
  
 Your outward appearance remains the same, but beneath your skin lies not flesh and blood but clockwork gears, miniature galaxies, or something equally uncanny. You gain immunity to disease and poison. You take no additional damage from bleed effects, critical hits, and sneak attacks, and you cease to age. Whenever a time altering spell is cast within your line of sight, you may join the caster in their relative distortion of time, acting normally for the same number of rounds (For example, if you witness a spellcaster use the Time Stop Talent, and they gain 2 rounds of actions, you do as well. This Talent usually works for similar time-altering effects as well, at GM discretion). Your outward appearance remains the same, but beneath your skin lies not flesh and blood but clockwork gears, miniature galaxies, or something equally uncanny. You gain immunity to disease and poison. You take no additional damage from bleed effects, critical hits, and sneak attacks, and you cease to age. Whenever a time altering spell is cast within your line of sight, you may join the caster in their relative distortion of time, acting normally for the same number of rounds (For example, if you witness a spellcaster use the Time Stop Talent, and they gain 2 rounds of actions, you do as well. This Talent usually works for similar time-altering effects as well, at GM discretion).