Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| paths:sorcerer_path:impossible_bloodline [2024/05/19 07:00] – elfinlocks | paths:sorcerer_path:impossible_bloodline [2024/11/26 00:02] (current) – elfinlocks | ||
|---|---|---|---|
| Line 3: | Line 3: | ||
| //You can see beyond the mundane, and are capable of visualizing the improbable, and even the impossible. If this expanded perception doesn’t drive you mad, you may learn to make the impossible into reality.// | //You can see beyond the mundane, and are capable of visualizing the improbable, and even the impossible. If this expanded perception doesn’t drive you mad, you may learn to make the impossible into reality.// | ||
| - | **Bloodline Skill:** Knowledge (Esoteric) | + | **Bloodline Skill: |
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Bloodline Arcana | + | ===== Mechanical Magic ===== |
| - | **Requirements: | + | **Requirements: |
| Constructs are susceptible to your enchantment (compulsion) spells as if they were not mind-affecting. In addition, Constructs are treated as living creatures for the purposes of determining which of your spells or Talents affect them. | Constructs are susceptible to your enchantment (compulsion) spells as if they were not mind-affecting. In addition, Constructs are treated as living creatures for the purposes of determining which of your spells or Talents affect them. | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ===== Overwhelming Psyche (Sp) ===== | ===== Overwhelming Psyche (Sp) ===== | ||
| - | **Requirements: | + | **Requirements: |
| As a melee touch attack, you may spend 2 [[priority: | As a melee touch attack, you may spend 2 [[priority: | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ===== Spontaneous Creation (Ex) ===== | ===== Spontaneous Creation (Ex) ===== | ||
| - | **Requirements: | + | **Requirements: |
| You may instantaneously convert [[equipment: | You may instantaneously convert [[equipment: | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ===== Barely Here (Su) ===== | ===== Barely Here (Su) ===== | ||
| - | **Requirements: | + | **Requirements: |
| You begin to transcend to a higher plane of existence. At will, you may enter this transcendent state, which grants you a bonus on [[priority: | You begin to transcend to a higher plane of existence. At will, you may enter this transcendent state, which grants you a bonus on [[priority: | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ===== Relativity (Su) ===== | ===== Relativity (Su) ===== | ||
| - | **Requirements: | + | **Requirements: |
| You can traverse vertical surfaces as easily as you walk on the ground. When climbing, you move at your normal land speed and take none of the penalties associated with climbing. The surface must be able to support your weight, and difficult terrain affects your speed as normal. You are also immune to [[priority: | You can traverse vertical surfaces as easily as you walk on the ground. When climbing, you move at your normal land speed and take none of the penalties associated with climbing. The surface must be able to support your weight, and difficult terrain affects your speed as normal. You are also immune to [[priority: | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ===== Living Paradox (Ex) ===== | ===== Living Paradox (Ex) ===== | ||
| - | **Requirements: | + | **Requirements: |
| Your outward appearance remains the same, but beneath your skin lies not flesh and blood but clockwork gears, miniature galaxies, or something equally uncanny. You gain immunity to disease and poison. You take no additional damage from bleed effects, critical hits, and sneak attacks, and you cease to age. Whenever a time altering spell is cast within your line of sight, you may join the caster in their relative distortion of time, acting normally for the same number of rounds (For example, if you witness a spellcaster use the Time Stop Talent, and they gain 2 rounds of actions, you do as well. This Talent usually works for similar time-altering effects as well, at GM discretion). | Your outward appearance remains the same, but beneath your skin lies not flesh and blood but clockwork gears, miniature galaxies, or something equally uncanny. You gain immunity to disease and poison. You take no additional damage from bleed effects, critical hits, and sneak attacks, and you cease to age. Whenever a time altering spell is cast within your line of sight, you may join the caster in their relative distortion of time, acting normally for the same number of rounds (For example, if you witness a spellcaster use the Time Stop Talent, and they gain 2 rounds of actions, you do as well. This Talent usually works for similar time-altering effects as well, at GM discretion). | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
