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paths:sorcerer_path:harrow_bloodline [2024/05/19 06:56] elfinlockspaths:sorcerer_path:harrow_bloodline [2024/11/26 00:02] (current) elfinlocks
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 //Just as knowledge of the harrow has passed from generation to generation since time immemorial, so too has a deep spiritual connection to the otherworldly forces bound by the harrow passed through the ages. Your connection to the mysterious deck grants you magical power over the cards of the harrow, visions of the future, and the ability to call down ephemeral forces.// //Just as knowledge of the harrow has passed from generation to generation since time immemorial, so too has a deep spiritual connection to the otherworldly forces bound by the harrow passed through the ages. Your connection to the mysterious deck grants you magical power over the cards of the harrow, visions of the future, and the ability to call down ephemeral forces.//
  
-**Bloodline Skill:** Knowledge (Esoteric)+**Bloodline Skill:** [[priority:skills:knowledge|Knowledge]] (Esoteric)
  
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 ===== Consult the Dead (Sp) ===== ===== Consult the Dead (Sp) =====
  
-**Requirements:** BaB or CL 1, Knowledge (Esoteric) 3, 10 EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Esoteric) 3, 10 EXP
  
 You may speak with the dead, as [[priority:magic:spells:tier3:speak_with_dead|the spell]], once per day by spending 3 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]].  You may speak with the dead, as [[priority:magic:spells:tier3:speak_with_dead|the spell]], once per day by spending 3 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]]. 
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 ===== Twisted Fortune (Sp) ===== ===== Twisted Fortune (Sp) =====
  
-**Requirements:** BaB or CL 3, Knowledge (Esoteric) 5, 15 EXP+**Requirements:** Consult the Dead, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Esoteric) 5, 15 EXP
  
-You can spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to use your supernatural insight to hijack the fortunes of a single target within 30 feet as a Move Action. For 1 round per [[priority:magic|CL]]/[[priority:prowess|BaB]], the target becomes [[priority:magic:spells:tier4:confusion|confused]] and cannot directly control its actions (Will negates, and they may make a new saving throw each round). Once a creature has been affected by twisted fortune, it is immune to the ability’s effects for 24 hours.+You can spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to use your supernatural insight to hijack the fortunes of a single target within 30 feet as a Half Action. For 1 round per [[priority:magic|CL]]/[[priority:prowess|BaB]], the target becomes [[priority:magic:spells:tier4:confusion|confused]] and cannot directly control its actions (Will negates, and they may make a new saving throw each round). Once a creature has been affected by twisted fortune, it is immune to the ability’s effects for 24 hours.
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 ===== See It Coming (Su) ===== ===== See It Coming (Su) =====
-**Requirements:** BaB or CL 5, Knowledge (Esoteric) 7, 20 EXP+**Requirements:** Twisted Fortune, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Esoteric) 7, 20 EXP
  
-For every 4 [[priority:magic|CL]]/[[priority:prowess|BaB]], you gain a +1 luck bonus on the saving throw type of your choice (Fortitude, Reflex, or Will), to a maximum bonus of +5 at caster level 20. As a full-round action, you can change which saving throw your luck bonus applies to.+For every 4 [[priority:magic|CL]]/[[priority:prowess|BaB]], you gain a +1 luck bonus on the saving throw type of your choice (Fortitude, Reflex, or Will), to a maximum bonus of +5 at caster level 20. As a Full Action, you can change which saving throw your luck bonus applies to.
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 ===== Invoke Harrow's Fortunes (Su) ===== ===== Invoke Harrow's Fortunes (Su) =====
-**Requirements:** BaB or CL 9, Knowledge (Esoteric) 10, 25 EXP+**Requirements:** See It Coming, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Esoteric) 10, 25 EXP
  
-You can draw a specific harrow card of your choosing from a complete harrow deck you own as a standard action and channel the aspects of the card into your body. You gain a +4 enhancement bonus to the ability score associated with the card’s suit. You can invoke the harrow for a number of minutes per day equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]]; the duration need not be continuous, but it must be used in 1-minute increments. You may only augment one ability score at a time.+You can draw a specific harrow card of your choosing from a complete harrow deck you own as a Half Action and channel the aspects of the card into your body. You gain a +4 enhancement bonus to the ability score associated with the card’s suit. You can invoke the harrow for a number of minutes per day equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]]; the duration need not be continuous, but it must be used in 1-minute increments. You may only augment one ability score at a time.
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 ===== Harrowed Home (Sp) ===== ===== Harrowed Home (Sp) =====
-**Requirements:** BaB or CL 15, Knowledge (Esoteric) 15, 35 EXP+**Requirements:** Invoke Harrow's Fortunes, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Esoteric) 15, 35 EXP
  
 Your otherworldly connection is so strong that your subconscious cleaves off a small portion of the Harrowed Realm for use as your own private sanctuary. Your harrowed home is created the first time you use this ability, and is decorated as a garish reflection of your personality. Thereafter, you always visit this same home. You can place a portal to your harrowed home once every 24 hours, but placing a new portal destroys the previous one, and you can not move the entrance while you are inside. As long as you are not in your harrowed home, time ceases to pass for anything and anyone still in your pocket dimension; creatures cannot move, objects do not decay, and everything remains exactly the same as you left it the last time you visited the plane. Time continues as normal whenever you are inside your harrowed home. This ability is otherwise identical to [[priority:magic:spells:tier7:mage_s_magnificent_mansion|]].  Your otherworldly connection is so strong that your subconscious cleaves off a small portion of the Harrowed Realm for use as your own private sanctuary. Your harrowed home is created the first time you use this ability, and is decorated as a garish reflection of your personality. Thereafter, you always visit this same home. You can place a portal to your harrowed home once every 24 hours, but placing a new portal destroys the previous one, and you can not move the entrance while you are inside. As long as you are not in your harrowed home, time ceases to pass for anything and anyone still in your pocket dimension; creatures cannot move, objects do not decay, and everything remains exactly the same as you left it the last time you visited the plane. Time continues as normal whenever you are inside your harrowed home. This ability is otherwise identical to [[priority:magic:spells:tier7:mage_s_magnificent_mansion|]]. 
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 ===== Kin to the Old Tales (Su) ===== ===== Kin to the Old Tales (Su) =====
-**Requirements:** BaB or CL 20, Knowledge (Esoteric) 20, 50 EXP+**Requirements:** Harrowed Home, [[chargen:common_terms#core_stats|CST]] 25, Knowledge (Esoteric) 20, 50 EXP
  
 Your soul becomes host to the otherworldly energies of the harrow. You gain DR 10/cold iron and immunity to curses, paralysis, and sleep. You can always act in the surprise round of combat, and you cannot be caught flat-footed. You gain an unlimited duration for your Invoke Harrow’s Fortunes ability, and its granted bonus increases to +6 - you may still only boost one ability score at a time. Your soul becomes host to the otherworldly energies of the harrow. You gain DR 10/cold iron and immunity to curses, paralysis, and sleep. You can always act in the surprise round of combat, and you cannot be caught flat-footed. You gain an unlimited duration for your Invoke Harrow’s Fortunes ability, and its granted bonus increases to +6 - you may still only boost one ability score at a time.
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