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paths:sorcerer_path:fey_bloodline [2024/06/08 02:37] elfinlockspaths:sorcerer_path:fey_bloodline [2024/11/26 00:00] (current) elfinlocks
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 ===== Feywise (Sp) ===== ===== Feywise (Sp) =====
  
-**Requirements:** BaB or CL 1, Knowledge (Nature) 3, 10 EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Nature) 3, 10 EXP
  
-Your ever-changing nature allows you to misdirect aura-reading divinations with ease. You are constantly under the effects of a [[priority:magic:spells:tier2:misdirection|]] spell, except that you can take a Standard Action to select a creature or object within 60 feet to serve as the target of detection spells used against you until you select a different creature or object.+Your ever-changing nature allows you to misdirect aura-reading divinations with ease. You are constantly under the effects of a [[priority:magic:spells:tier2:misdirection|]] spell, except that you can take a Half Action to select a creature or object within 60 feet to serve as the target of detection spells used against you until you select a different creature or object.
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 ===== Wee Jest (Sp) ===== ===== Wee Jest (Sp) =====
  
-**Requirements:** Feywise, BaB or CL 3, Knowledge (Nature) 5, 15 EXP+**Requirements:** Feywise, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Nature) 5, 15 EXP
  
-You can spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] cause a creature to burst out laughing for 1d6 rounds by making a jest at them (the creature must be able to hear you) as a Standard Action. A laughing creature can only take Move Actionsbut can defend itself normally. Once a creature has been affected by this Talent, it is immune to its effects for 24 hours. This is a mind-affecting effect.+You can spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] cause a creature to burst out laughing for 1d6 rounds by making a jest at them (the creature must be able to hear you) as a Half Action. A laughing creature is Prone and Stunnedas [[priority:magic:spells:tier1:hideous_laughter|]]. Once a creature has been affected by this Talent, it is immune to its effects for 24 hours. This is a mind-affecting effect.
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 ===== Feywalk (Ex) ===== ===== Feywalk (Ex) =====
-**Requirements:** Wee Jest, BaB or CL 5, Knowledge (Nature) 7, 20 EXP+**Requirements:** Wee Jest, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Nature) 7, 20 EXP
  
 You can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. You may even move through undergrowth which is magical in origin, by spending 1 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] per 30 feet of movement. This does not allow the wearer to move through solid objects or creatures. This Talent counts as [[paths:nature_path#woodland_stride|Woodland Stride]] for any Talents or other abilities which require Woodland Stride, or for effects which interact with Woodland Stride. You can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. You may even move through undergrowth which is magical in origin, by spending 1 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] per 30 feet of movement. This does not allow the wearer to move through solid objects or creatures. This Talent counts as [[paths:nature_path#woodland_stride|Woodland Stride]] for any Talents or other abilities which require Woodland Stride, or for effects which interact with Woodland Stride.
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 ===== Fleeting Glance (Sp) ===== ===== Fleeting Glance (Sp) =====
-**Requirements:** Feywalk, BaB or CL 9, Knowledge (Nature) 10, 25 EXP+**Requirements:** Feywalk, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Nature) 10, 25 EXP
  
-As a move action, you can turn invisible for a number of rounds per day equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]]. This ability functions as [[priority:magic:spells:tier4:invisibility_greater|Greater Invisibility]]. These rounds need not be consecutive.+As a Half Action, you can turn invisible for a number of rounds per day equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]]. This ability functions as [[priority:magic:spells:tier4:invisibility_greater|Greater Invisibility]]. These rounds need not be consecutive.
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 ===== Fey Bullshit Magic (Ex) ===== ===== Fey Bullshit Magic (Ex) =====
-**Requirements:** Fleeting Glance, BaB or CL 12, Knowledge (Nature) 15, 35 EXP+**Requirements:** Fleeting Glance, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Nature) 15, 35 EXP
  
 Once per day as an Immediate Action, you may force any creature which you can see to roll any D20 check three times, taking the worst result. You must decide to use this ability before the results are revealed by the GM. Once per day as an Immediate Action, you may force any creature which you can see to roll any D20 check three times, taking the worst result. You must decide to use this ability before the results are revealed by the GM.
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 ===== Fey Form (Su) ===== ===== Fey Form (Su) =====
-**Requirements:** Fey Bullshit Magic, BaB or CL 15, Knowledge (Nature) 20, 50 EXP+**Requirements:** Fey Bullshit Magic, [[chargen:common_terms#core_stats|CST]] 25, Knowledge (Nature) 20, 50 EXP
  
-Your soul becomes one with the world of the fey. You gain immunity to poison and DR 10/cold iron. Creatures of the animal type do not attack you unless compelled to do so through magic. At will as a free action, you may enter a fey form - doing so causes you to become Tiny in size, and grants you a fly speed of 80 ft with perfect maneuverability. +Your soul becomes one with the world of the fey. You gain immunity to poison and DR 10/cold iron. Creatures of the animal type do not attack you unless compelled to do so through magic. At will as a Free Action, you may enter a fey form - doing so causes you to become Tiny in size, and grants you a fly speed of 80 ft with perfect maneuverability. 
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