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paths:sorcerer_path:draconic_bloodline [2024/09/26 17:05] elfinlockspaths:sorcerer_path:draconic_bloodline [2024/11/25 23:58] (current) elfinlocks
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 ===== Dragon's Presence ===== ===== Dragon's Presence =====
  
-**Requirements:** BaB or CL 1, Perception 3, 10 EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Perception 3, 10 EXP
  
 Those who would oppose you must overcome their fear of dragons or be struck with terror at your draconic majesty. At will, you can manifest an aura of draconic might around yourself. Enemies within 30 feet who can see you when you activate this ability must attempt a Will save (DC 10 + 1/2 your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Primary Attribute Modifier). Success means that the creature is immune to this ability for the following 24 hours. On a failed save, the opponent is shaken for 2d6 rounds. This is a mind-affecting fear effect. Those who would oppose you must overcome their fear of dragons or be struck with terror at your draconic majesty. At will, you can manifest an aura of draconic might around yourself. Enemies within 30 feet who can see you when you activate this ability must attempt a Will save (DC 10 + 1/2 your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Primary Attribute Modifier). Success means that the creature is immune to this ability for the following 24 hours. On a failed save, the opponent is shaken for 2d6 rounds. This is a mind-affecting fear effect.
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 ===== Dragon's Claws (Su) ===== ===== Dragon's Claws (Su) =====
  
-**Requirements:** Dragon's Presence, BaB or CL 3, Perception 5, 15 EXP+**Requirements:** Dragon's Presence, [[chargen:common_terms#core_stats|CST]] 5, Perception 5, 15 EXP
  
 You can grow or retract draconic claws as a Free Action. These claws are treated as natural weapons, allowing you to make two claw attacks as a Full Action. Each of these attacks deals 1d6 points of damage plus your Strength modifier (1d4 if you are Small). At [[priority:magic|CL]]/[[priority:prowess|BaB]] 5, these claws are considered magic weapons for the purpose of overcoming DR. At [[priority:magic|CL]]/[[priority:prowess|BaB]] 10, these claws deal an additional 1d6 points of damage of your chosen energy type on a successful hit. You can grow or retract draconic claws as a Free Action. These claws are treated as natural weapons, allowing you to make two claw attacks as a Full Action. Each of these attacks deals 1d6 points of damage plus your Strength modifier (1d4 if you are Small). At [[priority:magic|CL]]/[[priority:prowess|BaB]] 5, these claws are considered magic weapons for the purpose of overcoming DR. At [[priority:magic|CL]]/[[priority:prowess|BaB]] 10, these claws deal an additional 1d6 points of damage of your chosen energy type on a successful hit.
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 ===== Draconic Resistances (Ex) ===== ===== Draconic Resistances (Ex) =====
-**Requirements:** Dragon's Claws, BaB or CL 5, Perception 7, 20 EXP+**Requirements:** Dragon's Claws, [[chargen:common_terms#core_stats|CST]] 10, Perception 7, 20 EXP
  
 For every 5 [[priority:magic|CL]]/[[priority:prowess|BaB]] you possess, you gain resistance 5 against your energy type, and a +1 natural armor bonus, to a maximum of resistance 20 and +4 natural armor. For every 5 [[priority:magic|CL]]/[[priority:prowess|BaB]] you possess, you gain resistance 5 against your energy type, and a +1 natural armor bonus, to a maximum of resistance 20 and +4 natural armor.
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 ===== Dragon's Breath (Su) ===== ===== Dragon's Breath (Su) =====
-**Requirements:** Draconic Resistance, BaB or CL 9, Perception 10, 25 EXP+**Requirements:** Draconic Resistance, [[chargen:common_terms#core_stats|CST]] 15, Perception 10, 25 EXP
  
 You gain a breath weapon. This breath weapon deals 1d6 points of damage of your energy type per [[priority:magic|CL]]/[[priority:prowess|BaB]]. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Primary Attribute modifier. The shape of the breath weapon depends on your dragon type (as indicated on the below chart): You gain a breath weapon. This breath weapon deals 1d6 points of damage of your energy type per [[priority:magic|CL]]/[[priority:prowess|BaB]]. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Primary Attribute modifier. The shape of the breath weapon depends on your dragon type (as indicated on the below chart):
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 ===== Dragon's Wings (Su) ===== ===== Dragon's Wings (Su) =====
-**Requirements:** Dragon's Breath, BaB or CL 12, Perception 15, 35 EXP+**Requirements:** Dragon's Breath, [[chargen:common_terms#core_stats|CST]] 20, Perception 15, 35 EXP
  
 At will, you may cause leathery dragon wings to grow from your back as a Half Action, giving you a fly speed of 90 feet with Good maneuverability. You can dismiss the wings as a Free Action. At will, you may cause leathery dragon wings to grow from your back as a Half Action, giving you a fly speed of 90 feet with Good maneuverability. You can dismiss the wings as a Free Action.
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 ===== Power of Wyrms (Su) ===== ===== Power of Wyrms (Su) =====
-**Requirements:** Dragon's Wings, BaB or CL 15, Perception 20, 50 EXP+**Requirements:** Dragon's Wings, [[chargen:common_terms#core_stats|CST]] 25, Perception 20, 50 EXP
  
 Your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and damage of your energy type. You also gain blindsight 60 feet. Your Dragon's Wings flight speed increases to 120 feet, with Perfect maneuverability.  Your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and damage of your energy type. You also gain blindsight 60 feet. Your Dragon's Wings flight speed increases to 120 feet, with Perfect maneuverability.