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| paths:sorcerer_path:djinni_bloodline [2023/05/22 04:52] – created elfinlocks | paths:sorcerer_path:djinni_bloodline [2025/11/25 02:45] (current) – elfinlocks |
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| //You were born with the power of air genies, and the magic of the djinn is strong in you.// | //You were born with the power of air genies, and the magic of the djinn is strong in you.// |
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| **Bloodline Skill:** Knowledge (Planes) | **Bloodline Skill:** [[priority:skills:knowledge|Knowledge]] (Planes) |
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| <WRAP round box> | <WRAP round box> |
| ===== Bloodline Arcana ===== | ===== Wind Form (Sp) ===== |
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| **Requirements:** BaB or CL 1, Knowledge (Planes) 3, 5 EXP | **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Planes) 3, 10 EXP |
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| Whenever you cast a spell that deals energy damage, you can change the type of damage to electricity. This also changes the spell’s descriptors to match this energy type. | As a Half Action once per day, you may assume a [[priority:magic:spells:tier3:gaseous_form|]], as the spell, for a number of rounds equal to your [[chargen:common_terms#core_stats|CST]]. |
| </WRAP> | </WRAP> |
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| <WRAP round box> | <WRAP round box> |
| ===== Conductivity (Sp) ===== | ===== Conductivity (Sp) ===== |
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| **Requirements:** BaB or CL 3, Knowledge (Planes) 5, 9 EXP | **Requirements:** Wind Form, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Planes) 5, 15 EXP |
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| As a standard action, you may electrify the surface of a 30 ft diameter area that you can see. Creatures within the area must make a Reflex save (DC 10 + your caster level + your Primary Casting Attribute modifier) or be dazed for one round. Every round that creatures remain within the area, they must make another saving throw. This electrified terrain lasts for a number of rounds equal to your caster level. You may use this ability a number of times per day equal to your Primary Casting Attribute modifier. | As a Half Action, you may spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to electrify the surface of a 30 ft diameter area that you can see. Creatures within the area must make a Reflex save (DC 10 + your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Primary Attribute modifier) or be dazed for one round. Every round that creatures remain within the area, they must make another saving throw. This electrified terrain lasts for a number of rounds equal to your [[[chargen:common_terms#core_stats|CST]]. |
| </WRAP> | </WRAP> |
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| <WRAP round box> | <WRAP round box> |
| ===== Speed of the Wind (Ex) ===== | ===== Speed of the Wind (Ex) ===== |
| **Requirements:** BaB or CL 5, Knowledge (Planes) 7, 15 EXP | **Requirements:** Conductivity, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Planes) 7, 20 EXP |
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| You gain 1 ft of land movespeed per caster level, to a maximum of an additional 20 ft of movespeed at caster level 20. | You gain 1 ft of land move speed per [[chargen:common_terms#core_stats|CST]] you possess, rounding down to the nearest 5 ft. increment. |
| </WRAP> | </WRAP> |
| <WRAP round box> | |
| ===== Whirlwind (Su) ===== | |
| **Requirements:** BaB or CL 9, Knowledge (Planes) 10, 27 EXP | |
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| You gain the ability to turn into a 10-foot-high whirlwind once per day for 1 round per caster level as a Move Action. | ---- |
| </WRAP> | |
| <WRAP round box> | <WRAP round box> |
| ===== Grace of the Wind (Su) ===== | ===== Wind's Grace (Su) ===== |
| **Requirements:** BaB or CL 15, Knowledge (Planes) 15, 45 EXP | **Requirements:** Speed of the Wind, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Planes) 10, 25 EXP |
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| You gain a fly speed of 60 feet with average maneuverability. | You gain a fly speed of 60 feet with average maneuverability. |
| </WRAP> | </WRAP> |
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| <WRAP round box> | <WRAP round box> |
| ===== Power of the Djinni (Su) ===== | ===== Storm's Wrath (Su) ===== |
| **Requirements:** BaB or CL 20, Knowledge (Planes) 20, 60 EXP | **Requirements:** Wind's Grace, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Planes) 15, 35 EXP |
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| You gain the power of genies to grant wishes. Once per day, you can cast [[priority:magic:spells:special:limitedwish|Limited Wish]] as a spell-like ability. Such wishes must begin with the words “I wish,” and cannot duplicate a wish you have granted within the past 24 hours. If you use this ability to duplicate a spell with a costly material component, you must provide that component. You also become immune to electricity damage, and the speed of your Grace of the Wind increases to 120 ft. | When you successfully strike a creature with a melee weapon with the [[equipment:weapons:weaponenchantments#shock_1|Shocking]] property, you gain the benefits of [[paths:mobile_path#lightning_stance|Lightning Stance]] until the beginning of your next turn. Additionally, any spell you cast with the [Electricity] descriptor may critically hit, even if it would not normally be capable of doing so. If the spell does not normally require an attack roll, simply roll a D20 as part of casting the spell. Spells which do not normally require an attack roll possess a critical multiplier of 20/x2. |
| </WRAP> | </WRAP> |
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