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| paths:sorcerer_path:destined_bloodline [2026/03/09 04:41] – Replacing BaB abbreviation with Prowess elfinlocks | paths:sorcerer_path:destined_bloodline [2026/03/09 21:48] (current) – Hyperlinking Knowledge skill entries elfinlocks |
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| ===== Fate's Favored ===== | ===== Fate's Favored ===== |
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| **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (History) 3, 10 EXP | **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:knowledge|Knowledge]] (History) 3, 10 EXP |
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| Whenever you spend a [[game_systems:hero_points|Hero Point]] to reroll a D20, you gain a luck bonus equal to your total Hero Points on that roll. | Whenever you spend a [[game_systems:hero_points|Hero Point]] to reroll a D20, you gain a luck bonus equal to your total Hero Points on that roll. |
| ===== Touch of Destiny ===== | ===== Touch of Destiny ===== |
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| **Requirements:** Fate's Favored, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (History) 7, 15 EXP | **Requirements:** Fate's Favored, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] (History) 7, 15 EXP |
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| You can spend 4 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to touch a creature as a Half Action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal to your [[priority:magic|CL]]/[[priority:prowess|Prowess]] (minimum 1) for 1 round. | You can spend 4 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to touch a creature as a Half Action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal to your [[priority:magic|CL]]/[[priority:prowess|Prowess]] (minimum 1) for 1 round. |
| <WRAP round box> | <WRAP round box> |
| ===== Fated (Su) ===== | ===== Fated (Su) ===== |
| **Requirements:** Touch of Destiny, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (History) 12, 20 EXP | **Requirements:** Touch of Destiny, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:knowledge|Knowledge]] (History) 12, 20 EXP |
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| You gain the [[paths:mobile_path#uncanny_dodge|Uncanny Dodge]] Talent. If you already have the Talent, you gain this Talent for free. This Talent counts as Uncanny Dodge for any Talents, spells, abilities, or other effects which require Uncanny Dodge. | You gain the [[paths:mobile_path#uncanny_dodge|Uncanny Dodge]] Talent. If you already have the Talent, you gain this Talent for free. This Talent counts as Uncanny Dodge for any Talents, spells, abilities, or other effects which require Uncanny Dodge. |
| <WRAP round box> | <WRAP round box> |
| ===== It Was Meant To Be (Su) ===== | ===== It Was Meant To Be (Su) ===== |
| **Requirements:** Fated, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (History) 15, 25 EXP | **Requirements:** Fated, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:knowledge|Knowledge]] (History) 15, 25 EXP |
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| You gain one extra [[game_systems:hero_points|Hero Point]] that may be expended however you wish. This “spare” Hero Point refreshes once per week, or once per game session, whichever is longer. | You gain one extra [[game_systems:hero_points|Hero Point]] that may be expended however you wish. This “spare” Hero Point refreshes once per week, or once per game session, whichever is longer. |
| <WRAP round box> | <WRAP round box> |
| ===== Within Reach (Su) ===== | ===== Within Reach (Su) ===== |
| **Requirements:** It Was Meant To Be, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (History) 20, 35 EXP | **Requirements:** It Was Meant To Be, [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:knowledge|Knowledge]] (History) 20, 35 EXP |
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| Your ultimate destiny is drawing near. Once per day, when an attack or spell that causes damage would result in your death, you may attempt a DC 20 Will save. If successful, you are instead reduced to –1 hit points and are automatically stabilized. | Your ultimate destiny is drawing near. Once per day, when an attack or spell that causes damage would result in your death, you may attempt a DC 20 Will save. If successful, you are instead reduced to –1 hit points and are automatically stabilized. |