Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| paths:sorcerer_path:destined_bloodline [2024/05/19 08:53] – elfinlocks | paths:sorcerer_path:destined_bloodline [2025/11/06 20:17] (current) – elfinlocks | ||
|---|---|---|---|
| Line 3: | Line 3: | ||
| //Your family is destined for greatness in some way. Your birth could have been foretold in prophecy, or perhaps it occurred during an especially auspicious event, such as a solar eclipse. Regardless of your bloodline’s origin, you have a great future ahead.// | //Your family is destined for greatness in some way. Your birth could have been foretold in prophecy, or perhaps it occurred during an especially auspicious event, such as a solar eclipse. Regardless of your bloodline’s origin, you have a great future ahead.// | ||
| - | **Bloodline Skill:** Knowledge (History) | + | **Bloodline Skill: |
| <WRAP round box> | <WRAP round box> | ||
| ===== Fate's Favored ===== | ===== Fate's Favored ===== | ||
| - | **Requirements: | + | **Requirements: |
| Whenever you spend a [[game_systems: | Whenever you spend a [[game_systems: | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ===== Touch of Destiny ===== | ===== Touch of Destiny ===== | ||
| - | **Requirements: | + | **Requirements: |
| - | You can touch a creature as a standard action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal to your [[priority: | + | You can spend 4 [[priority: |
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ===== Fated (Su) ===== | ===== Fated (Su) ===== | ||
| - | **Requirements: | + | **Requirements: |
| - | You gain the [[paths: | + | You gain the [[paths: |
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ===== It Was Meant To Be (Su) ===== | ===== It Was Meant To Be (Su) ===== | ||
| - | **Requirements: | + | **Requirements: |
| You gain one extra [[game_systems: | You gain one extra [[game_systems: | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ===== Within Reach (Su) ===== | ===== Within Reach (Su) ===== | ||
| - | **Requirements: | + | **Requirements: |
| Your ultimate destiny is drawing near. Once per day, when an attack or spell that causes damage would result in your death, you may attempt a DC 20 Will save. If successful, you are instead reduced to –1 hit points and are automatically stabilized. | Your ultimate destiny is drawing near. Once per day, when an attack or spell that causes damage would result in your death, you may attempt a DC 20 Will save. If successful, you are instead reduced to –1 hit points and are automatically stabilized. | ||
| </ | </ | ||
| - | <WRAP round box> | ||
| - | ===== Destiny Realized (Su) ===== | ||
| - | **Requirements: | ||
| - | Your moment of destiny is at hand. You become immune to critical hits and precision damage. Any critical threats you score with a spell are automatically confirmed. Once per day, you can automatically succeed at one caster level check made to overcome spell resistance. Additionally, | + | ---- |
| - | </ | + | |
