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paths:sorcerer_path:deep_earth_bloodline [2026/03/09 04:41] – Replacing BaB abbreviation with Prowess elfinlockspaths:sorcerer_path:deep_earth_bloodline [2026/03/09 21:48] (current) – Hyperlinking Knowledge skill entries elfinlocks
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 ===== Tremor (Sp) ===== ===== Tremor (Sp) =====
  
-**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Dungeoneering) 3, 10 EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:knowledge|Knowledge]] (Dungeoneering) 3, 10 EXP
  
 As a Half Action, you may spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to cause the ground to shake in a 30 ft diameter area that you can see, functioning as a trip maneuver using your [[priority:magic|CL]]/[[priority:prowess|Prowess]] plus your Primary Attribute modifier in place of your CMB. As a Half Action, you may spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to cause the ground to shake in a 30 ft diameter area that you can see, functioning as a trip maneuver using your [[priority:magic|CL]]/[[priority:prowess|Prowess]] plus your Primary Attribute modifier in place of your CMB.
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 ===== Stone-Sight (Su) ===== ===== Stone-Sight (Su) =====
  
-**Requirements:** Tremor, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Dungeoneering) 7, 15 EXP+**Requirements:** Tremor, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] (Dungeoneering) 7, 15 EXP
  
 You gain the ability to feel through the earth itself - you gain tremorsense 30 feet. You gain the ability to feel through the earth itself - you gain tremorsense 30 feet.
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 ===== Earthglide (Su) ===== ===== Earthglide (Su) =====
  
-**Requirements:** Stone-Sight, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Dungeoneering) 12, 20 EXP+**Requirements:** Stone-Sight, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:knowledge|Knowledge]] (Dungeoneering) 12, 20 EXP
  
 You can glide through any sort of natural earth or stone as easily as a fish swims through water, with a burrow speed equal to half your normal land speed. You do not leave a tunnel or trace of your passage, unless you choose to do so. You can use this ability for 1 minute per [[chargen:common_terms#core_stats|CST]] each day. The duration need not be continuous, but it must be used in 1-minute increments. You can glide through any sort of natural earth or stone as easily as a fish swims through water, with a burrow speed equal to half your normal land speed. You do not leave a tunnel or trace of your passage, unless you choose to do so. You can use this ability for 1 minute per [[chargen:common_terms#core_stats|CST]] each day. The duration need not be continuous, but it must be used in 1-minute increments.
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 <WRAP round box> <WRAP round box>
 ===== Shape the Field (Su) ===== ===== Shape the Field (Su) =====
-**Requirements:** Earthglide, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Dungeoneering) 15, 25 EXP+**Requirements:** Earthglide, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:knowledge|Knowledge]] (Dungeoneering) 15, 25 EXP
  
 As a Swift Action, you may spend 3 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to summon the earth in a location that you can see (or feel, in the case of tremorsense). To summon the earth, the chosen location must be in contact with earth, stone, lava, or other suitably stone or earth-filled surfaces.  As a Swift Action, you may spend 3 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to summon the earth in a location that you can see (or feel, in the case of tremorsense). To summon the earth, the chosen location must be in contact with earth, stone, lava, or other suitably stone or earth-filled surfaces. 
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 <WRAP round box> <WRAP round box>
 ===== Heavy Earth (Su) ===== ===== Heavy Earth (Su) =====
-**Requirements:** Shape the Field, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Dungeoneering) 20, 35 EXP+**Requirements:** Shape the Field, [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:knowledge|Knowledge]] (Dungeoneering) 20, 35 EXP
  
 You have become as durable as the earth itself. As an Immediate Action, you can grant yourself DR 10/adamantine for a number of rounds per day equal to your [[chargen:common_terms#core_stats|CST]]. The rounds do not need to be used consecutively - dismissing this ability is a Free Action. You have become as durable as the earth itself. As an Immediate Action, you can grant yourself DR 10/adamantine for a number of rounds per day equal to your [[chargen:common_terms#core_stats|CST]]. The rounds do not need to be used consecutively - dismissing this ability is a Free Action.