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| paths:sorcerer_path:deep_earth_bloodline [2024/03/09 20:24] – elfinlocks | paths:sorcerer_path:deep_earth_bloodline [2025/11/12 03:31] (current) – elfinlocks | ||
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| //The echoing cave-songs and the rumble and creak of primal spirits deep below the ground thrum in your soul and in all your family line. You are likely slow, steady, and stable in your thinking, little prone to wandering and preferring to instead find depth in contemplation.// | //The echoing cave-songs and the rumble and creak of primal spirits deep below the ground thrum in your soul and in all your family line. You are likely slow, steady, and stable in your thinking, little prone to wandering and preferring to instead find depth in contemplation.// | ||
| - | **Bloodline Skill:** Knowledge (Dungeoneering) | + | **Bloodline Skill: |
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Bloodline Arcana | + | ===== Tremor (Sp) ===== |
| - | **Requirements: | + | **Requirements: |
| - | Whenever you cast a spell of the summoning subschool, the creatures summoned gain DR/adamantine equal to your [[priority: | + | As a Half Action, you may spend 2 [[priority: |
| </ | </ | ||
| - | <WRAP round box> | ||
| - | ===== Tremor (Sp) ===== | ||
| - | **Requirements: | + | ---- |
| - | As a standard action, you can cause the ground to shake in a 30 ft diameter area that you can see, functioning as a trip maneuver using your [[priority: | ||
| - | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Rockseer | + | ===== Stone-Sight |
| - | **Requirements: | + | |
| - | As a swift action, you gain tremorsense 30 feet for a number of rounds equal to your [[priority:magic|CL]]/ | + | **Requirements: |
| + | |||
| + | You gain the ability to feel through the earth itself - you gain tremorsense 30 feet. | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Iron Hide (Sp) ===== | + | ===== Earthglide |
| - | **Requirements: | + | |
| - | As a swift action, you can grant yourself DR 10/ | + | **Requirements: |
| + | |||
| + | You can glide through any sort of natural earth or stone as easily as a fish swims through water, with a burrow speed equal to half your normal land speed. You do not leave a tunnel or trace of your passage, unless you choose to do so. You can use this ability for 1 minute per [[chargen:common_terms# | ||
| + | |||
| + | You can move through worked materials (such as stone or metal) if your CST is twice the material' | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Earth Glide (Ex) ===== | + | ===== Shape the Field (Su) ===== |
| - | **Requirements: | + | **Requirements: |
| + | |||
| + | As a Swift Action, you may spend 3 [[priority: | ||
| + | |||
| + | Doing so creates a pillar (5 ft. wide, 15 ft. high), or a block (10 ft. wide, 10 ft. high) at the chosen location. It may erupt from a wall, the floor, or even the roof if you are in a cave or other applicable location. The summoned earth provides full cover if a creature positions themselves behind it properly. The summoned earth is made of densely packed earth and stone, and has HP equal to your CST * 2, and a DR of 10. The earth lasts indefinitely if not destroyed, but you may dismiss it if desired as a Free Action. | ||
| - | You can glide through any sort of natural earth or stone as easily as a fish swims through water, with a burrow speed equal to half your normal land speed. You do not leave a tunnel or trace of your passage. You can use this ability for 1 minute per [[priority: | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Strength of Stone (Su) ===== | + | ===== Heavy Earth (Su) ===== |
| - | **Requirements: | + | **Requirements: |
| - | Your flesh becomes | + | You have become |
| + | |||
| + | Additionally, | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
