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| paths:sorcerer_path:daemon_bloodline [2024/11/25 23:56] – elfinlocks | paths:sorcerer_path:daemon_bloodline [2025/11/12 03:03] (current) – elfinlocks | ||
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| ===== Waste Away (Sp) ===== | ===== Waste Away (Sp) ===== | ||
| - | **Requirements: | + | **Requirements: |
| As a Half Action, you can spend 4 [[priority: | As a Half Action, you can spend 4 [[priority: | ||
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| ===== Daemonic Toxicity (Ex) ===== | ===== Daemonic Toxicity (Ex) ===== | ||
| - | **Requirements: | + | **Requirements: |
| You gain immunity to all ingested poisons. | You gain immunity to all ingested poisons. | ||
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| ===== Age Out (Su) ===== | ===== Age Out (Su) ===== | ||
| - | **Requirements: | + | **Requirements: |
| You gain the ability to instantly recover from most harmful effects by temporarily aging yourself decades in a matter of moments. As a Half Action, you can shift your effective age to the next highest aging step (for example, from adulthood to middle age). Each time you do this, any debilitating condition or effect currently affecting you that initially allowed a Will or Fortitude saving throw immediately ends. When you age yourself in this way, you take the normal penalties associated with growing older but gain none of the benefits. You cannot use this power to age beyond venerable, recover hit point damage, or remove effects that did not or do not allow a Will or Fortitude saving throw to negate. You return to your actual age 24 hours after the last time you used this ability, and all penalties to ability scores as a result of advanced age are then removed. | You gain the ability to instantly recover from most harmful effects by temporarily aging yourself decades in a matter of moments. As a Half Action, you can shift your effective age to the next highest aging step (for example, from adulthood to middle age). Each time you do this, any debilitating condition or effect currently affecting you that initially allowed a Will or Fortitude saving throw immediately ends. When you age yourself in this way, you take the normal penalties associated with growing older but gain none of the benefits. You cannot use this power to age beyond venerable, recover hit point damage, or remove effects that did not or do not allow a Will or Fortitude saving throw to negate. You return to your actual age 24 hours after the last time you used this ability, and all penalties to ability scores as a result of advanced age are then removed. | ||
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| ===== Wound Warp (Sp) ===== | ===== Wound Warp (Sp) ===== | ||
| - | **Requirements: | + | **Requirements: |
| You gain the ability to travel across the battlefield by literally erupting from the fatal wounds of deceased creatures. As a Half Action, you can teleport to an unoccupied square adjacent to any dead creature within 10 feet per [[priority: | You gain the ability to travel across the battlefield by literally erupting from the fatal wounds of deceased creatures. As a Half Action, you can teleport to an unoccupied square adjacent to any dead creature within 10 feet per [[priority: | ||
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| - | ===== One With Abaddon (Ex) ===== | ||
| - | **Requirements: | ||
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| - | Your body embraces the unspeakable power of your daemon lineage. You gain immunity to acid and death effects. You also gain DR 10/good and resistance to cold 10, electricity 10, and fire 10. You may now use Wound Warp at no [[priority: | ||
| </ | </ | ||
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