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| paths:sorcerer_path:daemon_bloodline [2024/05/19 08:51] – elfinlocks | paths:sorcerer_path:daemon_bloodline [2025/11/12 03:03] (current) – elfinlocks | ||
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| //A daemon lurks somewhere along your family tree. Your powers derive from these soul-devouring fiends, who take pleasure and gain power from manipulating mortal frailties like aging, pestilence, famine, and the horrors of war. Your lineage gives you great insight into how to exploit the weaknesses of living beings and how to use leeched soul energy to enhance your wicked abilities.// | //A daemon lurks somewhere along your family tree. Your powers derive from these soul-devouring fiends, who take pleasure and gain power from manipulating mortal frailties like aging, pestilence, famine, and the horrors of war. Your lineage gives you great insight into how to exploit the weaknesses of living beings and how to use leeched soul energy to enhance your wicked abilities.// | ||
| - | **Bloodline Skill:** Heal | + | **Bloodline Skill: |
| <WRAP round box> | <WRAP round box> | ||
| ===== Destroy Life ===== | ===== Destroy Life ===== | ||
| - | **Requirements: | + | **Requirements: |
| Whenever you kill one or more living creatures with an Intelligence score of 3 or higher and a [[priority: | Whenever you kill one or more living creatures with an Intelligence score of 3 or higher and a [[priority: | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ===== Waste Away (Sp) ===== | ===== Waste Away (Sp) ===== | ||
| - | **Requirements: | + | **Requirements: |
| - | As a standard action, you can spend 4 [[priority: | + | As a Half Action, you can spend 4 [[priority: |
| - | On the first round of failure, the creature is staggered. On the second round, it is nauseated. On the third round, it is unconscious. Succeeding on a saving throw against this effect lowers the condition tier, to a minimum level of staggered. The creature must continue to make these checks until, as a full-round action, it quenches its thirst or sates its hunger (if it has the supplies to do so). You can can only apply this effect once every 24 hours to any given creature. Creatures that do not need to eat are immune to this effect. | + | On the first round of failure, the creature is staggered. On the second round, it is nauseated. On the third round, it is unconscious. Succeeding on a saving throw against this effect lowers the condition tier, to a minimum level of staggered. The creature must continue to make these checks until, as a Full Action, it quenches its thirst or sates its hunger (if it has the supplies to do so). You can can only apply this effect once every 24 hours to any given creature. Creatures that do not need to eat are immune to this effect. |
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ===== Daemonic Toxicity (Ex) ===== | ===== Daemonic Toxicity (Ex) ===== | ||
| - | **Requirements: | + | **Requirements: |
| You gain immunity to all ingested poisons. | You gain immunity to all ingested poisons. | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ===== Age Out (Su) ===== | ===== Age Out (Su) ===== | ||
| - | **Requirements: | + | **Requirements: |
| - | You gain the ability to instantly recover from most harmful effects by temporarily aging yourself decades in a matter of moments. As a standard action, you can shift your effective age to the next highest aging step (for example, from adulthood to middle age). Each time you do this, any debilitating condition or effect currently affecting you that initially allowed a Will or Fortitude saving throw immediately ends. When you age yourself in this way, you take the normal penalties associated with growing older but gain none of the benefits. You cannot use this power to age beyond venerable, recover hit point damage, or remove effects that did not or do not allow a Will or Fortitude saving throw to negate. You return to your actual age 24 hours after the last time you used this ability, and all penalties to ability scores as a result of advanced age are then removed. | + | You gain the ability to instantly recover from most harmful effects by temporarily aging yourself decades in a matter of moments. As a Half Action, you can shift your effective age to the next highest aging step (for example, from adulthood to middle age). Each time you do this, any debilitating condition or effect currently affecting you that initially allowed a Will or Fortitude saving throw immediately ends. When you age yourself in this way, you take the normal penalties associated with growing older but gain none of the benefits. You cannot use this power to age beyond venerable, recover hit point damage, or remove effects that did not or do not allow a Will or Fortitude saving throw to negate. You return to your actual age 24 hours after the last time you used this ability, and all penalties to ability scores as a result of advanced age are then removed. |
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ===== Wound Warp (Sp) ===== | ===== Wound Warp (Sp) ===== | ||
| - | **Requirements: | + | **Requirements: |
| - | You gain the ability to travel across the battlefield by literally erupting from the fatal wounds of deceased creatures. As a Move Action, you can teleport to an unoccupied square adjacent to any dead creature within 10 feet per [[priority: | + | You gain the ability to travel across the battlefield by literally erupting from the fatal wounds of deceased creatures. As a Half Action, you can teleport to an unoccupied square adjacent to any dead creature within 10 feet per [[priority: |
| </ | </ | ||
| - | <WRAP round box> | ||
| - | ===== One With Abaddon (Ex) ===== | ||
| - | **Requirements: | ||
| - | Your body embraces the unspeakable power of your daemon lineage. You gain immunity to acid and death effects. You also gain DR 10/good and resistance to cold 10, electricity 10, and fire 10. You may now use Wound Warp at no [[priority: | + | ---- |
| - | </ | + | |
