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paths:sorcerer_path:celestial_bloodline [2026/03/09 04:41] – Replacing BaB abbreviation with Prowess elfinlockspaths:sorcerer_path:celestial_bloodline [2026/03/09 21:43] (current) – Hyperlinking Heal skill entries elfinlocks
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 ===== Seek Life (Su) ===== ===== Seek Life (Su) =====
  
-**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Heal 3, 10 EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2,[[priority:skills:heal|Heal]]3, 10 EXP
  
 You have a supernatural ability to spot living creatures, and to easily discern them from the undead. You possess a constant life-sense, which works like [[priority:magic:spells:tier1:detect_undead|]], but only detects living creatures rather than undead ones. At [[chargen:common_terms#core_stats|CST]] 15, this functions as blindsight for living creatures. You have a supernatural ability to spot living creatures, and to easily discern them from the undead. You possess a constant life-sense, which works like [[priority:magic:spells:tier1:detect_undead|]], but only detects living creatures rather than undead ones. At [[chargen:common_terms#core_stats|CST]] 15, this functions as blindsight for living creatures.
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 ===== Avenger's Halo (Su) ===== ===== Avenger's Halo (Su) =====
-**Requirements:** Seek Life, [[chargen:common_terms#core_stats|CST]] 5, Heal 7, 15 EXP+**Requirements:** Seek Life, [[chargen:common_terms#core_stats|CST]] 5,[[priority:skills:heal|Heal]]7, 15 EXP
  
 You may summon a halo above your head as a Half Action, which sheds light as a torch within 60 feet. The halo grants you a bonus equal to your [[priority:magic|CL]]/[[priority:prowess|Prowess]] on [[priority:skills:diplomacy|Diplomacy]] checks with good-aligned creatures, and on [[priority:skills:intimidate|Intimidate]] checks with evil-aligned creatures. Additionally, as long as your [[priority:magic|CL]]/[[priority:prowess|Prowess]] surpasses the CL of the effect, your halo dispells [[priority:magic:spells:tier2:darkness|]] effects within its area. The halo lasts a number of minutes equal to your [[chargen:common_terms#core_stats|CST]], and these minutes do not need to be consecutive, but you must use this Talent in 1 minute increments.  You may summon a halo above your head as a Half Action, which sheds light as a torch within 60 feet. The halo grants you a bonus equal to your [[priority:magic|CL]]/[[priority:prowess|Prowess]] on [[priority:skills:diplomacy|Diplomacy]] checks with good-aligned creatures, and on [[priority:skills:intimidate|Intimidate]] checks with evil-aligned creatures. Additionally, as long as your [[priority:magic|CL]]/[[priority:prowess|Prowess]] surpasses the CL of the effect, your halo dispells [[priority:magic:spells:tier2:darkness|]] effects within its area. The halo lasts a number of minutes equal to your [[chargen:common_terms#core_stats|CST]], and these minutes do not need to be consecutive, but you must use this Talent in 1 minute increments. 
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 ===== Heavenly Smite (Su) ===== ===== Heavenly Smite (Su) =====
  
-**Requirements:** Avenger's Halo, [[chargen:common_terms#core_stats|CST]] 10, Heal 12, 20 EXP+**Requirements:** Avenger's Halo, [[chargen:common_terms#core_stats|CST]] 10,[[priority:skills:heal|Heal]]12, 20 EXP
  
 You may spend one [[game_systems:hero_points|Hero Point]] to aid you in the struggle against evil. As a Swift Action, you may choose one target within your line of sight to be the subject of your Smite.  You may spend one [[game_systems:hero_points|Hero Point]] to aid you in the struggle against evil. As a Swift Action, you may choose one target within your line of sight to be the subject of your Smite. 
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 ===== Heavenly Ambassador (Su) ===== ===== Heavenly Ambassador (Su) =====
-**Requirements:** Heavenly Smite, [[chargen:common_terms#core_stats|CST]] 15, Heal 15, 25 EXP+**Requirements:** Heavenly Smite, [[chargen:common_terms#core_stats|CST]] 15,[[priority:skills:heal|Heal]]15, 25 EXP
  
 As a Half Action, you may sprout feathery wings and fly at double your base land speed. You may spend another Half Action to dismiss the wings if desired. The wings are physical and may be targeted by enemy attacks. As a Half Action, you may sprout feathery wings and fly at double your base land speed. You may spend another Half Action to dismiss the wings if desired. The wings are physical and may be targeted by enemy attacks.
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 ===== Consult the Father (Su) ===== ===== Consult the Father (Su) =====
-**Requirements:** Heavenly Ambassador, [[chargen:common_terms#core_stats|CST]] 20, Heal 20, 35 EXP+**Requirements:** Heavenly Ambassador, [[chargen:common_terms#core_stats|CST]] 20,[[priority:skills:heal|Heal]]20, 35 EXP
  
 Once per week, you may consult your celestial connections for guidance with a single question. The question may be answered as “Yes”, “No”, or “Uncertain”, depending on the information available to those being contacted. They will always answer to the best of their ability in a truthful manner, and the message cannot be interfered with or distorted by anything less than a more powerful divine entity. Once per week, you may consult your celestial connections for guidance with a single question. The question may be answered as “Yes”, “No”, or “Uncertain”, depending on the information available to those being contacted. They will always answer to the best of their ability in a truthful manner, and the message cannot be interfered with or distorted by anything less than a more powerful divine entity.