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paths:sorcerer_path:celestial_bloodline [2024/11/25 23:55] elfinlockspaths:sorcerer_path:celestial_bloodline [2025/11/12 03:02] (current) elfinlocks
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 //Your bloodline is blessed by a celestial power, either from a celestial ancestor or through divine intervention. Although this power drives you along the path of good, your fate (and alignment) is your own to determine.// //Your bloodline is blessed by a celestial power, either from a celestial ancestor or through divine intervention. Although this power drives you along the path of good, your fate (and alignment) is your own to determine.//
  
-**Bloodline Skill:** Heal+**Bloodline Skill:** [[priority:skills:heal|Heal]]
  
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 **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Heal 3, 10 EXP **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Heal 3, 10 EXP
  
-You have a supernatural ability to spot living creatures, and to easily discern them from the undead. You possess a constant life-sense, which works like [[priority:magic:spells:tier1:detect_undead|]], but only detects living creatures rather than undead ones. At [[priority:magic|CL]]/[[priority:prowess|BaB]] 12, this ability functions as blindsight for living creatures.+You have a supernatural ability to spot living creatures, and to easily discern them from the undead. You possess a constant life-sense, which works like [[priority:magic:spells:tier1:detect_undead|]], but only detects living creatures rather than undead ones. At [[chargen:common_terms#core_stats|CST]] 15, this functions as blindsight for living creatures.
  
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 ===== Avenger's Halo (Su) ===== ===== Avenger's Halo (Su) =====
-**Requirements:** Seek Life, [[chargen:common_terms#core_stats|CST]] 5, Heal 5, 15 EXP+**Requirements:** Seek Life, [[chargen:common_terms#core_stats|CST]] 5, Heal 7, 15 EXP
  
-You may summon a halo above your head as a Half Action, which sheds light as a torch within 60 feet. The halo grants you a bonus equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]] on [[priority:skills:diplomacy|Diplomacy]] checks with good-aligned creatures, and on [[priority:skills:intimidate|Intimidate]] checks with evil-aligned creatures. Additionally, as long as your [[priority:magic|CL]]/[[priority:prowess|BaB]] surpasses the CL of the effect, your halo dispells [[priority:magic:spells:tier2:darkness|]] effects. The halo lasts a number of minutes equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]], and these minutes do not need to be consecutive, but you must use this Talent in 1 minute increments. +You may summon a halo above your head as a Half Action, which sheds light as a torch within 60 feet. The halo grants you a bonus equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]] on [[priority:skills:diplomacy|Diplomacy]] checks with good-aligned creatures, and on [[priority:skills:intimidate|Intimidate]] checks with evil-aligned creatures. Additionally, as long as your [[priority:magic|CL]]/[[priority:prowess|BaB]] surpasses the CL of the effect, your halo dispells [[priority:magic:spells:tier2:darkness|]] effects within its area. The halo lasts a number of minutes equal to your [[chargen:common_terms#core_stats|CST]], and these minutes do not need to be consecutive, but you must use this Talent in 1 minute increments. 
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 ===== Heavenly Smite (Su) ===== ===== Heavenly Smite (Su) =====
  
-**Requirements:** Avenger's Halo, [[chargen:common_terms#core_stats|CST]] 10, Heal 7, 20 EXP+**Requirements:** Avenger's Halo, [[chargen:common_terms#core_stats|CST]] 10, Heal 12, 20 EXP
  
 You may spend one [[game_systems:hero_points|Hero Point]] to aid you in the struggle against evil. As a Swift Action, you may choose one target within your line of sight to be the subject of your Smite.  You may spend one [[game_systems:hero_points|Hero Point]] to aid you in the struggle against evil. As a Swift Action, you may choose one target within your line of sight to be the subject of your Smite. 
  
-If this target is evil, you add your Secondary Attribute modifier (if any) to your attack rolls, and add your [[priority:magic|CL]]/[[priority:prowess|BaB]] to all damage rolls made against the target of your smite.+If this target is evil, you half of your [[chargen:common_terms#core_stats|CST]] to all attack and damage rolls made against the target of your smite.
  
-If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per [[priority:magic|CL]]/[[priority:prowess|BaB]] level that you possess. Regardless of the target, Heavenly Smite attacks automatically bypass any DR or energy resistance the creature might possess. The Heavenly Smite effect remains until the target of the Smite is dead, or after 24 hours have passed. +Regardless of the target, Heavenly Smite attacks automatically bypass any DR or energy resistance the creature might possess. The Heavenly Smite effect remains until the target of the Smite is dead, or after 24 hours have passed. 
  
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-===== Wings of Heaven (Su) ===== +===== Heavenly Ambassador (Su) ===== 
-**Requirements:** Heavenly Smite, [[chargen:common_terms#core_stats|CST]] 15, Heal 10, 25 EXP+**Requirements:** Heavenly Smite, [[chargen:common_terms#core_stats|CST]] 15, Heal 15, 25 EXP
  
-You may sprout feathery wings and fly at will, with a speed of 60 feet and good maneuverability.+As a Half Action, you may sprout feathery wings and fly at double your base land speed. You may spend another Half Action to dismiss the wings if desired. The wings are physical and may be targeted by enemy attacks. 
 + 
 +Additionally, you gain a truespeech effectwhich allows you to communicate with any intelligent creature as if you shared language with them. You may choose whether to speak normally or in truespeech at will.
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 ===== Consult the Father (Su) ===== ===== Consult the Father (Su) =====
-**Requirements:** Wings of Heaven, [[chargen:common_terms#core_stats|CST]] 20, Heal 15, 35 EXP +**Requirements:** Heavenly Ambassador, [[chargen:common_terms#core_stats|CST]] 20, Heal 20, 35 EXP
- +
-Once per week, you may consult your celestial connections for guidance with a single question. The question may be answered as “Yes”, “No”, or “Uncertain”, depending on the information available to those being contacted. They will always answer to the best of their ability in a truthful manner, and the message cannot be interfered with or distorted by anything less than a god. +
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-===== Ascension (Su) ===== +
-**Requirements:** Consult the Father, [[chargen:common_terms#core_stats|CST]] 25, Heal 20, 50 EXP +
- +
-You become infused with the power of heaven. You gain the following:+
  
-  * Immunity to acidcoldand petrification +Once per weekyou may consult your celestial connections for guidance with a single question. The question may be answered as “Yes”“No”, or “Uncertain”, depending on the information available to those being contacted. They will always answer to the best of their ability in truthful manner, and the message cannot be interfered with or distorted by anything less than a more powerful divine entity.
-  * Resist electricity 10 +
-  * Resist fire 10 +
-  * +4 racial bonus on saves against poison +
-  * The ability to speak with any creature that has language (as per the [[priority:magic:spells:tier3:tongues|]] spell).+
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