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| paths:sorcerer_path:celestial_bloodline [2024/05/19 08:51] – elfinlocks | paths:sorcerer_path:celestial_bloodline [2025/11/12 03:02] (current) – elfinlocks | ||
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| //Your bloodline is blessed by a celestial power, either from a celestial ancestor or through divine intervention. Although this power drives you along the path of good, your fate (and alignment) is your own to determine.// | //Your bloodline is blessed by a celestial power, either from a celestial ancestor or through divine intervention. Although this power drives you along the path of good, your fate (and alignment) is your own to determine.// | ||
| - | **Bloodline Skill:** Heal | + | **Bloodline Skill: |
| <WRAP round box> | <WRAP round box> | ||
| ===== Seek Life (Su) ===== | ===== Seek Life (Su) ===== | ||
| - | **Requirements: | + | **Requirements: |
| - | You have a supernatural ability to spot living creatures, and to easily discern them from the undead. You possess a constant life-sense, which works like [[priority: | + | You have a supernatural ability to spot living creatures, and to easily discern them from the undead. You possess a constant life-sense, which works like [[priority: |
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ===== Avenger' | ===== Avenger' | ||
| - | **Requirements: | + | **Requirements: |
| - | You may summon a halo above your head as a Standard action, which sheds light as a torch within 60 feet. The halo grants you a bonus equal to your [[priority: | + | You may summon a halo above your head as a Half Action, which sheds light as a torch within 60 feet. The halo grants you a bonus equal to your [[priority: |
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ===== Heavenly Smite (Su) ===== | ===== Heavenly Smite (Su) ===== | ||
| - | **Requirements: | + | **Requirements: |
| You may spend one [[game_systems: | You may spend one [[game_systems: | ||
| - | If this target is evil, you add your Secondary Attribute modifier (if any) to your attack rolls, and add your [[priority:magic|CL]]/ | + | If this target is evil, you half of your [[chargen:common_terms# |
| - | If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per [[priority: | + | Regardless of the target, Heavenly Smite attacks automatically bypass any DR or energy resistance the creature might possess. The Heavenly Smite effect remains until the target of the Smite is dead, or after 24 hours have passed. |
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Wings of Heaven | + | ===== Heavenly Ambassador |
| - | **Requirements: | + | **Requirements: |
| - | You may sprout feathery wings and fly at will, with a speed of 60 feet and good maneuverability. | + | As a Half Action, you may sprout feathery wings and fly at double your base land speed. You may spend another Half Action to dismiss the wings if desired. The wings are physical and may be targeted by enemy attacks. |
| + | |||
| + | Additionally, | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ===== Consult the Father (Su) ===== | ===== Consult the Father (Su) ===== | ||
| - | **Requirements: | + | **Requirements: |
| - | Once per week, you may consult your celestial connections for guidance with a single question. The question may be answered as “Yes”, “No”, or “Uncertain”, | + | Once per week, you may consult your celestial connections for guidance with a single question. The question may be answered as “Yes”, “No”, or “Uncertain”, |
| </ | </ | ||
| - | <WRAP round box> | ||
| - | ===== Ascension (Su) ===== | ||
| - | **Requirements: | ||
| - | You become infused with the power of heaven. You gain the following: | + | ---- |
| - | * Immunity to acid, cold, and petrification | ||
| - | * Resist electricity 10 | ||
| - | * Resist fire 10 | ||
| - | * +4 racial bonus on saves against poison | ||
| - | * The ability to speak with any creature that has a language (as per the [[priority: | ||
| - | </ | ||
