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paths:sorcerer_path:celestial_bloodline [2024/03/09 20:16] elfinlockspaths:sorcerer_path:celestial_bloodline [2025/11/12 03:02] (current) elfinlocks
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 //Your bloodline is blessed by a celestial power, either from a celestial ancestor or through divine intervention. Although this power drives you along the path of good, your fate (and alignment) is your own to determine.// //Your bloodline is blessed by a celestial power, either from a celestial ancestor or through divine intervention. Although this power drives you along the path of good, your fate (and alignment) is your own to determine.//
  
-**Bloodline Skill:** Heal+**Bloodline Skill:** [[priority:skills:heal|Heal]]
  
 <WRAP round box> <WRAP round box>
-===== Bloodline Arcana =====+===== Seek Life (Su) =====
  
-**Requirements:** BaB or CL 1, Heal 3, EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Heal 3, 10 EXP 
 + 
 +You have a supernatural ability to spot living creatures, and to easily discern them from the undead. You possess a constant life-sense, which works like [[priority:magic:spells:tier1:detect_undead|]], but only detects living creatures rather than undead ones. At [[chargen:common_terms#core_stats|CST]] 15, this functions as blindsight for living creatures.
  
-Whenever you cast a spell of the summoning subschool, the creatures summoned gain DR/evil equal to your caster level (minimum 1). This does not stack with any DR the creature might already have. 
 </WRAP> </WRAP>
-<WRAP round box> 
-===== Heavenly Fire (Sp) ===== 
  
-**Requirements:** BaB or CL 3, Heal 5, 9 EXP+----
  
-You may double the Mana expended upon a damage-dealing Fire spell to cause it to heal allies and damage enemies simultaneously. The amount healed is equal to the damage inflicted, and you may freely designate allies and enemies within the area of effect. 
-</WRAP> 
 <WRAP round box> <WRAP round box>
 ===== Avenger's Halo (Su) ===== ===== Avenger's Halo (Su) =====
-**Requirements:** BaB or CL 5, Heal 7, 15 EXP+**Requirements:** Seek Life, [[chargen:common_terms#core_stats|CST]] 5, Heal 7, 15 EXP
  
-You may summon a halo above your head as a Standard action, which sheds light as a torch within 60 feet. The halo grants you a bonus equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]] on [[priority:skills:diplomacy|Diplomacy]] checks with good-aligned creatures, and on [[priority:skills:intimidate|Intimidate]] checks with evil-aligned creatures. The halo lasts a number of minutes equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]], and these minutes do not need to be consecutive, but you must use this Talent in 1 minute increments. +You may summon a halo above your head as a Half Action, which sheds light as a torch within 60 feet. The halo grants you a bonus equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]] on [[priority:skills:diplomacy|Diplomacy]] checks with good-aligned creatures, and on [[priority:skills:intimidate|Intimidate]] checks with evil-aligned creatures. Additionally, as long as your [[priority:magic|CL]]/[[priority:prowess|BaB]] surpasses the CL of the effect, your halo dispells [[priority:magic:spells:tier2:darkness|]] effects within its area. The halo lasts a number of minutes equal to your [[chargen:common_terms#core_stats|CST]], and these minutes do not need to be consecutive, but you must use this Talent in 1 minute increments. 
 </WRAP> </WRAP>
 +
 +----
 +
 <WRAP round box> <WRAP round box>
-===== Wings of Heaven (Su) ===== +===== Heavenly Smite (Su) ===== 
-**Requirements:** BaB or CL 9Heal 10, 27 EXP+ 
 +**Requirements:** Avenger's Halo[[chargen:common_terms#core_stats|CST]] 10, Heal 12, 20 EXP 
 + 
 +You may spend one [[game_systems:hero_points|Hero Point]] to aid you in the struggle against evil. As a Swift Action, you may choose one target within your line of sight to be the subject of your Smite.  
 + 
 +If this target is evil, you half of your [[chargen:common_terms#core_stats|CST]] to all attack and damage rolls made against the target of your smite. 
 + 
 +Regardless of the target, Heavenly Smite attacks automatically bypass any DR or energy resistance the creature might possess. The Heavenly Smite effect remains until the target of the Smite is dead, or after 24 hours have passed. 
  
-You can sprout feathery wings and fly for a number of minutes per day equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]], with a speed of 60 feet and good maneuverability. This duration does not need to be consecutive, but it must be used in 1 minute increments. 
 </WRAP> </WRAP>
 +
 +----
 +
 <WRAP round box> <WRAP round box>
-===== Consult the Father (Su) ===== +===== Heavenly Ambassador (Su) ===== 
-**Requirements:** BaB or CL 15, Heal 15, 45 EXP+**Requirements:** Heavenly Smite, [[chargen:common_terms#core_stats|CST]] 15, Heal 15, 25 EXP
  
-Once per week, you may consult your celestial connections for guidance with a single question. The question may be answered as “Yes”“No”or “Uncertain”, depending on the information available to those being contacted. They will always answer to the best of their ability in truthful manner, and the message cannot be interfered with or distorted by anything less than a god.+As a Half Action, you may sprout feathery wings and fly at double your base land speed. You may spend another Half Action to dismiss the wings if desired. The wings are physical and may be targeted by enemy attacks. 
 + 
 +Additionallyyou gain a truespeech effectwhich allows you to communicate with any intelligent creature as if you shared language with them. You may choose whether to speak normally or in truespeech at will.
 </WRAP> </WRAP>
-<WRAP round box> 
-===== Ascension (Su) ===== 
-**Requirements:** BaB or CL 20, Heal 20, 60 EXP 
  
-You become infused with the power of heaven. You gain the following:+----
  
-  * Immunity to acid, cold, and petrification +<WRAP round box> 
-  * Resist electricity 10 +===== Consult the Father (Su) ===== 
-  Resist fire 10 +**Requirements:** Heavenly Ambassador, [[chargen:common_terms#core_stats|CST]] 20, Heal 20, 35 EXP 
-  +4 racial bonus on saves against poison + 
-  Unlimited use of the Wings of Heaven ability +Once per week, you may consult your celestial connections for guidance with a single question. The question may be answered as “Yes”, “No”, or “Uncertain”, depending on the information available to those being contacted. They will always answer to the best of their ability in a truthful manner, and the message cannot be interfered with or distorted by anything less than a more powerful divine entity.
-  The ability to speak with any creature that has a language (as per the [[priority:magic:spells:tier3:tongues|]] spell).+
 </WRAP> </WRAP>
 +
 +----
 +