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| paths:sorcerer_path:celestial_bloodline [2024/03/09 20:16] – elfinlocks | paths:sorcerer_path:celestial_bloodline [2025/11/12 03:02] (current) – elfinlocks | ||
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| //Your bloodline is blessed by a celestial power, either from a celestial ancestor or through divine intervention. Although this power drives you along the path of good, your fate (and alignment) is your own to determine.// | //Your bloodline is blessed by a celestial power, either from a celestial ancestor or through divine intervention. Although this power drives you along the path of good, your fate (and alignment) is your own to determine.// | ||
| - | **Bloodline Skill:** Heal | + | **Bloodline Skill: |
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Bloodline Arcana | + | ===== Seek Life (Su) ===== |
| - | **Requirements: | + | **Requirements: |
| + | |||
| + | You have a supernatural ability to spot living creatures, and to easily discern them from the undead. You possess a constant life-sense, which works like [[priority: | ||
| - | Whenever you cast a spell of the summoning subschool, the creatures summoned gain DR/evil equal to your caster level (minimum 1). This does not stack with any DR the creature might already have. | ||
| </ | </ | ||
| - | <WRAP round box> | ||
| - | ===== Heavenly Fire (Sp) ===== | ||
| - | **Requirements: | + | ---- |
| - | You may double the Mana expended upon a damage-dealing Fire spell to cause it to heal allies and damage enemies simultaneously. The amount healed is equal to the damage inflicted, and you may freely designate allies and enemies within the area of effect. | ||
| - | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ===== Avenger' | ===== Avenger' | ||
| - | **Requirements: | + | **Requirements: |
| - | You may summon a halo above your head as a Standard action, which sheds light as a torch within 60 feet. The halo grants you a bonus equal to your [[priority: | + | You may summon a halo above your head as a Half Action, which sheds light as a torch within 60 feet. The halo grants you a bonus equal to your [[priority: |
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Wings of Heaven | + | ===== Heavenly Smite (Su) ===== |
| - | **Requirements: | + | |
| + | **Requirements: | ||
| + | |||
| + | You may spend one [[game_systems: | ||
| + | |||
| + | If this target is evil, you half of your [[chargen: | ||
| + | |||
| + | Regardless of the target, Heavenly Smite attacks automatically bypass any DR or energy resistance the creature might possess. The Heavenly Smite effect remains until the target of the Smite is dead, or after 24 hours have passed. | ||
| - | You can sprout feathery wings and fly for a number of minutes per day equal to your [[priority: | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Consult the Father | + | ===== Heavenly Ambassador |
| - | **Requirements: | + | **Requirements: |
| - | Once per week, you may consult | + | As a Half Action, you may sprout feathery wings and fly at double |
| + | |||
| + | Additionally, you gain a truespeech effect, which allows you to communicate with any intelligent creature as if you shared | ||
| </ | </ | ||
| - | <WRAP round box> | ||
| - | ===== Ascension (Su) ===== | ||
| - | **Requirements: | ||
| - | You become infused with the power of heaven. You gain the following: | + | ---- |
| - | * Immunity to acid, cold, and petrification | + | <WRAP round box> |
| - | * Resist electricity 10 | + | ===== Consult the Father (Su) ===== |
| - | * Resist fire 10 | + | **Requirements: |
| - | | + | |
| - | | + | Once per week, you may consult your celestial connections for guidance with a single question. The question may be answered as “Yes”, “No”, or “Uncertain”, |
| - | | + | |
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
