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paths:sorcerer_path:boreal_bloodline [2026/03/09 21:57] – Hyperlinking Perception skill entries elfinlockspaths:sorcerer_path:boreal_bloodline [2026/03/09 22:08] (current) – Hyperlinking Survival entries elfinlocks
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 ===== Chill the Bones (Ex) ===== ===== Chill the Bones (Ex) =====
  
-**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Survival 3, 5 EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:survival|Survival]] 3, 5 EXP
  
 Whenever you inflict [[game_systems:combat:energy_damage#cold|cold]] damage through a spell or through a [[equipment:weapons:weaponenchantments#frost_1|Frost]] weapon, the damage dice is not reduced as it normally would be.  Whenever you inflict [[game_systems:combat:energy_damage#cold|cold]] damage through a spell or through a [[equipment:weapons:weaponenchantments#frost_1|Frost]] weapon, the damage dice is not reduced as it normally would be. 
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 ===== Child of Winter (Ex) ===== ===== Child of Winter (Ex) =====
-**Requirements:** Chill the Bones, [[chargen:common_terms#core_stats|CST]] 5, Survival 7, 10 EXP+**Requirements:** Chill the Bones, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:survival|Survival]] 7, 10 EXP
  
 You become inherently immune to adverse effects from both mundane and magical extreme cold. Additionally, you may move through snow and ice unimpeded. You never need to make [[priority:skills:acrobatics|Acrobatics]] checks to run or charge on ice. You leave no trail in ice or snow, and cannot be tracked (though you may choose to leave a trail if you so desire). You become inherently immune to adverse effects from both mundane and magical extreme cold. Additionally, you may move through snow and ice unimpeded. You never need to make [[priority:skills:acrobatics|Acrobatics]] checks to run or charge on ice. You leave no trail in ice or snow, and cannot be tracked (though you may choose to leave a trail if you so desire).
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 ===== Cold Steel (Sp) ===== ===== Cold Steel (Sp) =====
  
-**Requirements:** Child of Winter, [[chargen:common_terms#core_stats|CST]] 10, Survival 12, 15 EXP+**Requirements:** Child of Winter, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:survival|Survival]] 12, 15 EXP
  
 Creatures who would be [[game_systems:combat:status_conditions#immobilized|Immobilized]] by the cold from your attacks are now also [[game_systems:combat:status_conditions#stunned|Stunned]], in addition to the normal effects. Creatures who are [[game_systems:combat:status_conditions#hindered|Hindered]] also become [[game_systems:combat:status_conditions#staggered|Staggered]]. Creatures who would be [[game_systems:combat:status_conditions#immobilized|Immobilized]] by the cold from your attacks are now also [[game_systems:combat:status_conditions#stunned|Stunned]], in addition to the normal effects. Creatures who are [[game_systems:combat:status_conditions#hindered|Hindered]] also become [[game_systems:combat:status_conditions#staggered|Staggered]].
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 ===== Snow Shroud (Su) ===== ===== Snow Shroud (Su) =====
-**Requirements:** Child of Winter, [[chargen:common_terms#core_stats|CST]] 15, Survival 15, 25 EXP+**Requirements:** Child of Winter, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:survival|Survival]] 15, 25 EXP
  
 You ignore concealment and [[priority:skills:perception|Perception]] penalties in natural or magical snow, ice, fog, and similar weather conditions (including associated spells, such as [[priority:magic:spells:tier4:solid_fog|]]).  You ignore concealment and [[priority:skills:perception|Perception]] penalties in natural or magical snow, ice, fog, and similar weather conditions (including associated spells, such as [[priority:magic:spells:tier4:solid_fog|]]). 
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 ===== Wizard Blizzard (Su) ===== ===== Wizard Blizzard (Su) =====
-**Requirements:** Snow Shroud, [[chargen:common_terms#core_stats|CST]] 20, Survival 20, 35 EXP+**Requirements:** Snow Shroud, [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:survival|Survival]] 20, 35 EXP
  
 You can create a savage winter storm centered on you. This power acts as [[priority:magic:spells:tier5:control_winds|]], but in addition the entire area (not including the “eye” at the center of the storm) is affected as a [[priority:magic:spells:tier3:sleet_storm|]], and all in the area are exposed to extreme cold. You may use this ability once per day. You can create a savage winter storm centered on you. This power acts as [[priority:magic:spells:tier5:control_winds|]], but in addition the entire area (not including the “eye” at the center of the storm) is affected as a [[priority:magic:spells:tier3:sleet_storm|]], and all in the area are exposed to extreme cold. You may use this ability once per day.