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| paths:sorcerer_path:boreal_bloodline [2026/03/09 04:41] – Replacing BaB abbreviation with Prowess elfinlocks | paths:sorcerer_path:boreal_bloodline [2026/03/09 22:08] (current) – Hyperlinking Survival entries elfinlocks |
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| ===== Chill the Bones (Ex) ===== | ===== Chill the Bones (Ex) ===== |
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| **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Survival 3, 5 EXP | **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:survival|Survival]] 3, 5 EXP |
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| Whenever you inflict [[game_systems:combat:energy_damage#cold|cold]] damage through a spell or through a [[equipment:weapons:weaponenchantments#frost_1|Frost]] weapon, the damage dice is not reduced as it normally would be. | Whenever you inflict [[game_systems:combat:energy_damage#cold|cold]] damage through a spell or through a [[equipment:weapons:weaponenchantments#frost_1|Frost]] weapon, the damage dice is not reduced as it normally would be. |
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| ===== Child of Winter (Ex) ===== | ===== Child of Winter (Ex) ===== |
| **Requirements:** Chill the Bones, [[chargen:common_terms#core_stats|CST]] 5, Survival 7, 10 EXP | **Requirements:** Chill the Bones, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:survival|Survival]] 7, 10 EXP |
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| You become inherently immune to adverse effects from both mundane and magical extreme cold. Additionally, you may move through snow and ice unimpeded. You never need to make [[priority:skills:acrobatics|Acrobatics]] checks to run or charge on ice. You leave no trail in ice or snow, and cannot be tracked (though you may choose to leave a trail if you so desire). | You become inherently immune to adverse effects from both mundane and magical extreme cold. Additionally, you may move through snow and ice unimpeded. You never need to make [[priority:skills:acrobatics|Acrobatics]] checks to run or charge on ice. You leave no trail in ice or snow, and cannot be tracked (though you may choose to leave a trail if you so desire). |
| ===== Cold Steel (Sp) ===== | ===== Cold Steel (Sp) ===== |
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| **Requirements:** Child of Winter, [[chargen:common_terms#core_stats|CST]] 10, Survival 12, 15 EXP | **Requirements:** Child of Winter, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:survival|Survival]] 12, 15 EXP |
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| Creatures who would be [[game_systems:combat:status_conditions#immobilized|Immobilized]] by the cold from your attacks are now also [[game_systems:combat:status_conditions#stunned|Stunned]], in addition to the normal effects. Creatures who are [[game_systems:combat:status_conditions#hindered|Hindered]] also become [[game_systems:combat:status_conditions#staggered|Staggered]]. | Creatures who would be [[game_systems:combat:status_conditions#immobilized|Immobilized]] by the cold from your attacks are now also [[game_systems:combat:status_conditions#stunned|Stunned]], in addition to the normal effects. Creatures who are [[game_systems:combat:status_conditions#hindered|Hindered]] also become [[game_systems:combat:status_conditions#staggered|Staggered]]. |
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| ===== Snow Shroud (Su) ===== | ===== Snow Shroud (Su) ===== |
| **Requirements:** Child of Winter, [[chargen:common_terms#core_stats|CST]] 15, Survival 15, 25 EXP | **Requirements:** Child of Winter, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:survival|Survival]] 15, 25 EXP |
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| You ignore concealment and Perception penalties in natural or magical snow, ice, fog, and similar weather conditions (including associated spells, such as [[priority:magic:spells:tier4:solid_fog|]]). | You ignore concealment and [[priority:skills:perception|Perception]] penalties in natural or magical snow, ice, fog, and similar weather conditions (including associated spells, such as [[priority:magic:spells:tier4:solid_fog|]]). |
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| In addition, as a Half Action you can surround yourself with a cloak of swirling snow for a number of rounds per day equal to your [[priority:magic|CL]]/[[priority:prowess|Prowess]]. This power acts and deals damage as a [[priority:magic:spells:tier4:fire_shield|]] (except it would be better called a chill shield) which sheds no light and deals cold damage instead. It provides a 20% miss chance on attacks made against you, and grants a bonus on [[priority:skills:stealth|Stealth]] checks equal to 1/2 your [[priority:magic|CL]]/[[priority:prowess|Prowess]] in snowy or icy areas. You may use this ability twice per day, and the rounds do not need to be consecutive. | In addition, as a Half Action you can surround yourself with a cloak of swirling snow for a number of rounds per day equal to your [[priority:magic|CL]]/[[priority:prowess|Prowess]]. This power acts and deals damage as a [[priority:magic:spells:tier4:fire_shield|]] (except it would be better called a chill shield) which sheds no light and deals cold damage instead. It provides a 20% miss chance on attacks made against you, and grants a bonus on [[priority:skills:stealth|Stealth]] checks equal to 1/2 your [[priority:magic|CL]]/[[priority:prowess|Prowess]] in snowy or icy areas. You may use this ability twice per day, and the rounds do not need to be consecutive. |
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| ===== Wizard Blizzard (Su) ===== | ===== Wizard Blizzard (Su) ===== |
| **Requirements:** Snow Shroud, [[chargen:common_terms#core_stats|CST]] 20, Survival 20, 35 EXP | **Requirements:** Snow Shroud, [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:survival|Survival]] 20, 35 EXP |
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| You can create a savage winter storm centered on you. This power acts as [[priority:magic:spells:tier5:control_winds|]], but in addition the entire area (not including the “eye” at the center of the storm) is affected as a [[priority:magic:spells:tier3:sleet_storm|]], and all in the area are exposed to extreme cold. You may use this ability once per day. | You can create a savage winter storm centered on you. This power acts as [[priority:magic:spells:tier5:control_winds|]], but in addition the entire area (not including the “eye” at the center of the storm) is affected as a [[priority:magic:spells:tier3:sleet_storm|]], and all in the area are exposed to extreme cold. You may use this ability once per day. |