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| paths:sorcerer_path:boreal_bloodline [2025/11/06 20:10] – elfinlocks | paths:sorcerer_path:boreal_bloodline [2025/11/06 20:11] (current) – elfinlocks |
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| ===== Child of Winter (Ex) ===== | ===== Child of Winter (Ex) ===== |
| **Requirements:** Chill the Bones, [[chargen:common_terms#core_stats|CST]] 5, Survival 5, 10 EXP | **Requirements:** Chill the Bones, [[chargen:common_terms#core_stats|CST]] 5, Survival 7, 10 EXP |
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| You become inherently immune to adverse effects from both mundane and magical extreme cold. Additionally, you may move through snow and ice unimpeded. You never need to make [[priority:skills:acrobatics|Acrobatics]] checks to run or charge on ice. You leave no trail in ice or snow, and cannot be tracked (though you may choose to leave a trail if you so desire). | You become inherently immune to adverse effects from both mundane and magical extreme cold. Additionally, you may move through snow and ice unimpeded. You never need to make [[priority:skills:acrobatics|Acrobatics]] checks to run or charge on ice. You leave no trail in ice or snow, and cannot be tracked (though you may choose to leave a trail if you so desire). |
| ===== Cold Steel (Sp) ===== | ===== Cold Steel (Sp) ===== |
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| **Requirements:** Child of Winter, [[chargen:common_terms#core_stats|CST]] 10, Survival 7, 15 EXP | **Requirements:** Child of Winter, [[chargen:common_terms#core_stats|CST]] 10, Survival 12, 15 EXP |
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| Creatures who would be [[game_systems:combat:status_conditions#immobilized|Immobilized]] by the cold from your attacks are now also [[game_systems:combat:status_conditions#stunned|Stunned]], in addition to the normal effects. Creatures who are [[game_systems:combat:status_conditions#hindered|Hindered]] also become [[game_systems:combat:status_conditions#staggered|Staggered]]. | Creatures who would be [[game_systems:combat:status_conditions#immobilized|Immobilized]] by the cold from your attacks are now also [[game_systems:combat:status_conditions#stunned|Stunned]], in addition to the normal effects. Creatures who are [[game_systems:combat:status_conditions#hindered|Hindered]] also become [[game_systems:combat:status_conditions#staggered|Staggered]]. |
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| ===== Snow Shroud (Su) ===== | ===== Snow Shroud (Su) ===== |
| **Requirements:** Child of Winter, [[chargen:common_terms#core_stats|CST]] 15, Survival 10, 25 EXP | **Requirements:** Child of Winter, [[chargen:common_terms#core_stats|CST]] 15, Survival 15, 25 EXP |
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| You ignore concealment and Perception penalties in natural or magical snow, ice, fog, and similar weather conditions (including associated spells, such as [[priority:magic:spells:tier4:solid_fog|]]). | You ignore concealment and Perception penalties in natural or magical snow, ice, fog, and similar weather conditions (including associated spells, such as [[priority:magic:spells:tier4:solid_fog|]]). |
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| ===== Wizard Blizzard (Su) ===== | ===== Wizard Blizzard (Su) ===== |
| **Requirements:** Snow Shroud, [[chargen:common_terms#core_stats|CST]] 20, Survival 15, 35 EXP | **Requirements:** Snow Shroud, [[chargen:common_terms#core_stats|CST]] 20, Survival 20, 35 EXP |
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| You can create a savage winter storm centered on you. This power acts as [[priority:magic:spells:tier5:control_winds|]], but in addition the entire area (not including the “eye” at the center of the storm) is affected as a [[priority:magic:spells:tier3:sleet_storm|]], and all in the area are exposed to extreme cold. You may use this ability once per day. | You can create a savage winter storm centered on you. This power acts as [[priority:magic:spells:tier5:control_winds|]], but in addition the entire area (not including the “eye” at the center of the storm) is affected as a [[priority:magic:spells:tier3:sleet_storm|]], and all in the area are exposed to extreme cold. You may use this ability once per day. |