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paths:sorcerer_path:boreal_bloodline [2025/11/06 20:10] elfinlockspaths:sorcerer_path:boreal_bloodline [2025/11/06 20:11] (current) elfinlocks
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 ===== Child of Winter (Ex) ===== ===== Child of Winter (Ex) =====
-**Requirements:** Chill the Bones, [[chargen:common_terms#core_stats|CST]] 5, Survival 5, 10 EXP+**Requirements:** Chill the Bones, [[chargen:common_terms#core_stats|CST]] 5, Survival 7, 10 EXP
  
 You become inherently immune to adverse effects from both mundane and magical extreme cold. Additionally, you may move through snow and ice unimpeded. You never need to make [[priority:skills:acrobatics|Acrobatics]] checks to run or charge on ice. You leave no trail in ice or snow, and cannot be tracked (though you may choose to leave a trail if you so desire). You become inherently immune to adverse effects from both mundane and magical extreme cold. Additionally, you may move through snow and ice unimpeded. You never need to make [[priority:skills:acrobatics|Acrobatics]] checks to run or charge on ice. You leave no trail in ice or snow, and cannot be tracked (though you may choose to leave a trail if you so desire).
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 ===== Cold Steel (Sp) ===== ===== Cold Steel (Sp) =====
  
-**Requirements:** Child of Winter, [[chargen:common_terms#core_stats|CST]] 10, Survival 7, 15 EXP+**Requirements:** Child of Winter, [[chargen:common_terms#core_stats|CST]] 10, Survival 12, 15 EXP
  
 Creatures who would be [[game_systems:combat:status_conditions#immobilized|Immobilized]] by the cold from your attacks are now also [[game_systems:combat:status_conditions#stunned|Stunned]], in addition to the normal effects. Creatures who are [[game_systems:combat:status_conditions#hindered|Hindered]] also become [[game_systems:combat:status_conditions#staggered|Staggered]]. Creatures who would be [[game_systems:combat:status_conditions#immobilized|Immobilized]] by the cold from your attacks are now also [[game_systems:combat:status_conditions#stunned|Stunned]], in addition to the normal effects. Creatures who are [[game_systems:combat:status_conditions#hindered|Hindered]] also become [[game_systems:combat:status_conditions#staggered|Staggered]].
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 ===== Snow Shroud (Su) ===== ===== Snow Shroud (Su) =====
-**Requirements:** Child of Winter, [[chargen:common_terms#core_stats|CST]] 15, Survival 10, 25 EXP+**Requirements:** Child of Winter, [[chargen:common_terms#core_stats|CST]] 15, Survival 15, 25 EXP
  
 You ignore concealment and Perception penalties in natural or magical snow, ice, fog, and similar weather conditions (including associated spells, such as [[priority:magic:spells:tier4:solid_fog|]]).  You ignore concealment and Perception penalties in natural or magical snow, ice, fog, and similar weather conditions (including associated spells, such as [[priority:magic:spells:tier4:solid_fog|]]). 
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 ===== Wizard Blizzard (Su) ===== ===== Wizard Blizzard (Su) =====
-**Requirements:** Snow Shroud, [[chargen:common_terms#core_stats|CST]] 20, Survival 15, 35 EXP+**Requirements:** Snow Shroud, [[chargen:common_terms#core_stats|CST]] 20, Survival 20, 35 EXP
  
 You can create a savage winter storm centered on you. This power acts as [[priority:magic:spells:tier5:control_winds|]], but in addition the entire area (not including the “eye” at the center of the storm) is affected as a [[priority:magic:spells:tier3:sleet_storm|]], and all in the area are exposed to extreme cold. You may use this ability once per day. You can create a savage winter storm centered on you. This power acts as [[priority:magic:spells:tier5:control_winds|]], but in addition the entire area (not including the “eye” at the center of the storm) is affected as a [[priority:magic:spells:tier3:sleet_storm|]], and all in the area are exposed to extreme cold. You may use this ability once per day.