User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
paths:sorcerer_path:boreal_bloodline [2024/05/19 08:50] elfinlockspaths:sorcerer_path:boreal_bloodline [2025/11/06 20:11] (current) elfinlocks
Line 6: Line 6:
  
 <WRAP round box> <WRAP round box>
-===== Chill the Bones =====+===== Chill the Bones (Ex) =====
  
-**Requirements:** BaB or CL 1, Survival 3, 5 EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Survival 3, 5 EXP
  
-Whenever you cast a spell with the cold descriptor, you may select one target of the spell to be [[priority:magic:spells:tier3:slow|slowed]] (as the spell) for 1 round. This effect also applies if you strike a creature with a [[equipment:weapons:weaponenchantments#frost_1|Frost]] weapon.+Whenever you inflict [[game_systems:combat:energy_damage#cold|cold]] damage through a spell or through a [[equipment:weapons:weaponenchantments#frost_1|Frost]] weapon, the damage dice is not reduced as it normally would be
 </WRAP> </WRAP>
-<WRAP round box> 
-===== Cold Steel (Sp) ===== 
  
-**Requirements:** Chill the Bones, BaB or CL 3, Survival 5, 10 EXP+----
  
-You may spend [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] as a Standard Action, up to your [[priority:magic|CL]]/[[priority:prowess|BaB]], to grant a weapon or up to 50 pieces of ammunition the [[equipment:weapons:weaponenchantments#frost_1|Frost]] quality, causing them to deal cold damage equal to the amount of [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] expended upon a successful hit. The effect disperses after a number of rounds equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]]. 
-</WRAP> 
 <WRAP round box> <WRAP round box>
 ===== Child of Winter (Ex) ===== ===== Child of Winter (Ex) =====
-**Requirements:** Cold SteelBaB or CL 5, Survival 7, 15 EXP+**Requirements:** Chill the Bones[[chargen:common_terms#core_stats|CST]] 5, Survival 7, 10 EXP
  
 You become inherently immune to adverse effects from both mundane and magical extreme cold. Additionally, you may move through snow and ice unimpeded. You never need to make [[priority:skills:acrobatics|Acrobatics]] checks to run or charge on ice. You leave no trail in ice or snow, and cannot be tracked (though you may choose to leave a trail if you so desire). You become inherently immune to adverse effects from both mundane and magical extreme cold. Additionally, you may move through snow and ice unimpeded. You never need to make [[priority:skills:acrobatics|Acrobatics]] checks to run or charge on ice. You leave no trail in ice or snow, and cannot be tracked (though you may choose to leave a trail if you so desire).
 </WRAP> </WRAP>
 +
 +----
 +
 <WRAP round box> <WRAP round box>
-===== Snow Shroud (Su) ===== +===== Cold Steel (Sp) ===== 
-**Requirements:** Child of Winter, BaB or CL 9, Survival 1025 EXP+ 
 +**Requirements:** Child of Winter, [[chargen:common_terms#core_stats|CST]] 10, Survival 1215 EXP
  
-You ignore concealment and Perception penalties in natural or magical snow, ice, fog, and similar weather conditions (including associated spells, such as [[priority:magic:spells:tier4:solid_fog|]]). In addition, as a Standard Action you can surround yourself with a cloak of swirling snow for a number of rounds per day equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]]. This power acts and deals damage as a [[priority:magic:spells:tier4:fire_shield|]] (except it would be better called a chill shield) that sheds no light and deals cold damage instead. It provides a 20% miss chance on attacks made against you and grants a bonus on Stealth checks equal to 1/2 your [[priority:magic|CL]]/[[priority:prowess|BaB]] in snowy or icy areas. You may use this ability twice per day, and the rounds do not need to be consecutive+Creatures who would be [[game_systems:combat:status_conditions#immobilized|Immobilized]] by the cold from your attacks are now also [[game_systems:combat:status_conditions#stunned|Stunned]], in addition to the normal effectsCreatures who are [[game_systems:combat:status_conditions#hindered|Hindered]] also become [[game_systems:combat:status_conditions#staggered|Staggered]].
 </WRAP> </WRAP>
 +
 +----
 +
 <WRAP round box> <WRAP round box>
-===== Wizard Blizzard (Sp) ===== +===== Snow Shroud (Su) ===== 
-**Requirements:** Snow ShroudBaB or CL 15, Survival 15, 35 EXP+**Requirements:** Child of Winter[[chargen:common_terms#core_stats|CST]] 15, Survival 15, 25 EXP
  
-You can create savage winter storm centered on you. This power acts as [[priority:magic:spells:tier5:control_winds|]], but in addition the entire area (not including the “eye” at the center of the stormis affected as a [[priority:magic:spells:tier3:sleet_storm|]], and all in the area are exposed to extreme cold. You may use this ability once per day.+You ignore concealment and Perception penalties in natural or magical snow, ice, fog, and similar weather conditions (including associated spells, such as [[priority:magic:spells:tier4:solid_fog|]]).  
 + 
 +In addition, as Half Action you can surround yourself with a cloak of swirling snow for a number of rounds per day equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]]. This power acts and deals damage as [[priority:magic:spells:tier4:fire_shield|]] (except it would be better called a chill shieldwhich sheds no light and deals cold damage instead. It provides 20% miss chance on attacks made against you, and grants a bonus on [[priority:skills:stealth|Stealth]] checks equal to 1/2 your [[priority:magic|CL]]/[[priority:prowess|BaB]] in snowy or icy areas. You may use this ability twice per day, and the rounds do not need to be consecutive
 </WRAP> </WRAP>
 +
 +----
 +
 <WRAP round box> <WRAP round box>
-===== Child of Ancient Winters (Su) ===== +===== Wizard Blizzard (Su) ===== 
-**Requirements:** Wizard BlizzardBaB or CL 20, Survival 20, 50 EXP+**Requirements:** Snow Shroud[[chargen:common_terms#core_stats|CST]] 20, Survival 20, 35 EXP
  
-You become being of true coldYou gain immunity to fatigueexhaustion, and cold damageIn addition, you gain immunity to sneak attacks and critical hits+You can create savage winter storm centered on youThis power acts as [[priority:magic:spells:tier5:control_winds|]]but in addition the entire area (not including the “eye” at the center of the storm) is affected as a [[priority:magic:spells:tier3:sleet_storm|]], and all in the area are exposed to extreme cold. You may use this ability once per day.
 </WRAP> </WRAP>
 +
 +----
 +
 +