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paths:sorcerer_path:astral_bloodline [2026/05/01 21:03] elfinlockspaths:sorcerer_path:astral_bloodline [2026/05/12 17:22] (current) elfinlocks
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 **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:knowledge|Knowledge]] (Planes) 4, 10 EXP **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:knowledge|Knowledge]] (Planes) 4, 10 EXP
  
-You are called towards the heavens. You may freely hover up to 5 ft above any surface (including liquids) for as long as you wish. While doing so, your movement speed is capped at 10 ft. per round (this cannot be increased through any movespeed adjusting effects, such as [[priority:magic:spells:tier3:haste|Haste]]).+You are called towards the heavens. You may freely hover up to 5 ft above any surface (including liquids) for as long as you wish. While doing so, your movement speed is capped at 10 ft. per round (this cannot be increased through any movespeed adjusting effects).
 </WRAP> </WRAP>
  
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 <WRAP round box> <WRAP round box>
-===== Astral Relativity (Su) =====+===== Lightspeed (Su) =====
 **Requirements:** Behold the Heavens, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:knowledge|Knowledge]] (Planes) 12, 20 EXP **Requirements:** Behold the Heavens, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:knowledge|Knowledge]] (Planes) 12, 20 EXP
  
 You can tap into the power of the Astral Plane's enhanced magical nature to gain the ability to accelerate yourself now by slowing down later.  You can tap into the power of the Astral Plane's enhanced magical nature to gain the ability to accelerate yourself now by slowing down later. 
  
-Activating this Talent is a Free Action, and doing so grants you one additional Half Action on that turn. This Half Action stacks with any effect which also grants Half Actions, such as Haste. However, time catches up to you 1d6 rounds later, and you lose a Half Action on the turn when that number of rounds passes. For example, if you were to roll a 4, then 4 rounds later you would lose one of your Half Actions on that turn.+Activating this Talent is a Free Action, and doing so grants you one additional Half Action on that turn. This Half Action stacks with any effect which also grants Half Actions. However, time catches up to you 1d6 rounds later, and you lose a Half Action on the turn when that number of rounds passes. For example, if you were to roll a 4, then 4 rounds later you would lose one of your Half Actions on that turn.
  
 You may only use this Talent once every 10 minutes. You may only use this Talent once every 10 minutes.