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paths:sorcerer_path:astral_bloodline [2025/11/06 19:54] elfinlockspaths:sorcerer_path:astral_bloodline [2026/03/09 21:48] (current) – Hyperlinking Knowledge skill entries elfinlocks
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 //Whether you were raised on the Astral Plane, had an ancestor with a strong connection to the Astral, or simply had a freak brush with an astral conduit in your youth, you have an unusual connection to both time and space. Your senses extend through the Astral Plane to the far reaches of the multiverse, allowing you to perceive and manipulate the timeless potential that binds the multiverse together. Your ancestors may have also held a connection to one of the astral isles or conduits, or like you, may have plied this cosmic ocean—and some may even survive there to this day.// //Whether you were raised on the Astral Plane, had an ancestor with a strong connection to the Astral, or simply had a freak brush with an astral conduit in your youth, you have an unusual connection to both time and space. Your senses extend through the Astral Plane to the far reaches of the multiverse, allowing you to perceive and manipulate the timeless potential that binds the multiverse together. Your ancestors may have also held a connection to one of the astral isles or conduits, or like you, may have plied this cosmic ocean—and some may even survive there to this day.//
  
-**Bloodline Skill:** Knowledge (Planes)+**Bloodline Skill:** [[priority:skills:knowledge|Knowledge]] (Planes)
  
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 ===== Towards the Heavens (Su) ===== ===== Towards the Heavens (Su) =====
  
-**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Planes) 3, 10 EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:knowledge|Knowledge]] (Planes) 3, 10 EXP
  
 You are called towards the heavens. You may freely hover up to 5 ft above any surface (including liquids) for as long as you wish. While doing so, your movement speed is capped at 10 ft. per round (this cannot be increased through any movespeed adjusting effects, such as [[priority:magic:spells:tier3:haste|Haste]]). You are called towards the heavens. You may freely hover up to 5 ft above any surface (including liquids) for as long as you wish. While doing so, your movement speed is capped at 10 ft. per round (this cannot be increased through any movespeed adjusting effects, such as [[priority:magic:spells:tier3:haste|Haste]]).
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 ===== Behold the Heavens (Sp) ===== ===== Behold the Heavens (Sp) =====
  
-**Requirements:** Towards the Heavens, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Planes) 7, 15 EXP+**Requirements:** Towards the Heavens, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] (Planes) 7, 15 EXP
  
 You gain Darkvision, and may confer this vision to others with a touch as a Half Action by spending 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]]. Conferred vision lasts for a number of hours equal to your [[chargen:common_terms#core_stats|CST]]. You may affect multiple creatures with one casting, as long as they are within 5 feet of you. You gain Darkvision, and may confer this vision to others with a touch as a Half Action by spending 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]]. Conferred vision lasts for a number of hours equal to your [[chargen:common_terms#core_stats|CST]]. You may affect multiple creatures with one casting, as long as they are within 5 feet of you.
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 ===== Astral Relativity (Su) ===== ===== Astral Relativity (Su) =====
-**Requirements:** Behold the Heavens, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Planes) 12, 20 EXP+**Requirements:** Behold the Heavens, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:knowledge|Knowledge]] (Planes) 12, 20 EXP
  
 You can tap into the power of the Astral Plane's enhanced magical nature to gain the ability to accelerate yourself now by slowing down later.  You can tap into the power of the Astral Plane's enhanced magical nature to gain the ability to accelerate yourself now by slowing down later. 
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 ===== Arrest the Flow (Su) ===== ===== Arrest the Flow (Su) =====
-**Requirements:** Lightspeed, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Planes) 15, 25 EXP+**Requirements:** Lightspeed, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:knowledge|Knowledge]] (Planes) 15, 25 EXP
  
 Once per day as an Immediate Action, you can attune yourself to the Astral’s timeless nature to halt the effects of one condition or affliction (such as paralyzed, stunned, a poison, a curse, or even death), including permanent and instantaneous conditions, until the end of your next turn. You can use this ability even when a condition or affliction would normally prevent you from doing so, regardless of whether you’re targeting that prevention effect’s source. At the end of your next turn the condition or affliction resumes its normal effect and the round delayed by this ability does not count toward the condition or affliction’s duration. This ability has no effect on hit point or ability damage. Once per day as an Immediate Action, you can attune yourself to the Astral’s timeless nature to halt the effects of one condition or affliction (such as paralyzed, stunned, a poison, a curse, or even death), including permanent and instantaneous conditions, until the end of your next turn. You can use this ability even when a condition or affliction would normally prevent you from doing so, regardless of whether you’re targeting that prevention effect’s source. At the end of your next turn the condition or affliction resumes its normal effect and the round delayed by this ability does not count toward the condition or affliction’s duration. This ability has no effect on hit point or ability damage.
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 ===== Astral Voyager (Sp) ===== ===== Astral Voyager (Sp) =====
-**Requirements:** Arrest the Flow, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Planes) 20, 35 EXP+**Requirements:** Arrest the Flow, [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:knowledge|Knowledge]] (Planes) 20, 35 EXP
  
 You may spend 10 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to send your consciousness to the Astral Plane, as [[priority:magic:spells:special:astral_projection|Astral Projection]]. Towards the Heavens now functions as [[priority:magic:spells:tier5:overland_flight|]], though it retains its Supernatural typing. You may spend 10 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to send your consciousness to the Astral Plane, as [[priority:magic:spells:special:astral_projection|Astral Projection]]. Towards the Heavens now functions as [[priority:magic:spells:tier5:overland_flight|]], though it retains its Supernatural typing.