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| paths:sorcerer_path:astral_bloodline [2024/06/08 02:30] – elfinlocks | paths:sorcerer_path:astral_bloodline [2025/11/06 19:54] (current) – elfinlocks | ||
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| - | ===== Towards the Heavens ===== | + | ===== Towards the Heavens |
| - | **Requirements: | + | **Requirements: |
| You are called towards the heavens. You may freely hover up to 5 ft above any surface (including liquids) for as long as you wish. While doing so, your movement speed is capped at 10 ft. per round (this cannot be increased through any movespeed adjusting effects, such as [[priority: | You are called towards the heavens. You may freely hover up to 5 ft above any surface (including liquids) for as long as you wish. While doing so, your movement speed is capped at 10 ft. per round (this cannot be increased through any movespeed adjusting effects, such as [[priority: | ||
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| ===== Behold the Heavens (Sp) ===== | ===== Behold the Heavens (Sp) ===== | ||
| - | **Requirements: | + | **Requirements: |
| - | You gain Darkvision, | + | You gain Darkvision, |
| </ | </ | ||
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| - | ===== Lightspeed | + | ===== Astral Relativity (Su) ===== |
| - | **Requirements: | + | **Requirements: |
| - | You can tap into the power of the Astral’s enhanced magical nature to gain the ability to accelerate your spellcasting dramatically. | + | You can tap into the power of the Astral |
| + | |||
| + | Activating this Talent is a Free Action, and doing so grants you one additional Half Action on that turn. This Half Action stacks with any effect which also grants Half Actions, such as Haste. However, time catches up to you 1d6 rounds later, and you lose a Half Action on the turn when that number of rounds passes. For example, if you were to roll a 4, then 4 rounds later you would lose one of your Half Actions on that turn. | ||
| + | |||
| + | You may only use this Talent once every 10 minutes. | ||
| - | Once per day as a swift action, you can cast one [[priority: | ||
| </ | </ | ||
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| ===== Arrest the Flow (Su) ===== | ===== Arrest the Flow (Su) ===== | ||
| - | **Requirements: | + | **Requirements: |
| - | Once per day as an immediate action, you can attune yourself to the Astral’s timeless nature to halt the effects of one condition or affliction (such as paralyzed, stunned, a poison, | + | Once per day as an Immediate Action, you can attune yourself to the Astral’s timeless nature to halt the effects of one condition or affliction (such as paralyzed, stunned, a poison, a curse, or even death), including permanent and instantaneous conditions, until the end of your next turn. You can use this ability even when a condition or affliction would normally prevent you from doing so, regardless of whether you’re targeting that prevention effect’s source. At the end of your next turn the condition or affliction resumes its normal effect and the round delayed by this ability does not count toward the condition or affliction’s duration. This ability has no effect on hit point or ability damage. |
| </ | </ | ||
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| ===== Astral Voyager (Sp) ===== | ===== Astral Voyager (Sp) ===== | ||
| - | **Requirements: | + | **Requirements: |
| - | + | ||
| - | You can send your consciousness to the Astral Plane once per day. This functions as [[priority:magic: | + | |
| - | </ | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | <WRAP round box> | + | |
| - | ===== Timeless Soul (Ex) ===== | + | |
| - | **Requirements: | + | |
| - | The silver skies and conduits of the Astral Plane are permanently connected to you. You become immune | + | You may spend 10 [[priority: |
| </ | </ | ||
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