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paths:sorcerer_path:astral_bloodline [2024/05/19 01:07] elfinlockspaths:sorcerer_path:astral_bloodline [2025/11/06 19:54] (current) elfinlocks
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-===== Towards the Heavens =====+===== Towards the Heavens (Su) =====
  
-**Requirements:** BaB or CL 1, Knowledge (Planes) 3, 10 EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Planes) 3, 10 EXP
  
 You are called towards the heavens. You may freely hover up to 5 ft above any surface (including liquids) for as long as you wish. While doing so, your movement speed is capped at 10 ft. per round (this cannot be increased through any movespeed adjusting effects, such as [[priority:magic:spells:tier3:haste|Haste]]). You are called towards the heavens. You may freely hover up to 5 ft above any surface (including liquids) for as long as you wish. While doing so, your movement speed is capped at 10 ft. per round (this cannot be increased through any movespeed adjusting effects, such as [[priority:magic:spells:tier3:haste|Haste]]).
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 ===== Behold the Heavens (Sp) ===== ===== Behold the Heavens (Sp) =====
  
-**Requirements:** BaB or CL 3, Knowledge (Planes) 5, 15 EXP+**Requirements:** Towards the Heavens, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Planes) 7, 15 EXP
  
-You gain Darkvision, out to a range of 120 ft. Additionally, as a standard action, you may grant [[priority:magic:spells:tier2:darkvision|darkvision]] 120 ftto other creatures for a number of minutes equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]], at a cost of 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] per creature affected. You may affect multiple creatures with one casting, as long as they are within 10 feet of you.+You gain Darkvision, and may confer this vision to others with touch as a Half Action by spending 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]]. Conferred vision lasts for a number of hours equal to your [[chargen:common_terms#core_stats|CST]]. You may affect multiple creatures with one casting, as long as they are within feet of you.
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-===== Lightspeed ===== +===== Astral Relativity (Su) ===== 
-**Requirements:** BaB or CL 5, Knowledge (Planes) 7, 20 EXP+**Requirements:** Behold the Heavens, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Planes) 12, 20 EXP
  
-You can tap into the power of the Astrals enhanced magical nature to gain the ability to accelerate your spellcasting dramatically.+You can tap into the power of the Astral Plane's enhanced magical nature to gain the ability to accelerate yourself now by slowing down later.  
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 +Activating this Talent is a Free Action, and doing so grants you one additional Half Action on that turn. This Half Action stacks with any effect which also grants Half Actions, such as Haste. However, time catches up to you 1d6 rounds later, and you lose a Half Action on the turn when that number of rounds passes. For example, if you were to roll a 4, then 4 rounds later you would lose one of your Half Actions on that turn. 
 + 
 +You may only use this Talent once every 10 minutes.
  
-Once per day as a swift action, you can cast one [[priority:magic:spells:tier0|Cantrip]] you know as though it were augmented by the [[paths:metamagic_path#quicken_spell|Quicken Spell Metamagic Talent]], without altering the Cantrip’s level. At [[priority:magic|CL]]/[[priority:prowess|BaB]] 5 and every 2 levels thereafter, the maximum level of the spell you can augment with this ability increases by 1, to a maximum of an 8th-level spell at [[priority:magic|CL]]/[[priority:prowess|BaB]] 19. You must be capable of casting the spell in question to benefit from this Talent. 
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 ===== Arrest the Flow (Su) ===== ===== Arrest the Flow (Su) =====
-**Requirements:** BaB or CL 9, Knowledge (Planes) 10, 25 EXP+**Requirements:** Lightspeed, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Planes) 15, 25 EXP
  
-Once per day as an immediate action, you can attune yourself to the Astral’s timeless nature to halt the effects of one condition or affliction (such as paralyzed, stunned, a poison, or a curse), including permanent and instantaneous conditions, until the end of your next turn. You can use this ability even when a condition or affliction would normally prevent you from doing so, regardless of whether you’re targeting that prevention effect’s source. At the end of your next turn the condition or affliction resumes its normal effect and the round delayed by this ability does not count toward the condition or affliction’s duration. This ability has no effect on hit point damage, ability damage, or the dead condition+Once per day as an Immediate Action, you can attune yourself to the Astral’s timeless nature to halt the effects of one condition or affliction (such as paralyzed, stunned, a poison, a curse, or even death), including permanent and instantaneous conditions, until the end of your next turn. You can use this ability even when a condition or affliction would normally prevent you from doing so, regardless of whether you’re targeting that prevention effect’s source. At the end of your next turn the condition or affliction resumes its normal effect and the round delayed by this ability does not count toward the condition or affliction’s duration. This ability has no effect on hit point or ability damage.
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 ===== Astral Voyager (Sp) ===== ===== Astral Voyager (Sp) =====
-**Requirements:** BaB or CL 15, Knowledge (Planes) 15, 35 EXP+**Requirements:** Arrest the Flow, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Planes) 20, 35 EXP
  
-You can send your consciousness to the Astral Plane once per day. This functions as [[priority:magic:spells:special:astral_projection|Astral Projection]], and allows you to bring with you up to one additional willing creature for every 2 [[priority:magic|CL]]/[[priority:prowess|BaB]] you have.+You may spend 10 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to send your consciousness to the Astral Planeas [[priority:magic:spells:special:astral_projection|Astral Projection]]. Towards the Heavens now functions as [[priority:magic:spells:tier5:overland_flight|]], though it retains its Supernatural typing.
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-===== Timeless Soul (Ex) ===== 
-**Requirements:** BaB or CL 20, Knowledge (Planes) 20, 50 EXP 
  
-The silver skies and conduits of the Astral Plane are permanently connected to you. You become immune to the retroactive aging side effects incurred when leaving a plane with the timeless planar trait. You do not gain negative levels when slain on the Astral Plane while using [[priority:magic:spells:special:astral_projection|Astral Projection]], and any effect that would sever your silver cord instead returns you to your physical body if you succeed at a Will save (DC = 10 + the CR of the creature or caster level of the effect that severed the cord). Lastly, your Astral Voyager ability may be used an unlimited number of times per day. +---- 
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