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| paths:sorcerer_path:aquatic_bloodline [2025/11/06 16:27] – elfinlocks | paths:sorcerer_path:aquatic_bloodline [2026/05/01 21:03] (current) – elfinlocks |
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| ===== Tread the Deep (Ex) ===== | ===== Tread the Deep (Ex) ===== |
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| **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:athletics|Athletics]] 3, 10 EXP | **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:athletics|Athletics]] 4, 10 EXP |
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| You run across the depths like a child in a flower field - you may step on mundane or magical bodies of liquid like solid ground, as if under the effects of a constant [[priority:magic:spells:tier3:water_walk|]]. You likewise ignore the adverse affects of magical liquids on any surface, such as [[priority:magic:spells:tier1:grease|Grease]]. This has no effect on your coordination beneath the surface. | You run across the depths like a child in a flower field - you may step on mundane or magical bodies of liquid like solid ground, as if under the effects of a constant [[priority:magic:spells:tier3:water_walk|]]. You likewise ignore the adverse affects of magical liquids on any surface, such as [[priority:magic:spells:tier1:grease|Grease]]. This has no effect on your coordination beneath the surface. |
| ===== Water Nymph (Su) ===== | ===== Water Nymph (Su) ===== |
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| **Requirements:** Tread the Deep, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:athletics|Athletics]] 7, 15 EXP | **Requirements:** Tread the Deep, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:athletics|Athletics]] 8, 15 EXP |
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| You gain a swim speed equal to your land speed. You may spend 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to double this speed for a number of minutes equal to your [[chargen:common_terms#core_stats|CST]]. | You gain a swim speed equal to your land speed. You may spend 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to double this speed for a number of minutes equal to your [[chargen:common_terms#core_stats|CST]]. |
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| ===== Aquatic Telepathy (Su) ===== | ===== Aquatic Telepathy (Su) ===== |
| **Requirements:** Sea in Water, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:athletics|Athletics]] 15, 25 EXP | **Requirements:** Sea in Water, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:athletics|Athletics]] 16, 25 EXP |
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| You gain Medium range telepathy, and can freely communicate with creatures which possess a swim speed or the [aquatic]/[water] types, regardless of intelligence. This ability does not require audible or visual components. | You gain Medium range telepathy, and can freely communicate with creatures which possess a swim speed or the [aquatic]/[water] types, regardless of intelligence. This ability does not require audible or visual components. |
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| ===== Raise the Deep (Sp) ===== | ===== Raise the Deep (Sp) ===== |
| **Requirements:** Aquatic Telepathy, [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:athletics|Athletics]] 20, 35 EXP | **Requirements:** Aquatic Telepathy, [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:athletics|Athletics]] 20, 30 EXP |
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| You may raise water as per [[priority:magic:spells:tier5:control_water|]] by spending 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]], but no water needs to be present. This created water disappears upon the spell's duration ending. | You may raise water as per [[priority:magic:spells:tier5:control_water|]] by spending 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]], but no water needs to be present. This created water disappears upon the spell's duration ending. |