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| paths:sorcerer_path:aquatic_bloodline [2024/11/15 17:06] – elfinlocks | paths:sorcerer_path:aquatic_bloodline [2025/11/06 16:27] (current) – elfinlocks |
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| ===== Tread the Deep (Ex) ===== | ===== Tread the Deep (Ex) ===== |
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| **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Athletics 3, 10 EXP | **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:athletics|Athletics]] 3, 10 EXP |
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| You run across the depths like a child in a flower field - you may step on mundane or magical bodies of water like solid ground, as if under the effects of a constant [[priority:magic:spells:tier3:water_walk|]]. You likewise ignore the adverse affects of magical liquids on any surface, such as [[priority:magic:spells:tier1:grease|Grease]]. This has no effect on your coordination beneath the surface. | You run across the depths like a child in a flower field - you may step on mundane or magical bodies of liquid like solid ground, as if under the effects of a constant [[priority:magic:spells:tier3:water_walk|]]. You likewise ignore the adverse affects of magical liquids on any surface, such as [[priority:magic:spells:tier1:grease|Grease]]. This has no effect on your coordination beneath the surface. |
| </WRAP> | </WRAP> |
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| <WRAP round box> | <WRAP round box> |
| ===== See in Water (Sp) ===== | ===== Water Nymph (Su) ===== |
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| **Requirements:** Tread the Deep, [[chargen:common_terms#core_stats|CST]] 5, Athletics 5, 15 EXP | **Requirements:** Tread the Deep, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:athletics|Athletics]] 7, 15 EXP |
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| As a Full Action, you may spend 3 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] when peering into a 1-foot diameter pool of water and cast [[priority:magic:spells:tier4:scrying|]] through it as a spell-like ability. At CST 15, treat this Talent as a [[priority:magic:spells:tier7:scrying_greater|Greater Scrying]] effect instead. | You gain a swim speed equal to your land speed. You may spend 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to double this speed for a number of minutes equal to your [[chargen:common_terms#core_stats|CST]]. |
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| Furthermore, you ignore concealment for any creature within a body of water. | |
| </WRAP> | </WRAP> |
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| ===== Aquatic Adaptation (Ex) ===== | ===== Sea in Water (Sp) ===== |
| **Requirements:** See in Water, [[chargen:common_terms#core_stats|CST]] 10, Athletics 7, 20 EXP | **Requirements:** Aquatic Adaptation, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:athletics|Athletics]] 12, 20 EXP |
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| You gain a swim speed equal to your land speed. You may spend 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to double this speed for a number of minutes equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]]. | As a Full Action, you may spend 3 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] when peering into a 1-foot diameter pool of water and cast [[priority:magic:spells:tier7:scrying_greater|Greater Scrying]] through it as a spell-like ability. |
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| | Furthermore, you ignore concealment for any creature within a body of water. |
| </WRAP> | </WRAP> |
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| ===== Aquatic Telepathy (Su) ===== | ===== Aquatic Telepathy (Su) ===== |
| **Requirements:** Aquatic Adaptation, [[chargen:common_terms#core_stats|CST]] 15, Athletics 10, 25 EXP | **Requirements:** Sea in Water, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:athletics|Athletics]] 15, 25 EXP |
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| You gain Medium range telepathy, and can freely communicate with creatures which possess a swim speed or the [aquatic]/[water] types, regardless of intelligence. This ability does not require audible or visual components. | You gain Medium range telepathy, and can freely communicate with creatures which possess a swim speed or the [aquatic]/[water] types, regardless of intelligence. This ability does not require audible or visual components. |
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| ===== Raise the Deep (Sp) ===== | ===== Raise the Deep (Sp) ===== |
| **Requirements:** Aquatic Telepathy, [[chargen:common_terms#core_stats|CST]] 20, Athletics 15, 35 EXP | **Requirements:** Aquatic Telepathy, [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:athletics|Athletics]] 20, 35 EXP |
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| You raise water as per [[priority:magic:spells:tier5:control_water|]] by spending 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]], but no water needs to be present. This created water is stationary, and does not flow out of the area where you create it, and disappears upon the spell's duration ending. | You may raise water as per [[priority:magic:spells:tier5:control_water|]] by spending 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]], but no water needs to be present. This created water disappears upon the spell's duration ending. |
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| You may now spend 8 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] once per day to telepathically call and request a service from an aquatic, water, or swimming creature as if using [[priority:magic:spells:tier8:demand|]] or [[priority:magic:spells:tier8:planar_ally_greater|Greater Planar Ally]]. | Additionally, you may take on liquid form as a Swift Action for a number of rounds per day equal to your [[chargen:common_terms#core_stats|CST]]. Whilst in this form, you may move and act normally, though all of your attacks gain the [[equipment:weapons:weapontraits#reach|Reach II Weapon Trait]] (this stacks with any existing reach you may possess), you gain DR equal to half your CST, and you may freely move through any crack or hole, no matter how small, without impeding your movement. Returning to physical form is a Free Action. |
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| ===== Deep One (Ex) ===== | |
| **Requirements:** Raise the Deep, [[chargen:common_terms#core_stats|CST]] 25, Athletics 20, 50 EXP | |
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| You gain blindsight of 60 ft., and your body becomes covered with fine, slippery scales which grant DR/piercing equal to your Hit Dice, resist cold 20, and continuous [[priority:magic:spells:tier4:freedom_of_movement|]]. Underwater, you gain Improved Evasion, and your blindsight reaches to 120 feet, and you are immune to pressure damage from deep water. | |
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| Lastly, you may spend 10 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to cast [[priority:magic:spells:special:start:tsunami|]]. | |
| </WRAP> | |
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