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paths:sorcerer_path:accursed_bloodline [2025/11/06 05:18] elfinlockspaths:sorcerer_path:accursed_bloodline [2025/11/06 20:12] (current) elfinlocks
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 By brewing any sentient humanoid child, the brew confers the effects of [[priority:magic:spells:tier3:fly|Fly]] for 24 hours. This takes 1 hour. By brewing any sentient humanoid child, the brew confers the effects of [[priority:magic:spells:tier3:fly|Fly]] for 24 hours. This takes 1 hour.
  
-By brewing any sentient humanoid, the brew confers an [[priority:magic:spells:tier2:augury|Augury]] effect at a fixed accuracy of 90%. This takes 2 hours.+By brewing any sentient humanoid, the brew confers an [[priority:magic:spells:tier2:augury|Augury]] effect at a fixed accuracy of 100%, though the spirits you contact via this method may have their own opinions on what is weal and woe. This takes 2 hours.
  
 Alternatively, any brewed subject may be melted down over an 8 hour period. Doing so sacrifices the brew itself, but provides you with 1d4 [[equipment:crafting_materials|Alchemical Parts]]. Brewing a child provides 1 guaranteed Advanced Alchemic part. You may brew as many people at once as you are capable of sourcing. Alternatively, any brewed subject may be melted down over an 8 hour period. Doing so sacrifices the brew itself, but provides you with 1d4 [[equipment:crafting_materials|Alchemical Parts]]. Brewing a child provides 1 guaranteed Advanced Alchemic part. You may brew as many people at once as you are capable of sourcing.
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-===== Hag's Eye =====+===== Hag's Eye (Su) =====
 **Requirements:** Crone's Gift, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:perception|Perception]] 15, 25 EXP **Requirements:** Crone's Gift, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:perception|Perception]] 15, 25 EXP
  
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-===== Night Terror =====+===== Night Terror (Sp) =====
 **Requirements:** Hag's Eye, [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:perception|Perception]] 20, 35 EXP **Requirements:** Hag's Eye, [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:perception|Perception]] 20, 35 EXP
  
 Your reach now extends beyond the physical world. Once per week, you may use [[priority:magic:spells:tier7:ethereal_jaunt|Ethereal Jaunt]] for an 8-hour period, beginning at sunset. You may reset the cooldown of this ability by sacrificing a sentient humanoid child in your cauldron, though you are still relegated to only using it after sunset. Alternatively, a sacrifice of this nature will let you use [[priority:magic:spells:tier9:etherealness|]] instead, if desired. Your reach now extends beyond the physical world. Once per week, you may use [[priority:magic:spells:tier7:ethereal_jaunt|Ethereal Jaunt]] for an 8-hour period, beginning at sunset. You may reset the cooldown of this ability by sacrificing a sentient humanoid child in your cauldron, though you are still relegated to only using it after sunset. Alternatively, a sacrifice of this nature will let you use [[priority:magic:spells:tier9:etherealness|]] instead, if desired.
  
-Secondly, you may terrorize those you set sights upon. If you possess a body part (even a strand of hair), or a long-term possession (owned for one year or more) of a creature, you may cast [[priority:magic:spells:tier5:nightmare|Nightmare]] on them from any distance and even across planes every 24 hours at no cost. The required items confer the penalty on this Talent's Will save as normal. The DC for this effect is 10 + your CST. If a creature is killed by your Nightmare, you may expend 50TU in Alchemic or Magic Crafting parts to capture their soul, as [[priority:magic:spells:tier8:trap_the_soul|Trap the Soul]].+Secondly, you may terrorize those you set sights upon. If you possess a body part (even a strand of hair), or a long-term possession (owned for one year or more) of a creature, you may cast [[priority:magic:spells:tier5:nightmare|Nightmare]] on them from any distance and even across planes every 24 hours at no cost. The required items confer the penalty on the target's Will save as normal. The DC for this effect is 10 + your CST. If a creature is killed by your Nightmare, you may expend 50TU in Alchemic or Magic Crafting parts to capture their soul, as [[priority:magic:spells:tier8:trap_the_soul|Trap the Soul]].
  
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