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| paths:sorcerer_path:accursed_bloodline [2024/11/14 23:28] – elfinlocks | paths:sorcerer_path:accursed_bloodline [2025/11/06 20:12] (current) – elfinlocks |
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| **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:perception|Perception]] 3, 10 EXP | **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:perception|Perception]] 3, 10 EXP |
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| Your evil eye brings down the most determined enemies. As a Half Action, you may spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to fix your gaze on any one creature within 60 feet. The target is [[game_systems:combat:status_conditions#hindered|Hindered]] and [[game_systems:combat:status_conditions#staggered|Staggered]] for that round, and every round afterwards that you spend a Half Action to maintain it. Maintaining the Dread Gaze costs no additional [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]], but if interrupted you must pay [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to begin anew. | Your evil eye brings down the most determined enemies. As a Half Action, you may spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to fix your gaze on any one creature within 60 feet. The target is [[game_systems:combat:status_conditions#hindered|Hindered]] and [[game_systems:combat:status_conditions#staggered|Staggered]] for that round, and every round afterwards that you spend a Half Action to maintain this Talent. |
| </WRAP> | |
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| | Maintaining the Dread Gaze costs no additional [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]], but if interrupted you must pay [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to begin anew. Interruptions include failing to maintain the action, or losing sight of your target. |
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| | </WRAP> |
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| <WRAP round box> | <WRAP round box> |
| ===== Horrifying Visage (Su) ===== | ===== Witches' Brew (Su) ===== |
| | **Requirements:** Dread Gaze, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:perception|Perception]] 7, 15 EXP |
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| **Requirements:** Hag-like, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:perception|Perception]] 5, 15 EXP | By sacrificing certain creatures in a suitably large cauldron (usually costs 10TU or so), you may make powerful brews which confer a magical effect upon those who take from it. Creating a Witches' Brew is an objectively evil act, though drinking from it is not, unless the creature is aware of what it is (you are always aware). |
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| You can draw upon your hag ancestor to cause one target to perceive you as having a horrifying appearance. As a Half Action, you can spend 4 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to force one target within Close range to make a Will save or be [[game_systems:combat:status_conditions#panicked|Panicked]] for 1 round for every 2 [[chargen:common_terms#core_stats|CST]] you possess (minimum 1 round). A creature who saves is [[game_systems:combat:status_conditions#terrified|Terrified]] for the duration instead. This is a mind-affecting, fear-based ability. | By brewing any sentient humanoid child, the brew confers the effects of [[priority:magic:spells:tier3:fly|Fly]] for 24 hours. This takes 1 hour. |
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| This fear does not stack with other fear effects. | By brewing any sentient humanoid, the brew confers an [[priority:magic:spells:tier2:augury|Augury]] effect at a fixed accuracy of 100%, though the spirits you contact via this method may have their own opinions on what is weal and woe. This takes 2 hours. |
| </WRAP> | |
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| ---- | Alternatively, any brewed subject may be melted down over an 8 hour period. Doing so sacrifices the brew itself, but provides you with 1d4 [[equipment:crafting_materials|Alchemical Parts]]. Brewing a child provides 1 guaranteed Advanced Alchemic part. You may brew as many people at once as you are capable of sourcing. |
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| <WRAP round box> | |
| ===== Hag's Jealousy (Su) ===== | |
| **Requirements:** Horrifying Visage, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:perception|Perception]] 7, 20 EXP | |
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| Hags are known for their covetous nature, and you are no different - you freely steal what belongs to another. By sacrificing 4 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] as a Half Action, you may touch a target creature to steal from their Ability Scores. Choose one of the six Ability Scores, and roll 1d4 for every 5 [[chargen:common_terms#core_stats|CST]] you possess - the target creature loses that number of points from the chosen Ability Score, and you gain it. This effect is permanent, unless ended by [[priority:magic:spells:tier5:break_enchantment|]] or the creature's death. | |
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| You may only actively steal from one creature at a time, though you may use this ability on a single creature as many times as you wish (though they may become comatose or die from the results of losing all of their Ability Scores). Sacrificing the [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] for this Talent means that your total [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] pool is reduced by that amount for the duration of the Talent's effect. | |
| </WRAP> | </WRAP> |
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| <WRAP round box> | <WRAP round box> |
| ===== Crone's Gift (Su) ===== | ===== Crone's Gift (Sp) ===== |
| **Requirements:** Wretched Endurance, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:perception|Perception]] 10, 25 EXP | **Requirements:** Witches' Brew, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:perception|Perception]] 12, 20 EXP |
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| You may infuse a single food or drink with a wicked purpose. To create a Crone's Gift, select any food, drink, or cheer-food and sacrifice 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]]. You may then choose to do the following with it: | You may infuse a single food or drink with a wicked purpose. To create a Crone's Gift, select any food, drink, or cheer-food and sacrifice 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]]. You may then choose to do the following with it: |
| Infusing with a Spell that you know sacrifices the [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] required for the Spell, in addition to the cost of this Talent. A spell so infused only targets the creature which consumes the Gift, even if it normally would not. | Infusing with a Spell that you know sacrifices the [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] required for the Spell, in addition to the cost of this Talent. A spell so infused only targets the creature which consumes the Gift, even if it normally would not. |
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| A Crone's Gift appears benign under all but the most thorough magic - normal means such as [[priority:magic:spells:tier0:detect_poison|]], [[priority:magic:spells:tier0:detect_magic|]], and [[priority:magic:spells:tier1:identify|]] fail to discern the nature of the Gift. Only an [[priority:magic:spells:tier6:analyze_dweomer|]] or greater effect is capable of seeing through this trick. You may make as many Gifts as you desire, as long as you sacrifice the [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] for each. | A Crone's Gift appears benign under all but the most thorough magic - normal means such as [[priority:magic:spells:tier0:detect_poison|]], [[priority:magic:spells:tier0:detect_magic|]], and [[priority:magic:spells:tier1:identify|]] fail to discern the nature of the Gift. Only an [[priority:magic:spells:tier5:analyze|]] spell or greater effect is capable of seeing through this trick. You may make as many Gifts as you desire, as long as you sacrifice the [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] for each. |
| </WRAP> | </WRAP> |
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| <WRAP round box> | <WRAP round box> |
| ===== Dream Walker (Sp) ===== | ===== Hag's Eye (Su) ===== |
| **Requirements:** Dread Gaze, [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:perception|Perception]] 15, 35 EXP | **Requirements:** Crone's Gift, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:perception|Perception]] 15, 25 EXP |
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| You can now enter the ethereal plane. This functions like [[priority:magic:spells:tier7:ethereal_jaunt|]], but with a duration of 1 minute for every 2 [[chargen:common_terms#core_stats|CST]] you possess. | You may pluck your own eye(s), or the eye of a sentient humanoid child, to create a Hag's Eye. The Hag's Eye is a special necklace which appears to be a semiprecious gemstone, but is rather the eye transformed through wicked magicks. You may see through a Hag's Eye which you have created at will by spending a Swift Action - this works across any distance and even across planes, as long as there are not sufficient wards to prevent scrying effects. You may only look through one Hag's Eye at a time, and you are [[game_systems:combat:status_conditions#unaware|Unaware]] whenever you do so. You must spend additional actions to "cycle" to other eyes - you cannot spend one Swift Action to look through multiple in sequence. |
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| | Hag's Eyes are easy to destroy; they possess no hardness, and have 10hp. They may be identified with a [[priority:skills:knowledge|Knowledge (Arcana)]] check equal to your CST + 10. |
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| During this trip, you may cast [[priority:magic:spells:tier5:nightmare|]] as a spell-like ability on a creature you see on the Material Plane by spending 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] (This is an exception to the normal rule that ethereal creatures cannot affect targets on the Material Plane). | |
| </WRAP> | </WRAP> |
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| <WRAP round box> | <WRAP round box> |
| ===== Fearsome Resilience (Su) ===== | ===== Night Terror (Sp) ===== |
| **Requirements:** Dream Walker, [[chargen:common_terms#core_stats|CST]] 25, [[priority:skills:perception|Perception]] 20, 50 EXP | **Requirements:** Hag's Eye, [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:perception|Perception]] 20, 35 EXP |
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| You are certainly your mother’s child. You gain DR 10/magic, immunity to one standard element of your choice (cold, fire, acid, sonic, or electricity), and spell resistance equal to your [[chargen:common_terms#core_stats|CST]] + 10. | Your reach now extends beyond the physical world. Once per week, you may use [[priority:magic:spells:tier7:ethereal_jaunt|Ethereal Jaunt]] for an 8-hour period, beginning at sunset. You may reset the cooldown of this ability by sacrificing a sentient humanoid child in your cauldron, though you are still relegated to only using it after sunset. Alternatively, a sacrifice of this nature will let you use [[priority:magic:spells:tier9:etherealness|]] instead, if desired. |
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| | Secondly, you may terrorize those you set sights upon. If you possess a body part (even a strand of hair), or a long-term possession (owned for one year or more) of a creature, you may cast [[priority:magic:spells:tier5:nightmare|Nightmare]] on them from any distance and even across planes every 24 hours at no cost. The required items confer the penalty on the target's Will save as normal. The DC for this effect is 10 + your CST. If a creature is killed by your Nightmare, you may expend 50TU in Alchemic or Magic Crafting parts to capture their soul, as [[priority:magic:spells:tier8:trap_the_soul|Trap the Soul]]. |
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| You may attempt to exert control over a creature, as [[priority:magic:spells:tier9:dominate_monster|]], by spending 9 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]]. A creature under the effect of your Crone's Gift receives no saving throw against this effect. | |
| </WRAP> | </WRAP> |
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