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| paths:sorcerer_path:abyssal_bloodline [2024/11/14 22:53] – elfinlocks | paths:sorcerer_path:abyssal_bloodline [2025/11/06 02:45] (current) – elfinlocks |
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| ====== Abyssal Bloodline ====== | ====== Abyssal Bloodline ====== |
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| //Generations ago, a demon spread its filth into your heritage. While it does not manifest in all of your kin, for you it is particularly strong. You might sometimes have urges to chaos or evil, but your destiny (and alignment) is up to you.// | //Generations ago, a demon spread its filth into your heritage. While it does not manifest in all of your kin, for you it is particularly strong. Your lust for power over others is strong, and almost too easy to manifest.// |
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| **Bloodline Skill:** [[priority:skills:knowledge|Knowledge]] (Planes) | **Bloodline Skill:** [[priority:skills:knowledge|Knowledge]] (Planes) |
| You tend towards not only causing destruction, but thriving in it. You may now ignore the adverse effects of difficult terrain of magical or mundane nature. | You tend towards not only causing destruction, but thriving in it. You may now ignore the adverse effects of difficult terrain of magical or mundane nature. |
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| Additionally, you may leave a trail of destruction in your wake - by spending 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]], every square you step upon warps and corrupts, becoming permanently altered into difficult terrain. This effect lasts for a number of rounds equal to your Primary Attribute Modifier. | Additionally, you may leave a trail of destruction in your wake - by spending 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]], every square you step upon warps and corrupts, becoming permanently altered into difficult terrain. This effect lasts for a number of rounds equal to your CST. |
| </WRAP> | |
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| | </WRAP> |
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| <WRAP round box> | <WRAP round box> |
| ===== Abyssal Tentacles (Su) ===== | ===== Thrall (Su) ===== |
| | **Requirements:** Demonic Rampage, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] (Planes) 7, 15 EXP |
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| **Requirements:** Demonic Rampage, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] (Planes) 5, 15 EXP | You have learned to provide power to those who would serve you. By spending 1 hour conducting a ritual between yourself and a willing creature, you may bestow that creature with the ability to use any spell or Talent which you know, and that they otherwise qualify for. |
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| You may manifest two wicked Abyssal tentacles from your arms at will, as a Half Action. These are treated as primary natural weapons, though they do not inhibit you from making Unarmed Strikes or wielding weapons with them, if you wish. | When you do this, you must permanently reserve the MP or TP cost of the spell or Talent (if any), by decreasing your own maximum reserves by that amount (so for example, if you provided your Thrall with the ability to cast [[priority:magic:spells:tier4:chaos_hammer|]], you would lose 4MP from your maximum Mana). This reduction stays in place until your revoke it, which may be done at any time of your choosing as a non-action. Abilities which provide a specific number of uses reserves one such use from yourself, with the Thrall gaining that use on the same cooldown period. |
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| | You may only have one Thrall at a time, and you may only provide one power at a time, but by deliberately sacrificing an innocent and sentient humanoid, you may get another Thrall or increase your powers of bestowal by one. Your Thralls may help you do this, but you must be the one conducting the sacrifice. You may repeat this process indefinitely. |
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| These tentacles deal 1d10 slashing damage each (or 1d6 if you are small), plus your Strength modifier. In addition, the tentacles possess the [[equipment:weapons:weapontraits#reach|Reach I Weapon Trait]]. You may have your tentacles active for as long as you wish (though you are unlikely to be looked upon favorably). | |
| </WRAP> | </WRAP> |
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| <WRAP round box> | <WRAP round box> |
| ===== Flames of the Depths (Sp) ===== | ===== Flames of the Deep (Ex) ===== |
| **Requirements:** Abyssal Tentancles, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:knowledge|Knowledge]] (Planes) 7, 20 EXP | **Requirements:** Thrall, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:knowledge|Knowledge]] (Planes) 12, 20 EXP |
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| | Your body begins to take demonic form: you can sprout leathery wings and fly at will, with a speed of twice your land speed, and good maneuverability. |
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| You may spend 4 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to grant your currently wielded weapons (including your Abyssal Tentacles, if desired) the [[equipment:weapons:weaponenchantments#flaming_1|Flaming quality]], causing it to deal fire damage upon a successful hit (and increases damage accordingly). The flames disperse after a number of rounds equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]]. If the weapon is already enchanted with a different form of Energy Damage, this ability simply changes that Energy type to Fire for the duration. | |
| </WRAP> | </WRAP> |
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| <WRAP round box> | <WRAP round box> |
| ===== Lash Flesh ===== | ===== Whips of Hell (Ex) ===== |
| **Requirements:** Flames of the Depths, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:knowledge|Knowledge]] (Planes) 10, 25 EXP | **Requirements:** Flames of the Deep, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:knowledge|Knowledge]] (Planes) 15, 25 EXP |
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| Your demonic heritage allows you to truly revel in suffering, even your own. When you are bloodied and in combat, you may spend an amount of [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] up to your [[priority:health|]] to grant you the equivalent amount of fast healing until the end of combat. | The wrath of the demon lords swells within you - you may now sprout two vicious tentacles from anywhere on your body as a Swift Action. These are treated as primary natural weapons, though they do not inhibit you from making Unarmed Strikes or wielding weapons with them, if you wish. |
| </WRAP> | |
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| ---- | These tentacles deal 1d10 slashing damage each (or 1d6 if you are small), plus your Strength modifier. In addition, the tentacles possess the [[equipment:weapons:weapontraits#reach|Reach I Weapon Trait]]. |
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| <WRAP round box> | You may spend 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] as a Swift Action to attack with both tentacles, as if you had spent a Half Action on each. This only works with the tentacles themselves, and does not apply if they are wielding weaponry. |
| ===== Wings of the Abyss (Ex) ===== | |
| **Requirements:** Lash Flesh, [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:knowledge|Knowledge]] (Planes) 15, 35 EXP | You may have your tentacles active for as long as you wish (though you are unlikely to be looked upon favorably by most individuals, at GM discretion). |
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| You can sprout leathery wings and fly at will, with a speed of twice your land speed, and good maneuverability. | |
| </WRAP> | </WRAP> |
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| <WRAP round box> | <WRAP round box> |
| ===== Demonic Might (Su) ===== | ===== Flame and Shadow (Su) ===== |
| **Requirements:** Wings of the Abyss, [[chargen:common_terms#core_stats|CST]] 25, [[priority:skills:knowledge|Knowledge]] (Planes) 20, 50 EXP | **Requirements:** Whips of Hell, [[chargen:common_terms#core_stats|CST]] 20, [priority:skills:knowledge|Knowledge]] (Planes) 20, 35 EXP |
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| | Your flame burns hotter than any other, and your wicked form seems to herald darkness. First, you half any Fire resistance a creature possesses against you, treating immunity as Resistance 40 for this purpose. This may be superseded only by divine intervention greater than yourself. |
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| You gain immunity to electricity and poison. You also gain resistance to acid, cold, and fire equal to your [[priority:health|]]. | Secondly, you become one with the darkness of the world - you are never adversely affected by darkness effects, whether they are supernatural, magical, or natural. This means you ignore concealment from darkness, and any bonuses a creature may gain against you from darkness effects by means of spells, Talents, or other abilities. |
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| Your Abyssal Tentacles become a true sight to behold - you may now sprout them anywhere on your body, and when doing so, they act as additional attacks which you may freely take in addition to your normal actions. This effectively provides you with two additional Half Actions, one for each tentacle, which may make attacks or Combat Maneuvers as desired. Tentacles sprouted from your arms behave as normal, but you may have four of them at once in this manner. These additional tentacles count as "wielded weapons" for any spells, effects, and Talents, including Flames of the Depths. | In addition, you gain half concealment in low light conditions, and full concealment in total darkness. Lastly, any area you can physically see which is in a condition of low light or less is treated as adjacent to you for all purposes. This means you may move into, attack to, and otherwise treat such squares as if they were right next to you, ignoring your "true" position. |
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| Lastly, you gain telepathy with a range of 60 feet (allowing you to communicate with any creature that can speak a language). | |
| </WRAP> | </WRAP> |
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