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| paths:sorcerer_path:abyssal_bloodline [2024/01/30 05:27] – elfinlocks | paths:sorcerer_path:abyssal_bloodline [2025/11/06 02:45] (current) – elfinlocks | ||
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| ====== Abyssal Bloodline ====== | ====== Abyssal Bloodline ====== | ||
| - | // | + | // |
| **Bloodline Skill:** [[priority: | **Bloodline Skill:** [[priority: | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Bloodline Arcana | + | ===== Demonic Rampage (Su) ===== |
| - | **Requirements: | + | **Requirements: |
| - | Whenever | + | You tend towards not only causing destruction, |
| + | |||
| + | Additionally, | ||
| </ | </ | ||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Abyssal Tentacles | + | ===== Thrall |
| + | **Requirements: | ||
| - | **Requirements: | + | You have learned to provide power to those who would serve you. By spending 1 hour conducting a ritual between yourself and a willing creature, you may bestow that creature with the ability to use any spell or Talent which you know, and that they otherwise qualify for. |
| - | You may manifest two wicked Abyssal tentacles from your arms as a Move action. These are treated as primary natural weapons, allowing | + | When you do this, you must permanently reserve the MP or TP cost of the spell or Talent (if any), by decreasing |
| - | </ | + | |
| - | <WRAP round box> | + | You may only have one Thrall at a time, and you may only provide one power at a time, but by deliberately sacrificing an innocent and sentient humanoid, you may get another Thrall or increase your powers of bestowal by one. Your Thralls may help you do this, but you must be the one conducting the sacrifice. You may repeat this process indefinitely. |
| - | ===== Flames | + | |
| - | **Requirements: | + | |
| - | You may spend MP/TP up to your BaB/CL to grant your Abyssal Tentacles the [[equipment: | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Summon Minions | + | ===== Flames of the Deep (Ex) ===== |
| - | **Requirements: | + | **Requirements: |
| + | |||
| + | Your body begins to take demonic form: you can sprout leathery wings and fly at will, with a speed of twice your land speed, and good maneuverability. | ||
| - | Whenever you summon a creature with the demon subtype or the fiendish template using a summon monster spell, you summon one additional creature of the same kind. | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Wings of the Abyss (Su) ===== | + | ===== Whips of Hell (Ex) ===== |
| - | **Requirements: | + | **Requirements: |
| + | |||
| + | The wrath of the demon lords swells within you - you may now sprout two vicious tentacles from anywhere on your body as a Swift Action. These are treated as primary natural weapons, though they do not inhibit you from making Unarmed Strikes or wielding weapons with them, if you wish. | ||
| + | |||
| + | These tentacles deal 1d10 slashing damage each (or 1d6 if you are small), plus your Strength modifier. In addition, the tentacles possess the [[equipment: | ||
| + | |||
| + | You may spend 5 [[priority: | ||
| + | |||
| + | You may have your tentacles active for as long as you wish (though you are unlikely to be looked upon favorably by most individuals, | ||
| - | You can sprout leathery wings and fly for a number of minutes per day equal to your BaB/CL, with a speed of 60 feet and good maneuverability. This duration does not need to be consecutive, | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Demonic Might (Su) ===== | + | ===== Flame and Shadow |
| - | **Requirements: | + | **Requirements: |
| + | |||
| + | Your flame burns hotter than any other, and your wicked form seems to herald darkness. First, you half any Fire resistance a creature possesses against you, treating immunity as Resistance 40 for this purpose. This may be superseded only by divine intervention greater than yourself. | ||
| + | |||
| + | Secondly, you become one with the darkness of the world - you are never adversely affected by darkness effects, whether they are supernatural, | ||
| + | |||
| + | In addition, you gain half concealment in low light conditions, and full concealment in total darkness. Lastly, any area you can physically see which is in a condition of low light or less is treated as adjacent to you for all purposes. This means you may move into, attack to, and otherwise treat such squares as if they were right next to you, ignoring your " | ||
| - | You gain immunity to electricity and poison. You also gain resistance to acid 10, cold 10, and fire 10, and gain telepathy with a range of 60 feet (allowing you to communicate with any creature that can speak a language). | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
