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| paths:sniper_path [2026/03/09 21:57] – Hyperlinking Perception skill entries elfinlocks | paths:sniper_path [2026/03/09 22:08] (current) – Hyperlinking Survival entries elfinlocks | ||
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| ===== Ranged Sneak Attack ===== | ===== Ranged Sneak Attack ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your attacks with ranged weapons deal 1d6 extra Precision damage anytime your target has a Defense Penalty Status Affect. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. You must attack the target with a Ranged weapon to Sneak Attack. Additionally, | Your attacks with ranged weapons deal 1d6 extra Precision damage anytime your target has a Defense Penalty Status Affect. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. You must attack the target with a Ranged weapon to Sneak Attack. Additionally, | ||
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| ==== Stay on Target ==== | ==== Stay on Target ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You now retain Aim stacks when moving, as long as you do not move more than 5 feet per round of combat. | You now retain Aim stacks when moving, as long as you do not move more than 5 feet per round of combat. | ||
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| ==== Deadeye ==== | ==== Deadeye ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may sacrifice 5 stacks of Aim for a stack of **Deadeye**. Each stack of Deadeye lasts until combat ends, or until the character moves more then 5 feet in one round. You may have a maximum number of Deadeye stacks equal to 1/4 your [[priority: | You may sacrifice 5 stacks of Aim for a stack of **Deadeye**. Each stack of Deadeye lasts until combat ends, or until the character moves more then 5 feet in one round. You may have a maximum number of Deadeye stacks equal to 1/4 your [[priority: | ||
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| ==== Headshot ==== | ==== Headshot ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Before striking a target with a Deadeye attack, you may sacrifice one stack of Take Aim to automatically treat it as a sneak attack. Additionally, | Before striking a target with a Deadeye attack, you may sacrifice one stack of Take Aim to automatically treat it as a sneak attack. Additionally, | ||
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| ==== Rapid Targeting ==== | ==== Rapid Targeting ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may spend 1 [[game_systems: | You may spend 1 [[game_systems: | ||
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| ==== Deadly Aim ==== | ==== Deadly Aim ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| After confirming a critical hit, you may spend 1 [[game_systems: | After confirming a critical hit, you may spend 1 [[game_systems: | ||
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| ==== Distant Shot ==== | ==== Distant Shot ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may treat any ranged weapon you are proficient with as having double the normal range increment. | You may treat any ranged weapon you are proficient with as having double the normal range increment. | ||
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| ==== Unseen Shot ==== | ==== Unseen Shot ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When using Skip Shot, you may attempt a [[priority: | When using Skip Shot, you may attempt a [[priority: | ||
