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paths:sniper_path [2026/03/09 21:57] – Hyperlinking Perception skill entries elfinlockspaths:sniper_path [2026/03/09 22:08] (current) – Hyperlinking Survival entries elfinlocks
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 ===== Ranged Sneak Attack ===== ===== Ranged Sneak Attack =====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Stealth 1, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:stealth|Stealth]] 1, 10 EXP
  
 Your attacks with ranged weapons deal 1d6 extra Precision damage anytime your target has a Defense Penalty Status Affect. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. You must attack the target with a Ranged weapon to Sneak Attack. Additionally, you may only produce one Sneak Attack against a specific creature per turn. Your attacks with ranged weapons deal 1d6 extra Precision damage anytime your target has a Defense Penalty Status Affect. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. You must attack the target with a Ranged weapon to Sneak Attack. Additionally, you may only produce one Sneak Attack against a specific creature per turn.
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 ==== Stay on Target ==== ==== Stay on Target ====
  
-  * **Requirements:** Stealth 10, [[priority:skills:perception|Perception]] 10, Take Aim, 10 EXP+  * **Requirements:** [[priority:skills:stealth|Stealth]] 10, [[priority:skills:perception|Perception]] 10, Take Aim, 10 EXP
  
 You now retain Aim stacks when moving, as long as you do not move more than 5 feet per round of combat. You now retain Aim stacks when moving, as long as you do not move more than 5 feet per round of combat.
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 ==== Deadeye ==== ==== Deadeye ====
  
-  * **Requirements:** Stealth 13, [[priority:skills:perception|Perception]] 13, Stay on Target, 20 EXP+  * **Requirements:** [[priority:skills:stealth|Stealth]] 13, [[priority:skills:perception|Perception]] 13, Stay on Target, 20 EXP
  
 You may sacrifice 5 stacks of Aim for a stack of **Deadeye**. Each stack of Deadeye lasts until combat ends, or until the character moves more then 5 feet in one round. You may have a maximum number of Deadeye stacks equal to 1/4 your [[priority:prowess|Prowess]] (minimum 1). You may sacrifice 5 stacks of Aim for a stack of **Deadeye**. Each stack of Deadeye lasts until combat ends, or until the character moves more then 5 feet in one round. You may have a maximum number of Deadeye stacks equal to 1/4 your [[priority:prowess|Prowess]] (minimum 1).
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 ==== Headshot ==== ==== Headshot ====
  
-  * **Requirements:** Stealth 15, [[priority:skills:perception|Perception]] 15, Deadeye, 30 EXP+  * **Requirements:** [[priority:skills:stealth|Stealth]] 15, [[priority:skills:perception|Perception]] 15, Deadeye, 30 EXP
  
 Before striking a target with a Deadeye attack, you may sacrifice one stack of Take Aim to automatically treat it as a sneak attack. Additionally, you may spend 4 [[game_systems:tactic_pool|TP]] to treat any single ranged attack as a sneak attack once per round. Before striking a target with a Deadeye attack, you may sacrifice one stack of Take Aim to automatically treat it as a sneak attack. Additionally, you may spend 4 [[game_systems:tactic_pool|TP]] to treat any single ranged attack as a sneak attack once per round.
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 ==== Rapid Targeting ==== ==== Rapid Targeting ====
  
-  * **Requirements:** Stealth 5, [[priority:skills:perception|Perception]] 7, Take Aim, 15 EXP+  * **Requirements:** [[priority:skills:stealth|Stealth]] 5, [[priority:skills:perception|Perception]] 7, Take Aim, 15 EXP
  
 You may spend 1 [[game_systems:tactic_pool|TP]] to double the number of Aim stacks gained in one round, or spend 4 TP to Triple the number of Aim stacks gained. You may spend 1 [[game_systems:tactic_pool|TP]] to double the number of Aim stacks gained in one round, or spend 4 TP to Triple the number of Aim stacks gained.
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 ==== Deadly Aim ==== ==== Deadly Aim ====
  
-  * **Requirements:** Stealth 10, [[priority:skills:perception|Perception]] 10, Take Aim, 20 EXP+  * **Requirements:** [[priority:skills:stealth|Stealth]] 10, [[priority:skills:perception|Perception]] 10, Take Aim, 20 EXP
  
 After confirming a critical hit, you may spend 1 [[game_systems:tactic_pool|TP]] to reroll all Sneak Attack dice that land on a 1 or 2 once. After confirming a critical hit, you may spend 1 [[game_systems:tactic_pool|TP]] to reroll all Sneak Attack dice that land on a 1 or 2 once.
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 ==== Distant Shot ==== ==== Distant Shot ====
  
-  * **Requirements:** [[priority:skills:perception|Perception]] 5, Survival 5, 5 EXP+  * **Requirements:** [[priority:skills:perception|Perception]] 5, [[priority:skills:survival|Survival]] 5, 5 EXP
  
 You may treat any ranged weapon you are proficient with as having double the normal range increment. You may treat any ranged weapon you are proficient with as having double the normal range increment.
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 ==== Unseen Shot ==== ==== Unseen Shot ====
  
-  * **Requirements:** Skip Shot, Sneak Attack 7d6, [[priority:skills:perception|Perception]] 10, Stealth 5, 30 EXP+  * **Requirements:** Skip Shot, Sneak Attack 7d6, [[priority:skills:perception|Perception]] 10, [[priority:skills:stealth|Stealth]] 5, 30 EXP
  
 When using Skip Shot, you may attempt a [[priority:skills:stealth|Stealth]] check against your target. If the target fails the [[priority:skills:perception|Perception]] check, they are considered flat-footed against the Skip Shot. When using Skip Shot, you may attempt a [[priority:skills:stealth|Stealth]] check against your target. If the target fails the [[priority:skills:perception|Perception]] check, they are considered flat-footed against the Skip Shot.