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paths:sniper_path [2026/03/09 21:43] – Hyperlinking Heal skill entries elfinlockspaths:sniper_path [2026/03/09 22:08] (current) – Hyperlinking Survival entries elfinlocks
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 ===== Ranged Sneak Attack ===== ===== Ranged Sneak Attack =====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Stealth 1, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:stealth|Stealth]] 1, 10 EXP
  
 Your attacks with ranged weapons deal 1d6 extra Precision damage anytime your target has a Defense Penalty Status Affect. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. You must attack the target with a Ranged weapon to Sneak Attack. Additionally, you may only produce one Sneak Attack against a specific creature per turn. Your attacks with ranged weapons deal 1d6 extra Precision damage anytime your target has a Defense Penalty Status Affect. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. You must attack the target with a Ranged weapon to Sneak Attack. Additionally, you may only produce one Sneak Attack against a specific creature per turn.
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 ==== Stay on Target ==== ==== Stay on Target ====
  
-  * **Requirements:** Stealth 10, Perception 10, Take Aim, 10 EXP+  * **Requirements:** [[priority:skills:stealth|Stealth]] 10, [[priority:skills:perception|Perception]] 10, Take Aim, 10 EXP
  
 You now retain Aim stacks when moving, as long as you do not move more than 5 feet per round of combat. You now retain Aim stacks when moving, as long as you do not move more than 5 feet per round of combat.
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 ==== Deadeye ==== ==== Deadeye ====
  
-  * **Requirements:** Stealth 13, Perception 13, Stay on Target, 20 EXP+  * **Requirements:** [[priority:skills:stealth|Stealth]] 13, [[priority:skills:perception|Perception]] 13, Stay on Target, 20 EXP
  
 You may sacrifice 5 stacks of Aim for a stack of **Deadeye**. Each stack of Deadeye lasts until combat ends, or until the character moves more then 5 feet in one round. You may have a maximum number of Deadeye stacks equal to 1/4 your [[priority:prowess|Prowess]] (minimum 1). You may sacrifice 5 stacks of Aim for a stack of **Deadeye**. Each stack of Deadeye lasts until combat ends, or until the character moves more then 5 feet in one round. You may have a maximum number of Deadeye stacks equal to 1/4 your [[priority:prowess|Prowess]] (minimum 1).
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 ==== Headshot ==== ==== Headshot ====
  
-  * **Requirements:** Stealth 15, Perception 15, Deadeye, 30 EXP+  * **Requirements:** [[priority:skills:stealth|Stealth]] 15, [[priority:skills:perception|Perception]] 15, Deadeye, 30 EXP
  
 Before striking a target with a Deadeye attack, you may sacrifice one stack of Take Aim to automatically treat it as a sneak attack. Additionally, you may spend 4 [[game_systems:tactic_pool|TP]] to treat any single ranged attack as a sneak attack once per round. Before striking a target with a Deadeye attack, you may sacrifice one stack of Take Aim to automatically treat it as a sneak attack. Additionally, you may spend 4 [[game_systems:tactic_pool|TP]] to treat any single ranged attack as a sneak attack once per round.
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 ==== Rapid Targeting ==== ==== Rapid Targeting ====
  
-  * **Requirements:** Stealth 5, Perception 7, Take Aim, 15 EXP+  * **Requirements:** [[priority:skills:stealth|Stealth]] 5, [[priority:skills:perception|Perception]] 7, Take Aim, 15 EXP
  
 You may spend 1 [[game_systems:tactic_pool|TP]] to double the number of Aim stacks gained in one round, or spend 4 TP to Triple the number of Aim stacks gained. You may spend 1 [[game_systems:tactic_pool|TP]] to double the number of Aim stacks gained in one round, or spend 4 TP to Triple the number of Aim stacks gained.
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 ==== Deadly Aim ==== ==== Deadly Aim ====
  
-  * **Requirements:** Stealth 10, Perception 10, Take Aim, 20 EXP+  * **Requirements:** [[priority:skills:stealth|Stealth]] 10, [[priority:skills:perception|Perception]] 10, Take Aim, 20 EXP
  
 After confirming a critical hit, you may spend 1 [[game_systems:tactic_pool|TP]] to reroll all Sneak Attack dice that land on a 1 or 2 once. After confirming a critical hit, you may spend 1 [[game_systems:tactic_pool|TP]] to reroll all Sneak Attack dice that land on a 1 or 2 once.
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 ==== Distant Shot ==== ==== Distant Shot ====
  
-  * **Requirements:** Perception 5, Survival 5, 5 EXP+  * **Requirements:** [[priority:skills:perception|Perception]] 5, [[priority:skills:survival|Survival]] 5, 5 EXP
  
 You may treat any ranged weapon you are proficient with as having double the normal range increment. You may treat any ranged weapon you are proficient with as having double the normal range increment.
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 ==== Crackshot ==== ==== Crackshot ====
  
-  * **Requirements:** Perception 5, Sneak Attack 3d6, 15 EXP+  * **Requirements:** [[priority:skills:perception|Perception]] 5, Sneak Attack 3d6, 15 EXP
  
 After unlocking this talent a character may make Trip, Disarm, Sunder and Reposition checks using any ranged weapon they are proficient with, within the first range increment of the weapon. You still provoke Attacks of Opportunity from creatures capable of doing so, as with making a normal ranged attack. After unlocking this talent a character may make Trip, Disarm, Sunder and Reposition checks using any ranged weapon they are proficient with, within the first range increment of the weapon. You still provoke Attacks of Opportunity from creatures capable of doing so, as with making a normal ranged attack.
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 ==== Skip Shot ==== ==== Skip Shot ====
  
-  * **Requirements:** Crackshot, Sneak Attack 5d6, Perception 10, 15 EXP+  * **Requirements:** Crackshot, Sneak Attack 5d6, [[priority:skills:perception|Perception]] 10, 15 EXP
  
 You may target any wall or object within range and resolve any attack as if the attack originated from that location instead of your own. The total distance from you and the location of Skip Shot are added up to determine the range increments used. You may target any wall or object within range and resolve any attack as if the attack originated from that location instead of your own. The total distance from you and the location of Skip Shot are added up to determine the range increments used.
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 ==== Unseen Shot ==== ==== Unseen Shot ====
  
-  * **Requirements:** Skip Shot, Sneak Attack 7d6, Perception 10, Stealth 5, 30 EXP+  * **Requirements:** Skip Shot, Sneak Attack 7d6, [[priority:skills:perception|Perception]] 10, [[priority:skills:stealth|Stealth]] 5, 30 EXP
  
 When using Skip Shot, you may attempt a [[priority:skills:stealth|Stealth]] check against your target. If the target fails the [[priority:skills:perception|Perception]] check, they are considered flat-footed against the Skip Shot. When using Skip Shot, you may attempt a [[priority:skills:stealth|Stealth]] check against your target. If the target fails the [[priority:skills:perception|Perception]] check, they are considered flat-footed against the Skip Shot.
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 ==== Called Shot ==== ==== Called Shot ====
  
-  * **Requirements:** Crackshot, Sneak Attack 7d6, Perception 9,[[priority:skills:heal|Heal]]7, 35 EXP+  * **Requirements:** Crackshot, Sneak Attack 7d6, [[priority:skills:perception|Perception]] 9,[[priority:skills:heal|Heal]]7, 35 EXP
  
 When making a single ranged attack against an opponent you may designate it as a Called Shot. You may select any available and functional limb a creature has (which may vary depending on your target). Each limb confers a unique penalty on attacks against it. When making a single ranged attack against an opponent you may designate it as a Called Shot. You may select any available and functional limb a creature has (which may vary depending on your target). Each limb confers a unique penalty on attacks against it.
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 ==== Improved Distant Shot ==== ==== Improved Distant Shot ====
  
-  * **Requirements:** Perception 10, Sneak Attack 3d6, 20 EXP+  * **Requirements:** [[priority:skills:perception|Perception]] 10, Sneak Attack 3d6, 20 EXP
  
 You may treat any ranged weapon you are proficient with as having triple the normal range increment, rather than double. You may treat any ranged weapon you are proficient with as having triple the normal range increment, rather than double.
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 ==== Accurate Shot ==== ==== Accurate Shot ====
  
-  * **Requirements:** Precise Shot, Perception 3, 10 EXP+  * **Requirements:** Precise Shot, [[priority:skills:perception|Perception]] 3, 10 EXP
  
 When using a ranged weapon which you are proficient with, you may ignore up to 20% of your target's concealment, to a minimum concealment of 0%. When using a ranged weapon which you are proficient with, you may ignore up to 20% of your target's concealment, to a minimum concealment of 0%.
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 ==== Improved Precise Shot ==== ==== Improved Precise Shot ====
  
-  * **Requirements:** Perception 5, Sneak Attack 3d6, Precise Shot, 15 EXP+  * **Requirements:** [[priority:skills:perception|Perception]] 5, Sneak Attack 3d6, Precise Shot, 15 EXP
  
 When using a ranged weapon which you are proficient with, you may halve all numeric cover modifiers which your target possesses, if any. When using a ranged weapon which you are proficient with, you may halve all numeric cover modifiers which your target possesses, if any.
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 ==== Improved Accurate Shot ==== ==== Improved Accurate Shot ====
  
-  * **Requirements:** Accurate Shot, Perception 10, Sneak Attack 5d6, 20 EXP+  * **Requirements:** Accurate Shot, [[priority:skills:perception|Perception]] 10, Sneak Attack 5d6, 20 EXP
  
 When using a ranged weapon which you are proficient with, you ignore all concealment aside from total concealment. You may also use Sneak Attack against foes with full concealment. When using a ranged weapon which you are proficient with, you ignore all concealment aside from total concealment. You may also use Sneak Attack against foes with full concealment.
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 ==== Thread the Needle ==== ==== Thread the Needle ====
  
-  * **Requirements:** Precise Shot, Perception 10, Sneak Attack 5d6, 20 EXP+  * **Requirements:** Precise Shot, [[priority:skills:perception|Perception]] 10, Sneak Attack 5d6, 20 EXP
  
 When targeting a foe that is adjacent to 2 or more allies, that foe is treated as flat-footed for the purpose of Sneak Attack.  However, the target is **not** denied their Dexterity bonus to AC from this Talent. When targeting a foe that is adjacent to 2 or more allies, that foe is treated as flat-footed for the purpose of Sneak Attack.  However, the target is **not** denied their Dexterity bonus to AC from this Talent.
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 ==== Line Them Up ==== ==== Line Them Up ====
  
-  * **Requirements:** Perception 10, Sneak Attack 7d6, 40 EXP+  * **Requirements:** [[priority:skills:perception|Perception]] 10, Sneak Attack 7d6, 40 EXP
  
 You may make an additional attack at your highest [[priority:prowess|Prowess]] against any target in a straight line of distance equal to your weapon's ranged increment. Penalties for distance are calculated individually for each target attacked in this manner. This Talent can be used with Skip Shot and Unseen Shot. You may make an additional attack at your highest [[priority:prowess|Prowess]] against any target in a straight line of distance equal to your weapon's ranged increment. Penalties for distance are calculated individually for each target attacked in this manner. This Talent can be used with Skip Shot and Unseen Shot.
 </WRAP> </WRAP>