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| paths:sniper_path [2024/10/29 21:44] – [Key Skills] vondor | paths:sniper_path [2025/04/30 06:04] (current) – [Key Skills] reon | ||
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| * **Requirements: | * **Requirements: | ||
| - | Your attacks with ranged weapons deal 1d6 extra Precision damage anytime your target | + | Your attacks with ranged weapons deal 1d6 extra Precision damage anytime your target has a Defense Penalty Status Affect. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. You must attack the target with a Ranged weapon to Sneak Attack. Additionally, |
| The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Additionally, | The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Additionally, | ||
| Every time you increase both your [[priority: | Every time you increase both your [[priority: | ||
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| + | This damage is treated as an Enhancement bonus. | ||
| <WRAP center round info 60%> | <WRAP center round info 60%> | ||
| Line 49: | Line 51: | ||
| <WRAP center round info 60%> | <WRAP center round info 60%> | ||
| - | As actions can be downgraded (see [[chargen: | + | As actions can be downgraded (see [[chargen: |
| </ | </ | ||
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| You may sacrifice 5 stacks of Aim for a stack of **Deadeye**. Each stack of Deadeye lasts until combat ends, or until the character moves more then 5 feet in one round. You may have a maximum number of Deadeye stacks equal to 1/4 your [[priority: | You may sacrifice 5 stacks of Aim for a stack of **Deadeye**. Each stack of Deadeye lasts until combat ends, or until the character moves more then 5 feet in one round. You may have a maximum number of Deadeye stacks equal to 1/4 your [[priority: | ||
| - | As a Standard | + | As a Half Action, you may make a single ranged attack roll, plus one additional roll per stack of Deadeye you possess. You may select any of such rolls as the "true result" |
| </ | </ | ||
