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paths:sniper_path [2023/11/20 21:44] – [Path of the Sniper] elfinlockspaths:sniper_path [2025/04/30 06:04] (current) – [Key Skills] reon
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 ===== Ranged Sneak Attack ===== ===== Ranged Sneak Attack =====
  
-  * **Requirements:** Prowess 1, Stealth 1, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Stealth 1, 10 EXP
  
-Your attacks with ranged weapons deal 1d6 extra Precision damage anytime your target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not). Should you score a critical hit with a sneak attack, this extra damage is not multiplied. You must attack the target with a Ranged weapon to Sneak Attack. Additionally, you may only produce one Sneak Attack against a specific creature per turn.+Your attacks with ranged weapons deal 1d6 extra Precision damage anytime your target has a Defense Penalty Status Affect. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. You must attack the target with a Ranged weapon to Sneak Attack. Additionally, you may only produce one Sneak Attack against a specific creature per turn.
  
 The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Additionally, you cannot sneak attack while striking a creature with concealment. The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Additionally, you cannot sneak attack while striking a creature with concealment.
  
-Every time you increase both your [[priority:prowess|Prowess]] **and** ranks in [[priority:skills:stealth|Stealth]], the precision damage increases by an additional 1d6, to a maximum of 10d6 at Prowess 10 and 10 ranks in Stealth.+Every time you increase both your [[priority:prowess|Prowess]] **and** ranks in [[priority:skills:stealth|Stealth]], the precision damage increases by an additional 1d6, to a maximum of 10d6 at BaB 10 and 10 ranks in Stealth
 + 
 +This damage is treated as an Enhancement bonus.
  
 <WRAP center round info 60%> <WRAP center round info 60%>
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 <WRAP center round info 60%> <WRAP center round info 60%>
-As actions can be downgraded (see [[chargen:common_terms|Common Terms]] page), a character may effectively spend their Standard, Move, and Swift Actions on a given turn to obtain three stacks of Aim. As noted, you may gather up to 20 stacks of Aim in this manner.+As actions can be downgraded (see [[chargen:common_terms|Common Terms]] page), a character may effectively spend their Half actions and Swift Action on a given turn to obtain three stacks of Aim. As noted, you may gather up to 20 stacks of Aim in this manner.
 </WRAP> </WRAP>
  
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 You may sacrifice 5 stacks of Aim for a stack of **Deadeye**. Each stack of Deadeye lasts until combat ends, or until the character moves more then 5 feet in one round. You may have a maximum number of Deadeye stacks equal to 1/4 your [[priority:prowess|Prowess]] (minimum 1). You may sacrifice 5 stacks of Aim for a stack of **Deadeye**. Each stack of Deadeye lasts until combat ends, or until the character moves more then 5 feet in one round. You may have a maximum number of Deadeye stacks equal to 1/4 your [[priority:prowess|Prowess]] (minimum 1).
  
-As a Standard Action, you may make a single ranged attack roll, plus one additional roll per stack of Deadeye you possess. You may select any of such rolls as the "true result" of your attack.+As a Half Action, you may make a single ranged attack roll, plus one additional roll per stack of Deadeye you possess. You may select any of such rolls as the "true result" of your attack.
 </WRAP> </WRAP>
  
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   * **Requirements:** Stealth 15, Perception 15, Deadeye, 30 EXP   * **Requirements:** Stealth 15, Perception 15, Deadeye, 30 EXP
  
-After striking a target with a Deadeye attack, you may sacrifice one stack of Take Aim to automatically treat it as a sneak attack. Additionally, you may spend 4 [[game_systems:tactic_pool|TP]] to treat any single ranged attack as a sneak attack once per round.+Before striking a target with a Deadeye attack, you may sacrifice one stack of Take Aim to automatically treat it as a sneak attack. Additionally, you may spend 4 [[game_systems:tactic_pool|TP]] to treat any single ranged attack as a sneak attack once per round.
 </WRAP> </WRAP>