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| paths:sniper_path [2023/09/12 04:17] – elfinlocks | paths:sniper_path [2025/04/30 06:04] (current) – [Key Skills] reon | ||
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| ====== Path of the Sniper ====== | ====== Path of the Sniper ====== | ||
| - | Followers of the Path of the Sniper are dedicated to the art of dealing death from a distance. They are methodical and precise in their approach to line up every shot. Countless hours are spent perfecting their trade, and ensuring that for every shot, there is a kill. Be precise, be efficient, have a plan to kill everyone you meet. | + | <WRAP center 50%> |
| + | {{: | ||
| + | </ | ||
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| + | //Followers of the Path of the Sniper are dedicated to the art of dealing death from a distance. They are methodical and precise in their approach to line up every shot. Countless hours are spent perfecting their trade, and ensuring that for every shot, there is a kill. Be precise, be efficient, have a plan to kill everyone you meet.// | ||
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| ===== Key Skills ===== | ===== Key Skills ===== | ||
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| ===== Ranged Sneak Attack ===== | ===== Ranged Sneak Attack ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Your attacks with ranged weapons deal 1d6 extra Precision damage anytime your target | + | Your attacks with ranged weapons deal 1d6 extra Precision damage anytime your target has a Defense Penalty Status Affect. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. You must attack the target with a Ranged weapon to Sneak Attack. Additionally, |
| The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Additionally, | The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Additionally, | ||
| - | Every time you increase both your [[priority: | + | Every time you increase both your [[priority: |
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| + | This damage is treated as an Enhancement bonus. | ||
| <WRAP center round info 60%> | <WRAP center round info 60%> | ||
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| <WRAP center round info 60%> | <WRAP center round info 60%> | ||
| - | As actions can be downgraded (see [[chargen: | + | As actions can be downgraded (see [[chargen: |
| </ | </ | ||
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| You may sacrifice 5 stacks of Aim for a stack of **Deadeye**. Each stack of Deadeye lasts until combat ends, or until the character moves more then 5 feet in one round. You may have a maximum number of Deadeye stacks equal to 1/4 your [[priority: | You may sacrifice 5 stacks of Aim for a stack of **Deadeye**. Each stack of Deadeye lasts until combat ends, or until the character moves more then 5 feet in one round. You may have a maximum number of Deadeye stacks equal to 1/4 your [[priority: | ||
| - | As a Standard | + | As a Half Action, you may make a single ranged attack roll, plus one additional roll per stack of Deadeye you possess. You may select any of such rolls as the "true result" |
| </ | </ | ||
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| * **Requirements: | * **Requirements: | ||
| - | After striking a target with a Deadeye attack, you may sacrifice one stack of Take Aim to automatically treat it as a sneak attack. Additionally, | + | Before |
| </ | </ | ||
