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| paths:sniper_path [2023/09/12 04:17] – elfinlocks | paths:sniper_path [2026/03/09 22:08] (current) – Hyperlinking Survival entries elfinlocks | ||
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| ====== Path of the Sniper ====== | ====== Path of the Sniper ====== | ||
| - | Followers of the Path of the Sniper are dedicated to the art of dealing death from a distance. They are methodical and precise in their approach to line up every shot. Countless hours are spent perfecting their trade, and ensuring that for every shot, there is a kill. Be precise, be efficient, have a plan to kill everyone you meet. | + | <WRAP center 50%> |
| + | {{: | ||
| + | </ | ||
| + | |||
| + | //Followers of the Path of the Sniper are dedicated to the art of dealing death from a distance. They are methodical and precise in their approach to line up every shot. Countless hours are spent perfecting their trade, and ensuring that for every shot, there is a kill. Be precise, be efficient, have a plan to kill everyone you meet.// | ||
| + | |||
| + | |||
| + | ---- | ||
| ===== Key Skills ===== | ===== Key Skills ===== | ||
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| ===== Ranged Sneak Attack ===== | ===== Ranged Sneak Attack ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Your attacks with ranged weapons deal 1d6 extra Precision damage anytime your target | + | Your attacks with ranged weapons deal 1d6 extra Precision damage anytime your target has a Defense Penalty Status Affect. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. You must attack the target with a Ranged weapon to Sneak Attack. Additionally, |
| The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Additionally, | The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Additionally, | ||
| - | Every time you increase both your [[priority: | + | Every time you increase both your [[priority: |
| + | |||
| + | This damage is treated as an Enhancement bonus. | ||
| <WRAP center round info 60%> | <WRAP center round info 60%> | ||
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| <WRAP center round info 60%> | <WRAP center round info 60%> | ||
| - | As actions can be downgraded (see [[chargen: | + | As actions can be downgraded (see [[chargen: |
| </ | </ | ||
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| ==== Stay on Target ==== | ==== Stay on Target ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You now retain Aim stacks when moving, as long as you do not move more than 5 feet per round of combat. | You now retain Aim stacks when moving, as long as you do not move more than 5 feet per round of combat. | ||
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| ==== Deadeye ==== | ==== Deadeye ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may sacrifice 5 stacks of Aim for a stack of **Deadeye**. Each stack of Deadeye lasts until combat ends, or until the character moves more then 5 feet in one round. You may have a maximum number of Deadeye stacks equal to 1/4 your [[priority: | You may sacrifice 5 stacks of Aim for a stack of **Deadeye**. Each stack of Deadeye lasts until combat ends, or until the character moves more then 5 feet in one round. You may have a maximum number of Deadeye stacks equal to 1/4 your [[priority: | ||
| - | As a Standard | + | As a Half Action, you may make a single ranged attack roll, plus one additional roll per stack of Deadeye you possess. You may select any of such rolls as the "true result" |
| </ | </ | ||
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| ==== Headshot ==== | ==== Headshot ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | After striking a target with a Deadeye attack, you may sacrifice one stack of Take Aim to automatically treat it as a sneak attack. Additionally, | + | Before |
| </ | </ | ||
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| ==== Rapid Targeting ==== | ==== Rapid Targeting ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may spend 1 [[game_systems: | You may spend 1 [[game_systems: | ||
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| ==== Deadly Aim ==== | ==== Deadly Aim ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| After confirming a critical hit, you may spend 1 [[game_systems: | After confirming a critical hit, you may spend 1 [[game_systems: | ||
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| ==== Distant Shot ==== | ==== Distant Shot ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may treat any ranged weapon you are proficient with as having double the normal range increment. | You may treat any ranged weapon you are proficient with as having double the normal range increment. | ||
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| ==== Crackshot ==== | ==== Crackshot ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| After unlocking this talent a character may make Trip, Disarm, Sunder and Reposition checks using any ranged weapon they are proficient with, within the first range increment of the weapon. You still provoke Attacks of Opportunity from creatures capable of doing so, as with making a normal ranged attack. | After unlocking this talent a character may make Trip, Disarm, Sunder and Reposition checks using any ranged weapon they are proficient with, within the first range increment of the weapon. You still provoke Attacks of Opportunity from creatures capable of doing so, as with making a normal ranged attack. | ||
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| ==== Skip Shot ==== | ==== Skip Shot ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may target any wall or object within range and resolve any attack as if the attack originated from that location instead of your own. The total distance from you and the location of Skip Shot are added up to determine the range increments used. | You may target any wall or object within range and resolve any attack as if the attack originated from that location instead of your own. The total distance from you and the location of Skip Shot are added up to determine the range increments used. | ||
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| ==== Unseen Shot ==== | ==== Unseen Shot ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When using Skip Shot, you may attempt a [[priority: | When using Skip Shot, you may attempt a [[priority: | ||
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| ==== Called Shot ==== | ==== Called Shot ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When making a single ranged attack against an opponent you may designate it as a Called Shot. You may select any available and functional limb a creature has (which may vary depending on your target). Each limb confers a unique penalty on attacks against it. | When making a single ranged attack against an opponent you may designate it as a Called Shot. You may select any available and functional limb a creature has (which may vary depending on your target). Each limb confers a unique penalty on attacks against it. | ||
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| ==== Improved Distant Shot ==== | ==== Improved Distant Shot ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may treat any ranged weapon you are proficient with as having triple the normal range increment, rather than double. | You may treat any ranged weapon you are proficient with as having triple the normal range increment, rather than double. | ||
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| ==== Accurate Shot ==== | ==== Accurate Shot ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When using a ranged weapon which you are proficient with, you may ignore up to 20% of your target' | When using a ranged weapon which you are proficient with, you may ignore up to 20% of your target' | ||
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| ==== Improved Precise Shot ==== | ==== Improved Precise Shot ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When using a ranged weapon which you are proficient with, you may halve all numeric cover modifiers which your target possesses, if any. | When using a ranged weapon which you are proficient with, you may halve all numeric cover modifiers which your target possesses, if any. | ||
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| ==== Improved Accurate Shot ==== | ==== Improved Accurate Shot ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When using a ranged weapon which you are proficient with, you ignore all concealment aside from total concealment. You may also use Sneak Attack against foes with full concealment. | When using a ranged weapon which you are proficient with, you ignore all concealment aside from total concealment. You may also use Sneak Attack against foes with full concealment. | ||
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| ==== Thread the Needle ==== | ==== Thread the Needle ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When targeting a foe that is adjacent to 2 or more allies, that foe is treated as flat-footed for the purpose of Sneak Attack. | When targeting a foe that is adjacent to 2 or more allies, that foe is treated as flat-footed for the purpose of Sneak Attack. | ||
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| ==== Line Them Up ==== | ==== Line Them Up ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may make an additional attack at your highest | + | You may make an additional attack at your highest |
| </ | </ | ||
