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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| paths:sleuth_path [2025/08/21 02:54] – reon | paths:sleuth_path [2025/08/21 03:39] (current) – reon | ||
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| + | ===== Cloak and Dagger Style ===== | ||
| - | ====== Snake Style ====== | + | <WRAP round box> |
| + | ==== Cloak and Dagger | ||
| + | * **Requirements: | ||
| + | Choose one light melee weapon. While using this style, whenever you use the attack action to attack an opponent during a surprise round with your chosen weapon, you can attempt a dirty trick combat maneuver check against that opponent as a free action. Additionally, | ||
| + | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| + | ==== Cloak and Dagger Subterfuge ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | While you are using Cloak and Dagger Style and wielding your chosen weapon, whenever you make an attack of opportunity against a target, you can attempt a free dirty trick combat maneuver check against the target as a free action as well. Additionally, | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Cloak and Dagger Tactics ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | While you are using Cloak and Dagger Style and wielding your chosen weapon, whenever you hit an opponent that is denied its Dexterity bonus to AC or that you are flanking, you can attempt a dirty trick combat maneuver check against that opponent as a free action. If you succeed, the target must succeed at a Fortitude save (DC = 10 + 1/2 your [[priority: | ||
| + | |||
| + | * Hindered | ||
| + | * Confused | ||
| + | * Exhausted | ||
| + | * Staggered | ||
| + | |||
| + | This additional penalty lasts as long as the dirty trick’s normal penalty lasts, and can be removed by the target with a Full Round Action. You can only attempt one free dirty trick combat maneuver check per round using this Talent against any given foe. | ||
| + | </ | ||
| + | |||
| + | ===== Jabbing Style ===== | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Jabbing Style ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | When you hit a target with an unarmed strike or a light melee weapon and you have hit that target with an unarmed strike or a light melee weapon previously that round, you deal 1 STR or DEX damage. Additionally, | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Jabbing Dancer ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | Each time you hit with an unarmed strike or a light melee weapon while using Jabbing Style, you can move 5 feet without provoking an attack of opportunity as long as you move to a space adjacent to the opponent you hit with the unarmed strike or a light melee weapon. If you use this Talent, you cannot take a 5-foot step during your next turn. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Jabbing Master ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | While using Jabbing Style, the extra damage you deal when you hit a single target with two unarmed strikes or a light melee weapon increases to 2, and the extra damage when you hit a single target with three or more unarmed strikes increases to 4. | ||
| + | </ | ||
| + | |||
| + | |||
| ===== Snake Style ===== | ===== Snake Style ===== | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Snake Style ==== | ||
| * **Requirements: | * **Requirements: | ||
| Line 140: | Line 189: | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Snake Sidewind | + | ==== Snake Sidewind ==== |
| * **Requirements: | * **Requirements: | ||
| Line 146: | Line 195: | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Snake Fang ===== | + | ==== Snake Fang ==== |
| * **Requirements: | * **Requirements: | ||
