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| paths:sleuth_path [2023/11/17 02:07] – [Path of the Sleuth] elfinlocks | paths:sleuth_path [2026/03/09 22:11] (current) – Replacing Disguise entries with Con, hyperlinking elfinlocks |
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| Upon taking the Path of the Sleuth, you gain the following Key Skills: | Upon taking the Path of the Sleuth, you gain the following Key Skills: |
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| * [[priority:skills:bluff|]] | * [[priority:skills:con|Con]] |
| * [[priority:skills:diplomacy|]] | * [[priority:skills:negotiation|Negotiation]] |
| * [[priority:skills:disguise|]] | * [[priority:skills:search|Search]] |
| * [[priority:skills:perception|]] | * [[priority:skills:perception|]] |
| * [[priority:skills:stealth|]] | * [[priority:skills:stealth|]] |
| * **Requirements:** Sneak Attack 5d6, [[priority:skills:perception|Perception]] 5, 20 EXP | * **Requirements:** Sneak Attack 5d6, [[priority:skills:perception|Perception]] 5, 20 EXP |
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| You may spend a Standard Action to study a target of your choosing for 3 rounds prior to making a Sneak Attack against them. If you do so, the attack is instead considered a Studied Strike. If you successfully hit a Studied Strike attack, and inflict damage accordingly, the attack has a chance of paralyzing or outright killing the target (your choice). This Talent fails if you are detected or recognized as an enemy by your target. If the victim fails a Fortitude save (DC 10 + your BaB + your [[game_systems:tactic_pool#secondary_martial_attributes|Secondary Attribute Modifier]]), they either die, or are rendered helpless and unable to act for 1d6 minutes, depending upon your desired effect. | You may spend a [[chargen:common_terms#action_types|Half Action]] to study a target of your choosing for 3 rounds prior to making a Sneak Attack against them. If you do so, the attack is instead considered a Studied Strike. If you successfully hit a Studied Strike attack, and inflict damage accordingly, the attack has a chance of paralyzing or outright killing the target (your choice). This Talent fails if you are detected or recognized as an enemy by your target. If the victim fails a Fortitude save (DC 10 + your [[priority:prowess|Prowess]] + your [[game_systems:tactic_pool#secondary_martial_attributes|Secondary Attribute Modifier]]), they either die, or are rendered helpless and unable to act for 1d6 minutes, depending upon your desired effect. |
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| If the victim succeeds on their saving throw, the attack is applied as a normal Sneak Attack. Once you have completed the three rounds of study, you must make the Studied Strike within the next minute. | If the victim succeeds on their saving throw, the attack is applied as a normal Sneak Attack. Once you have completed the three rounds of study, you must make the Studied Strike within the next minute. |
| * **Requirements:** [[priority:skills:perception|Perception]] 5, 15 EXP | * **Requirements:** [[priority:skills:perception|Perception]] 5, 15 EXP |
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| By examining any piece of a creature's remains, as little as drops of their blood, you may roll a Perception check against a DC equal to the creature's [[priority:health|Hit Dice]] + 10. Success provides you with the following information: | By examining any piece of a creature's remains, as little as drops of their blood, you may roll a [[priority:skills:perception|Perception]] check against a DC equal to the creature's [[priority:health|Hit Dice]] + 10. Success provides you with the following information: |
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| * What the creature was (including specifics, such as gender, race, and lifestyle) | * What the creature was (including specifics, such as gender, race, and lifestyle) |
| <WRAP round box> | <WRAP round box> |
| ==== Arcane Eye (Ex) ==== | ==== Arcane Eye (Ex) ==== |
| * **Requirements:** Crime Scene Analyst, [[priority:skills:spellcraft|Spellcraft]] 5, 20 EXP | * **Requirements:** Crime Scene Analyst, [[priority:skills:knowledge|Knowledge (Arcana)]] 5, 20 EXP |
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| You may see magical auras, as if under a constant [[priority:magic:spells:tier0:detect_magic|Detect Magic]] spell. You may spend 4 [[game_systems:tactic_pool|TP]] to gain the effects of Identify, as if using the spell. Additionally, you automatically know when magic has disrupted evidence under the scrutiny of your Crime Scene Analyst Talent. | You may see magical auras, as if under a constant [[priority:magic:spells:tier0:detect_magic|Detect Magic]] spell. You may spend 3 [[game_systems:tactic_pool|TP]] to gain the effects of [[priority:magic:spells:tier1:identify|Identify]], as if using the spell. Additionally, you automatically know when magic has disrupted evidence under the scrutiny of your Crime Scene Analyst Talent. |
| </WRAP> | </WRAP> |
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| * **Requirements:** [[priority:skills:disguise|Disguise]] 8, 15 EXP | * **Requirements:** [[priority:skills:disguise|Disguise]] 8, 15 EXP |
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| You may use [[priority:skills:disguise|Disguise]] in place of [[priority:skills:stealth|Stealth]] in any settlement - towns, castles, villages, goblin caves, necromancer towers, and any other settled location, at GM discretion. | You may use [[priority:skills:disguise|Disguise]] in place of [[priority:skills:stealth|Stealth]] in any settlement - towns, castles, villages, goblin caves, necromancer towers, and any other settled location, at GM discretion. Additionally, this Talent allows you to enter stealth without the need of cover or concealment, though creatures actively observing you need not make a [[priority:skills:perception|Perception]] check to notice you, unless you break their line of sight to you. |
| </WRAP> | </WRAP> |
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| * **Requirements:** [[priority:skills:disguise|Disguise]] 5, 15 EXP | * **Requirements:** [[priority:skills:disguise|Disguise]] 5, 15 EXP |
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| You may use the Disguise skill as a Move Action by spending 3 [[game_systems:tactic_pool|TP]], and may always take 10 on Disguise checks. Once per day, you may treat any [[priority:skills:disguise|Disguise]] roll as a natural 20. Lastly, you may spend [[game_systems:tactic_pool|TP]] up to your ranks in [[priority:skills:disguise|Disguise]] to gain an untyped bonus of the same amount to a Disguise check of your choice as an Immediate Action. | You may use the [[priority:skills:bluff|Con]] skill as a [[chargen:common_terms#action_types|Half Action]] by spending 3 [[game_systems:tactic_pool|TP]], and may always take 10 on [[priority:skills:bluff|Con]] checks. Once per day, you may treat any [[priority:skills:disguise|Disguise]] roll as a natural 20. Lastly, you may spend [[game_systems:tactic_pool|TP]] up to your ranks in [[priority:skills:disguise|Disguise]] to gain an untyped bonus of the same amount to a [[priority:skills:bluff|Con]] check of your choice as an Immediate Action. |
| </WRAP> | </WRAP> |
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| * **Requirements:** [[priority:skills:bluff|Bluff]] 5, 15 EXP | * **Requirements:** [[priority:skills:bluff|Bluff]] 5, 15 EXP |
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| You may spend [[game_systems:tactic_pool|TP]] up to your ranks in [[priority:skills:bluff|Bluff]] to gain an untyped bonus of the same amount to a Bluff check as an Immediate Action. This ability overrides truth-compelling magic, such as [[priority:magic:spells:tier2:zone_of_truth|]]. | You may spend [[game_systems:tactic_pool|TP]] up to your ranks in [[priority:skills:bluff|Bluff]] to gain an untyped bonus of the same amount to a[[priority:skills:con|Con]] check as an Immediate Action. This ability overrides truth-compelling magic, such as [[priority:magic:spells:tier2:zone_of_truth|]]. |
| </WRAP> | </WRAP> |
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| * **Requirements:** One Of You, Studied Strike, 50 EXP | * **Requirements:** One Of You, Studied Strike, 50 EXP |
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| As a Move Action, you may target a grappled, pinned, or helpless creature. By spending [[game_systems:tactic_pool|TP]] equal to their [[priority:health|HD]], you immediately perform the following: | As a [[chargen:common_terms#action_types|Half Action]], you may target a grappled, pinned, or helpless creature. By spending [[game_systems:tactic_pool|TP]] equal to their [[priority:health|HD]], you immediately perform the following: |
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| * Make a [[priority:skills:disguise|Disguise]] check to assume their form. | * Make a [[priority:skills:disguise|Disguise]] check to assume their form. |
| * Shift your alignment to theirs. | * Shift your alignment to theirs. |
| * Hide their body, even when this would normally be impossible (The [[priority:skills:perception|Perception]] check to locate the victim is opposed by your previously made Disguise check). | * Hide their body, even when this would normally be impossible (The [[priority:skills:perception|Perception]] check to locate the victim is opposed by your previously made [[priority:skills:bluff|Con]] check). |
| * Studied Strike your target (3 round preparation not required). | * Studied Strike your target (3 round preparation not required). |
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| ---- | ---- |
| | ===== Cloak and Dagger Style ===== |
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| | <WRAP round box> |
| | ==== Cloak and Dagger Style ==== |
| | * **Requirements:** [[chargen:universal_talents#deft_maneuvers|Deft Maneuvers]], [[chargen:common_terms#core_stats|CST]] 8, 5 EXP |
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| | Choose one light melee weapon. While using this style, whenever you use the attack action to attack an opponent during a surprise round with your chosen weapon, you can attempt a dirty trick combat maneuver check against that opponent as a free action. Additionally, if an adjacent target attempts to remove a condition that you inflicted upon it with the dirty trick combat maneuver, it provokes an attack of opportunity from you. |
| | </WRAP> |
| | <WRAP round box> |
| | ==== Cloak and Dagger Subterfuge ==== |
| | * **Requirements:** Cloak and Dagger Style, [[priority:skills:sleight_of_hand|Sleight of Hand]] 8, 15 EXP |
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| | While you are using Cloak and Dagger Style and wielding your chosen weapon, whenever you make an attack of opportunity against a target, you can attempt a free dirty trick combat maneuver check against the target as a free action as well. Additionally, whenever you successfully perform a dirty trick maneuver against a target, you can immediately attempt a steal combat maneuver check against the target as a free action. If you succeed, the target is unaware you have stolen an item. |
| | </WRAP> |
| | <WRAP round box> |
| | ==== Cloak and Dagger Tactics ==== |
| | * **Requirements:** Cloak and Dagger Subterfuge, [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:stealth|Stealth]] 12, 25 EXP |
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| | While you are using Cloak and Dagger Style and wielding your chosen weapon, whenever you hit an opponent that is denied its Dexterity bonus to AC or that you are flanking, you can attempt a dirty trick combat maneuver check against that opponent as a free action. If you succeed, the target must succeed at a Fortitude save (DC = 10 + 1/2 your [[priority:prowess|Prowess]] + your Primary Attribute modifier) or take an additional penalty from the dirty trick selected from the following list: |
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| | * Hindered |
| | * Confused |
| | * Exhausted |
| | * Staggered |
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| | This additional penalty lasts as long as the dirty trick’s normal penalty lasts, and can be removed by the target with a Full Round Action. You can only attempt one free dirty trick combat maneuver check per round using this Talent against any given foe. |
| | </WRAP> |
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| | ===== Jabbing Style ===== |
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| | <WRAP round box> |
| | ==== Jabbing Style ==== |
| | * **Requirements:** [[chargen:common_terms#core_stats|CST]] 5, 15 EXP |
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| | When you hit a target with an unarmed strike or a light melee weapon and you have hit that target with an unarmed strike or a light melee weapon previously that round, you deal 1 STR or DEX damage. Additionally, you may choose to forgo standard damage dealt or used without unarmed strike but deal no damage aside from STR or DEX damage. (This ability damage restores at a rate of 1 per minute or can be removed with a[[priority:skills:heal|Heal]]check DC = Jabbers Secondary + [[priority:prowess|Prowess]] + 15.) |
| | </WRAP> |
| | <WRAP round box> |
| | ==== Jabbing Dancer ==== |
| | * **Requirements:** Jabbing Style, [[chargen:common_terms#core_stats|CST]] 11, [[priority:skills:acrobatics|Acrobatics]] 8, 5 EXP |
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| | Each time you hit with an unarmed strike or a light melee weapon while using Jabbing Style, you can move 5 feet without provoking an attack of opportunity as long as you move to a space adjacent to the opponent you hit with the unarmed strike or a light melee weapon. If you use this Talent, you cannot take a 5-foot step during your next turn. |
| | </WRAP> |
| | <WRAP round box> |
| | ==== Jabbing Master ==== |
| | * **Requirements:** Jabbing Dancer, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:acrobatics|Acrobatics]] 12, 30 EXP |
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| | While using Jabbing Style, the extra damage you deal when you hit a single target with two unarmed strikes or a light melee weapon increases to 2, and the extra damage when you hit a single target with three or more unarmed strikes increases to 4. |
| | </WRAP> |
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| | ===== Snake Style ===== |
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| | <WRAP round box> |
| | ==== Snake Style ==== |
| | * **Requirements:** [[chargen:universal_talents#improved_unarmed_strike|Improved Unarmed Strike]], [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:sense_motive|Sense Motive]] 3, [[priority:skills:acrobatics|Acrobatics]] 3, 5 EXP |
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| | You gain a +2 bonus on [[priority:skills:sense_motive|Sense Motive]] checks, and you can deal piercing damage with your unarmed strikes. While using Snake Style, when an opponent targets you with a melee or ranged attack, you can spend an immediate action and 3 TP to make a [[priority:skills:sense_motive|Sense Motive]] check. You can use the result as your AC or touch AC against that attack. You must be aware of the attack and not flat-footed. |
| | </WRAP> |
| | <WRAP round box> |
| | ==== Snake Sidewind ==== |
| | * **Requirements:** Snake Style, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:sense_motive|Sense Motive]] 6, [[priority:skills:acrobatics|Acrobatics]] 6, 15 EXP |
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| | You gain a +4 bonus to CMD against trip combat maneuvers and on [[priority:skills:acrobatics|Acrobatics]] checks and saving throws to avoid being knocked prone. While using Snake Style, whenever you score a critical threat with your unarmed strike, you can make a [[priority:skills:sense_motive|Sense Motive]] check in place of the attack roll to confirm the critical hit. Whenever you score a critical hit with your unarmed strike, you can spend an immediate action to take a 5-foot step even if you have otherwise moved this round. |
| | </WRAP> |
| | <WRAP round box> |
| | ==== Snake Fang ==== |
| | * **Requirements:** Snake Sidewind, [[chargen:common_terms#core_stats|CST]] 11, [[priority:skills:sense_motive|Sense Motive]] 8, [[priority:skills:acrobatics|Acrobatics]] 8, 25 EXP |
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| | While using Snake Style, when an opponent’s attack misses you, you can make an unarmed strike against that opponent as an attack of opportunity. If this attack of opportunity hits, you can spend an immediate action to make another unarmed strike against the same opponent. |
| | </WRAP> |
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| //Right behind you.// | //Right behind you.// |