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| paths:shifter_path [2026/09/16 22:49] – [Feral Shifter Trail] vondor | paths:shifter_path [2026/09/16 23:47] (current) – [Feral Shifter Trail] vondor | ||
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| ==== Basic Shift ==== | ==== Basic Shift ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You can take on basic forms of different animals, but becoming a full animal is still not possible. All natural attacks are scaled to your size. You gain the following options for shifting: | + | You can take on basic forms of different animals, but becoming a full animal is still not possible. All natural attacks are scaled to your size. These shifts may be themed as any animal you are aware of. You gain the following options for shifting: |
| + | |||
| + | * **Claws (1[[game_systems: | ||
| + | * **Fangs (1[[game_systems: | ||
| + | * **Tail Slam (1[[game_systems: | ||
| + | * **Fins (3[[game_systems: | ||
| + | * **Gills (3[[game_systems: | ||
| + | * **Scales/ | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Advanced Shift ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You gain the following options for shifting: | ||
| + | |||
| + | * **Wings (5[[game_systems: | ||
| + | * **Darkvision (2[[game_systems: | ||
| + | * **Tendril (1[[game_systems: | ||
| + | * **Camouflage (4[[game_systems: | ||
| + | * **Multiattack (4[[game_systems: | ||
| + | * **Size Change (4([[game_systems: | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Animal Form ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You may construct a shifter load-out that mimics an animal you know of. As a Half Action you may shift into this form. While in this form you no longer can speak humanoid languages but now can speak with animals of that kind. In addition if the animal walks on all fours than you gain a +10ft move speed. | ||
| + | |||
| + | |||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Head Slot ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You gain an additional slot in your head | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Arm Slot ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You gain an additional slot in each of your arms. | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Ability Enhancement ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | When you shift you may make your Abilities better through the mastery of your form. Whenever you use the following slots you may augment the shift. This is only done when shifting and lasts as long as the shift does. These add 3 [[game_systems: | ||
| + | |||
| + | * **Head**: Each Head slot you shift gives you a +1 Enhancement Bonus to Charisma, Intelligence or Wisdom | ||
| + | * **Body**: Each Body Slot you shift gives you a +1 Enhancement Bonus to Constitution. | ||
| + | * **Arm**: Each Arm slot you shift gives you a +1 Enhancement Bonus to Strength or Dexterity. | ||
| + | * **Leg**: Each Leg slot you shift gives you a +1 Enhancement Bonus to Strength or Dexterity. | ||
| - | * **Claws (1TP)**: You gain claws on either your Leg or Arm. They count as a Secondary Natural Weapon and inflict 1d8 Slashing damage with Savage (2) | ||
| - | * **Fangs (1TP)**: You gain a bite attack on your Head. It count as a Secondary Natural Weapon and inflict 1d6 Piercing damage, 19-20 crit, with Felling (4) | ||
| - | * **Tail Slam (1TP)**: You gain a Tail Slam attack on your Body. It counts as a primary Natural Attack and inflicts 1d10 Damage. | ||
| </ | </ | ||
| ===== The Feral Shifter ===== | ===== The Feral Shifter ===== | ||
