User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
paths:shifter_path [2026/09/16 22:35] – [Natural Weapons] vondorpaths:shifter_path [2026/09/16 23:47] (current) – [Feral Shifter Trail] vondor
Line 27: Line 27:
     * Secondary attacks are treated as to one-handed weapons.      * Secondary attacks are treated as to one-handed weapons. 
     * Tertiary are treated similar as light weapons. They deal .5 str damage, this can be treated as Agile if you desire.     * Tertiary are treated similar as light weapons. They deal .5 str damage, this can be treated as Agile if you desire.
 +
 +</WRAP>
 +
 +===== Shifting Rules =====
 +
 +Shifters can change parts of their bodies or their whole bodies into forms resembling monsters or animals. Each limb has one "Shifter Slot" that can take on an animal form. Normally shifting a slot takes a Swift action. However as A Full Round Action you may shift any number of slots. The Body has two slots. As long as a slot is shifted any TP spent to shift can not be restored until it returns to its original form.  
 +
 +===== Feral Shifter Trail =====
 +<WRAP round box>
 +==== Basic Shift ====
 +
 +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:knowledge|Knowledge Nature]] 5, 15 EXP
 +
 +You can take on basic forms of different animals, but becoming a full animal is still not possible. All natural attacks are scaled to your size. These shifts may be themed as any animal you are aware of. You gain the following options for shifting:
 +
 +  * **Claws (1[[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]])**: You gain claws on either your Leg or Arm, using a slot there. They count as a Secondary Natural Weapon or as Tertiary and inflict 1d8 Slashing damage with Savage (2). By spending an additional 1[[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]] you gain a Climb speed of 5ft, or add +5ft to your climb speed.  
 +  * **Fangs (1[[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]])**: You gain a bite attack on your Head, using a slot there. It count as a Secondary Natural Weapon and inflict 1d6 Piercing damage, 19-20 crit, with Felling (4)
 +  * **Tail Slam (1[[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]])**: You gain a Tail Slam attack on your Body, using a slot there. It counts as a primary Natural Attack and inflicts 1d10 Damage. 
 +  * **Fins (3[[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]])**: You gain a swim speed of 30ft but your land speed goes to 10 ft. This uses a slot on each leg. 
 +  * **Gills (3[[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]])**: You gain the ability to breath underwater but must hold your breath in air. This uses a slot on your head.
 +  * **Scales/Hide (2[[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]])**: You gain 5 Armor Points that does not stack with armor, but does stack with its self. This consumes one slot anywhere.  
 +</WRAP>
 +
 +<WRAP round box>
 +==== Advanced Shift ====
 +
 +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:knowledge|Knowledge Nature]] 12, 20 EXP
 +
 +You gain the following options for shifting:
 +
 +  * **Wings (5[[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]])**: You gain a fly speed of 50f (Normal). This uses two slots on your body. They can be used as Tertiary natural weapons when not in flight, inflicting 1d6 Bludgeoning damage.  
 +  * **Darkvision (2[[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]])**: You Gain Darkvision and uses a slot on your Head
 +  * **Tendril (1[[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]])**: You gain a Primary Natural attack that inflicts 1d6 Bludgeoning damage and give you a +2 on grapple checks, this bonus stacks with itself. This uses an Arm or Leg slot.
 +  * **Camouflage (4[[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]])**: Uses two body slots. By spending 2 [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]] you mimic the Invisibility spell. 
 +  * **Multiattack (4[[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]])**: When making an attack with Secondary or Tertiary natural weapons you may make an additional attack with any other Secondary or Tertiary natural weapon as a Swift Action. This uses any one slot.  
 +  * **Size Change (4([[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]])**: You may increase your Size by one, or decrease it by one. This requires one Body Slot and may be taken as many times as you have room for. 
 +</WRAP>
 +
 +<WRAP round box>
 +==== Animal Form ====
 +
 +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 6, Basic Shift, [[priority:skills:knowledge|Knowledge Nature]] 8, 10 EXP
 +
 +You may construct a shifter load-out that mimics an animal you know of. As a Half Action you may shift into this form. While in this form you no longer can speak humanoid languages but now can speak with animals of that kind. In addition if the animal walks on all fours than you gain a +10ft move speed.
 +
 +  
 +
 +</WRAP>
 +
 +<WRAP round box>
 +==== Head Slot ====
 +
 +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, Basic Shift, [[priority:skills:knowledge|Knowledge Nature]] 12, 10 EXP
 +
 +You gain an additional slot in your head
 +
 +</WRAP>
 +
 +<WRAP round box>
 +==== Arm Slot ====
 +
 +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 10, Basic Shift, [[priority:skills:knowledge|Knowledge Nature]] 12, 15 EXP
 +
 +You gain an additional slot in each of your arms.
 +
 +</WRAP>
 +
 +<WRAP round box>
 +==== Ability Enhancement ====
 +
 +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 12, Basic Shift, [[priority:skills:knowledge|Knowledge Nature]] 12, 20 EXP
 +
 +When you shift you may make your Abilities better through the mastery of your form. Whenever you use the following slots you may augment the shift. This is only done when shifting and lasts as long as the shift does. These add 3 [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]] to the shift cost. All these Enhancement bonuses stack with themselves if the shift is done at once. 
 +
 +  * **Head**: Each Head slot you shift gives you a +1 Enhancement Bonus to Charisma, Intelligence or Wisdom
 +  * **Body**: Each Body Slot you shift gives you a +1 Enhancement Bonus to Constitution. 
 +  * **Arm**: Each Arm slot you shift gives you a +1 Enhancement Bonus to Strength or Dexterity.
 +  * **Leg**: Each Leg slot you shift gives you a +1 Enhancement Bonus to Strength or Dexterity. 
  
 </WRAP> </WRAP>