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paths:shifter_path [2025/07/09 01:34] – [Key Skills] vondorpaths:shifter_path [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks
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 ===== Natural Weapons ===== ===== Natural Weapons =====
 <WRAP> <WRAP>
-If desired you may only attack with one Primary natural weapon and make as many attacks as would be allowed based on BaB (Including additional attacks granted by effects)+If desired you may only attack with one Primary natural weapon and make as many attacks as would be allowed based on [[priority:prowess|Prowess]] (Including additional attacks granted by effects)
  
     * Primary attacks are treated similar to two-handed weapons. They apply no penalty on attack rolls and add 1.5 str     * Primary attacks are treated similar to two-handed weapons. They apply no penalty on attack rolls and add 1.5 str
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   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:knowledge|Knowledge Nature]] 5, 10 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:knowledge|Knowledge Nature]] 5, 10 EXP
  
-You may turn yourself into any Small or Medium animal and back again as a Standard Action by spending 3 [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]]. You may select any creature with the animal type when using this Talent. When you Shift, if the form you assume has any of the following abilities, you gain the listed ability: climb 30 feet, fly 30 feet (average maneuverability), swim 30 feet, darkvision 60 feet, low-light vision, and scent.+You may turn yourself into any Small or Medium animal and back again as a [[chargen:common_terms#action_types|Half Action]] by spending 3 [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]]. You may select any creature with the animal type when using this Talent. When you Shift, if the form you assume has any of the following abilities, you gain the listed ability: climb 30 feet, fly 30 feet (average maneuverability), swim 30 feet, darkvision 60 feet, low-light vision, and scent.
  
   * **Small animal:** If the form you take is that of a Small animal, you gain a +2 size bonus to your Dexterity and a +1 natural armor bonus.   * **Small animal:** If the form you take is that of a Small animal, you gain a +2 size bonus to your Dexterity and a +1 natural armor bonus.
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   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:knowledge|Knowledge Arcana]] 8, 25 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:knowledge|Knowledge Arcana]] 8, 25 EXP
  
-You may turn yourself into a specific type of Medium Chromatic or Metallic dragon as a Standard Action by spending 8 [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]]. When you gain this Talent, choose the type of Dragon you wish to transform into. +You may turn yourself into a specific type of Medium Chromatic or Metallic dragon as a [[chargen:common_terms#action_types|Half Action]] by spending 8 [[game_systems:tactic_pool|TP]]/[[priority:magic#mana|MP]]. When you gain this Talent, choose the type of Dragon you wish to transform into. 
  
 You gain a +6 size bonus to Strength, a 2 Barrier per HD, +2 Fort save, a +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, a breath weapon, and resistance to one element. You also gain one bite (2d6, Primary (2h)), two claws (1d6, Secondary (1h)), and two parries per round at a +2 parry bonus using your wings. You may also sacrifice a parry to grant an ally within reach half cover. Your breath weapon and resistance depend on the type of dragon selected. You may "shield bash" with your wings; two wings (1d4, Tertiary (Light)). You can only use the breath weapon once every 1d4+1 rounds. All breath weapons deal 1d8 points of damage per Hit Dice you possess, and they allow a Reflex save for half damage (DC = 10 + HD + your Primary Attribute modifier).  You gain a +6 size bonus to Strength, a 2 Barrier per HD, +2 Fort save, a +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, a breath weapon, and resistance to one element. You also gain one bite (2d6, Primary (2h)), two claws (1d6, Secondary (1h)), and two parries per round at a +2 parry bonus using your wings. You may also sacrifice a parry to grant an ally within reach half cover. Your breath weapon and resistance depend on the type of dragon selected. You may "shield bash" with your wings; two wings (1d4, Tertiary (Light)). You can only use the breath weapon once every 1d4+1 rounds. All breath weapons deal 1d8 points of damage per Hit Dice you possess, and they allow a Reflex save for half damage (DC = 10 + HD + your Primary Attribute modifier). 
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   * **Requirements:** Wild Speech, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge Nature]] 5, [[priority:skills:Appraise|Appraise]] 1, 10 EXP   * **Requirements:** Wild Speech, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge Nature]] 5, [[priority:skills:Appraise|Appraise]] 1, 10 EXP
  
-When you wild shape you may spend 4MP/TP to merge a set of armor with your natural armor. You may select natural or armor as primary. If armor is selected you add the full armor bonus to AC as armor bonus and maintain all armor qualities while adding half natural armor bonus as natural armor. If you select natural armor as primary you use your full natural armor bonus as natural armor and add half you armor bonus (and maintain armor qualities) as armor bonus to AC.+When you wild shape you may spend 4MP/TP to merge a set of armor with your natural armor. You may select natural or armor as primary. If armor is selected you add the full armor bonus to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] as armor bonus and maintain all armor qualities while adding half natural armor bonus as natural armor. If you select natural armor as primary you use your full natural armor bonus as natural armor and add half you armor bonus (and maintain armor qualities) as armor bonus to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]].
 </WRAP> </WRAP>