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| paths:shifter_path [2023/05/22 19:10] – [Path of the Shifter] elfinlocks | paths:shifter_path [2025/07/09 01:34] (current) – [Key Skills] vondor | ||
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| ====== Path of the Shifter ====== | ====== Path of the Shifter ====== | ||
| - | Whether riding on the wind as a falcon or hiding in some fetid bog waiting to strike, followers of the Path of the Shifter are true masters of the wild. Both a devoted defender of druidic circles and a fierce predator, Shifters can take on the forms of nature and even fuse them together with devastating effect and unbridled savagery. At first, they are able to assume only a minor aspect, but with time and practice they can fully transform into increasingly more powerful forms, to the point of being mistaken for a true dragon! | + | <WRAP center 50%> |
| + | {{: | ||
| + | </ | ||
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| + | //Whether riding on the wind as a falcon or hiding in some fetid bog waiting to strike, followers of the Path of the Shifter are true masters of the wild. Both a devoted defender of druidic circles and a fierce predator, Shifters can take on the forms of nature and even fuse them together with devastating effect and unbridled savagery. At first, they are able to assume only a minor aspect, but with time and practice they can fully transform into increasingly more powerful forms, to the point of being mistaken for a true dragon!// | ||
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| ===== Key Skills ===== | ===== Key Skills ===== | ||
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| When you purchase the Path of the Shifter, you gain the following Key Skills | When you purchase the Path of the Shifter, you gain the following Key Skills | ||
| - | * Athletics | + | * [[priority: |
| - | * Handle Animal | + | * [[priority: |
| - | * Knowledge (Nature) | + | * [[priority: |
| - | * Knowledge (Arcana) | + | * [[priority: |
| - | * Survival | + | * [[priority: |
| + | ===== Natural Weapons ===== | ||
| + | < | ||
| + | If desired you may only attack with one Primary natural weapon and make as many attacks as would be allowed based on BaB (Including additional attacks granted by effects) | ||
| + | |||
| + | * Primary attacks are treated similar to two-handed weapons. They apply no penalty on attack rolls and add 1.5 str | ||
| + | * Secondary attacks are treated similar to one-handed weapons. They apply a -5 on attack rolls and add normal str bonus. | ||
| + | * Tertiary (anything past the first 2 secondary) are treated similar to light weapons. They apply a -5 on attacks and deal .5 str damage. | ||
| + | |||
| + | You may convert any natural weapon into an Agile weapon by moving it down 1 step. This negates attack penalties on Secondary weapons and reduce Tertiary weapon penalties from -5, to -2 instead. | ||
| + | </ | ||
| ===== The Feral Shifter ===== | ===== The Feral Shifter ===== | ||
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| ==== Minor Feral Shift ==== | ==== Minor Feral Shift ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may turn yourself into any Small or Medium animal and back again by spending 3 TP/MP. You may select any creature with the animal type when using this Talent. When you Shift, if the form you assume has any of the following abilities, you gain the listed ability: climb 30 feet, fly 30 feet (average maneuverability), | + | You may turn yourself into any Small or Medium animal and back again as a Standard Action |
| * **Small animal:** If the form you take is that of a Small animal, you gain a +2 size bonus to your Dexterity and a +1 natural armor bonus. | * **Small animal:** If the form you take is that of a Small animal, you gain a +2 size bonus to your Dexterity and a +1 natural armor bonus. | ||
| * **Medium animal:** If the form you take is that of a Medium animal, you gain a +2 size bonus to your Strength and a +2 natural armor bonus. | * **Medium animal:** If the form you take is that of a Medium animal, you gain a +2 size bonus to your Strength and a +2 natural armor bonus. | ||
| - | You may remain in your shifted form by spending 1 TP/MP per hour. | + | You may remain in your shifted form by spending 1 [[game_systems: |
| </ | </ | ||
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| ==== Improved Feral Shift ==== | ==== Improved Feral Shift ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | This Talent functions as Minor Feral Shift, except that you must spend 5 TP/MP, and it also allows you to assume the form of a Tiny or Large creature of the animal type. If the form you assume has any of the following abilities, you gain the listed ability: climb 60 feet, fly 60 feet (good maneuverability), | + | This Talent functions as Minor Feral Shift, except that you must spend 5 [[game_systems: |
| * **Tiny animal:** If the form you take is that of a Tiny animal, you gain a +4 size bonus to your Dexterity, a -2 penalty to your Strength, and a +1 natural armor bonus. | * **Tiny animal:** If the form you take is that of a Tiny animal, you gain a +4 size bonus to your Dexterity, a -2 penalty to your Strength, and a +1 natural armor bonus. | ||
| * **Large animal:** If the form you take is that of a Large animal, you gain a +4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +4 natural armor bonus. | * **Large animal:** If the form you take is that of a Large animal, you gain a +4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +4 natural armor bonus. | ||
| - | You may remain in this form by spending 2 TP/MP per hour. | + | You may remain in this form by spending 2 [[game_systems: |
| </ | </ | ||
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| ==== Advanced Feral Shift ==== | ==== Advanced Feral Shift ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | This Talent functions as Minor Feral Shift, except that you must spend 7 TP/MP, and it also allows you to assume the form of a Diminutive or Huge creature of the animal type. This spell also allows you to take on the form of a Small or Medium creature of the magical beast type. If the form you assume has any of the following abilities, you gain the listed ability: burrow 30 feet, climb 90 feet, fly 90 feet (good maneuverability), | + | This Talent functions as Minor Feral Shift, except that you must spend 7 [[game_systems: |
| * **Diminutive animal:** If the form you take is that of a Diminutive animal, you gain a +6 size bonus to your Dexterity, a -4 penalty to your Strength, and a +1 natural armor bonus. | * **Diminutive animal:** If the form you take is that of a Diminutive animal, you gain a +6 size bonus to your Dexterity, a -4 penalty to your Strength, and a +1 natural armor bonus. | ||
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| * **Medium magical beast:** If the form you take is that of a Medium magical beast, you gain a +4 size bonus to your Strength, and a +4 natural armor bonus. | * **Medium magical beast:** If the form you take is that of a Medium magical beast, you gain a +4 size bonus to your Strength, and a +4 natural armor bonus. | ||
| - | You may remain in this form by spending 3 TP/MP per hour. | + | You may remain in this form by spending 3 [[game_systems: |
| </ | </ | ||
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| ==== Masterful Feral Shift ==== | ==== Masterful Feral Shift ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | This Talent functions as Minor Feral Shift, except that you must spend 10 TP/MP, and it also allows you to assume the form of a Tiny or Large creature of the magical beast type. If the form you assume has any of the following abilities, you gain the listed ability: burrow 60 feet, climb 90 feet, fly 120 feet (good maneuverability), | + | This Talent functions as Minor Feral Shift, except that you must spend 10 [[game_systems: |
| * **Tiny magical beast:** If the form you take is that of a Tiny magical beast, you gain a -2 penalty to your Strength, a +8 size bonus to your Dexterity, and a +3 natural armor bonus. | * **Tiny magical beast:** If the form you take is that of a Tiny magical beast, you gain a -2 penalty to your Strength, a +8 size bonus to your Dexterity, and a +3 natural armor bonus. | ||
| * **Large magical beast:** If the form you take is that of a Large magical beast, you gain a +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, | * **Large magical beast:** If the form you take is that of a Large magical beast, you gain a +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, | ||
| - | You may remain in your shifted form by spending 4 TP/MP per hour. | + | You may remain in your shifted form by spending 4 [[game_systems: |
| </ | </ | ||
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| ==== Perfected Feral Shift ==== | ==== Perfected Feral Shift ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | This Talent functions as Minor Feral Shift, except you can assume the form of a magical beast of a size between Diminutive and Huge. If the form you assume has any of the following abilities, you gain those abilities: burrow speed 60 feet, climb speed 90 feet, fly speed 120 feet (good maneuverability), | + | This Talent functions as Minor Feral Shift, except you must spend 12 [[game_systems: |
| If the creature has immunity or resistance to any energy types, you gain resistance 20 to those energy types. If the creature has vulnerability to an energy type, you gain that vulnerability. | If the creature has immunity or resistance to any energy types, you gain resistance 20 to those energy types. If the creature has vulnerability to an energy type, you gain that vulnerability. | ||
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| * **Huge Magical Beast:** If you assume this form, you gain a +8 size bonus to your Strength score, take a –4 penalty on your Dexterity score, a +2 size bonus to your Constitution score, and gain a +7 natural armor bonus. | * **Huge Magical Beast:** If you assume this form, you gain a +8 size bonus to your Strength score, take a –4 penalty on your Dexterity score, a +2 size bonus to your Constitution score, and gain a +7 natural armor bonus. | ||
| - | You may occupy this form, or any other Feral forms, for as long as you wish. | + | You may remain in your shifted |
| </ | </ | ||
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| Minor Elemental Shift (Talent) | Minor Elemental Shift (Talent) | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may turn yourself into a small elemental and back again by spending 3 TP/MP. The abilities you gain depend upon the type of elemental into which you change. Elemental abilities based on size, such as burn, vortex, and whirlwind, use the size of the elemental you transform into to determine their effect. | + | You may turn yourself into a small elemental and back again by spending 3 [[game_systems: |
| * **Air elemental: | * **Air elemental: | ||
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| * **Water elemental: | * **Water elemental: | ||
| - | You may remain in this form by spending 1 TP/MP per hour. | + | You may remain in this form by spending 1 [[game_systems: |
| </ | </ | ||
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| ==== Improved Elemental Shift ==== | ==== Improved Elemental Shift ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | This Talent functions as Minor Elemental Shift, except that you must spend 5 TP/MP, and it also allows you to assume the form of a Large air elemental, large earth elemental, large fire elemental, or large water elemental. The abilities you gain depend upon the type of elemental into which you change. You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form. | + | This Talent functions as Minor Elemental Shift, except that you must spend 5 [[game_systems: |
| * **Air elemental: | * **Air elemental: | ||
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| * **Water elemental: | * **Water elemental: | ||
| - | You may remain in this form by spending 2 TP/MP per hour. | + | You may remain in this form by spending 2 [[game_systems: |
| </ | </ | ||
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| ==== Advanced Elemental Shift ==== | ==== Advanced Elemental Shift ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | This Talent functions as Improved Elemental Shift, except that you must spend 7 TP/MP, and it also allows you to assume the form of a Large air elemental, large earth elemental, large fire elemental, or large water elemental. The abilities you gain depend upon the type of elemental into which you change. You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form. | + | This Talent functions as Improved Elemental Shift, except that you must spend 7 [[game_systems: |
| * **Air elemental: | * **Air elemental: | ||
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| * **Water elemental: | * **Water elemental: | ||
| - | You may remain in this form by spending 3 TP/MP per hour. | + | You may remain in this form by spending 3 [[game_systems: |
| </ | </ | ||
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| ==== Perfected Elemental Shift ==== | ==== Perfected Elemental Shift ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | This Talent functions as Advanced Elemental Shift, except that you must spend 10 TP/MP, and it also allows you to assume the form of a Huge air elemental, Huge earth elemental, Huge fire elemental, or Huge water elemental. The abilities you gain depend upon the type of elemental into which you change. You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—. | + | This Talent functions as Advanced Elemental Shift, except that you must spend 10 [[game_systems: |
| * **Air elemental: | * **Air elemental: | ||
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| * **Water elemental: | * **Water elemental: | ||
| - | You may remain in this form, or any other Elemental forms, for as long as you wish. | + | You may remain in this form by spending 5 [[game_systems: |
| </ | </ | ||
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| ==== Minor Floral Shift ==== | ==== Minor Floral Shift ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may turn yourself into a Small or Medium plant creature and back again by spending 5 TP/MP. If the form you assume has any of the following abilities, you gain the listed ability: darkvision 60 feet, low-light vision, constrict, grab, and poison. If the form you assume does not possess the ability to move, your speed is reduced to 5 feet and you lose all other forms of movement. If the creature has vulnerability to an element, you gain that vulnerability. | + | You may turn yourself into a Small or Medium plant creature and back again by spending 5 [[game_systems: |
| * **Small plant:** If the form you take is that of a Small plant, you gain a +2 size bonus to your Constitution and a +2 natural armor bonus. | * **Small plant:** If the form you take is that of a Small plant, you gain a +2 size bonus to your Constitution and a +2 natural armor bonus. | ||
| * **Medium plant:** If the form you take is that of a Medium plant, you gain a +2 size bonus to your Strength, a +2 enhancement bonus to your Constitution, | * **Medium plant:** If the form you take is that of a Medium plant, you gain a +2 size bonus to your Strength, a +2 enhancement bonus to your Constitution, | ||
| - | You may remain in this form by spending 2 TP/MP per hour. | + | You may remain in this form by spending 2 [[game_systems: |
| </ | </ | ||
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| ==== Improved Floral Shift ==== | ==== Improved Floral Shift ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | This Talent functions as Minor Floral Shift, except that you must spend 7 TP/MP, and it also allows you to assume the form of a Large creature of the plant type. If the creature has immunity or resistance to any elements, you gain energy resistance 20 to those elements. If the creature has vulnerabilty | + | This Talent functions as Minor Floral Shift, except that you must spend 7 [[game_systems: |
| * **Large plant:** If the form you take is that of a Large plant, you gain a +4 size bonus to your Strength, a +2 size bonus to your Constitution, | * **Large plant:** If the form you take is that of a Large plant, you gain a +4 size bonus to your Strength, a +2 size bonus to your Constitution, | ||
| - | You may remain in this form by spending 3 TP/MP per hour. | + | You may remain in this form by spending 3 [[game_systems: |
| </ | </ | ||
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| ==== Advanced Floral Shift ==== | ==== Advanced Floral Shift ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | This Talent functions as Minor Floral Shift, except that you must spend 10 TP/MP, and it also allows you to assume the form of a Huge creature of the plant type. If the form you assume has any of the following abilities, you gain the listed ability: Damage Reduction, regeneration 5, and trample. | + | This Talent functions as Minor Floral Shift, except that you must spend 10 [[game_systems: |
| * **Huge plant:** If the form you take is that of a Huge plant, you gain a +8 size bonus to your Strength, a -2 penalty to your Dexterity, a +4 size bonus to your Constitution, | * **Huge plant:** If the form you take is that of a Huge plant, you gain a +8 size bonus to your Strength, a -2 penalty to your Dexterity, a +4 size bonus to your Constitution, | ||
| - | You may remain in this form, or any other Floral forms, for as long as you wish. | + | You may remain in this form by spending 5 [[game_systems: |
| </ | </ | ||
| ===== The Draconic Shifter ===== | ===== The Draconic Shifter ===== | ||
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| ==== Minor Draconic Form ==== | ==== Minor Draconic Form ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may turn yourself into a Medium Chromatic or Metallic dragon as a Standard Action by spending | + | You may turn yourself into a specific type of Medium Chromatic or Metallic dragon as a Standard Action by spending |
| + | |||
| + | You gain a +6 size bonus to Strength, a 2 Barrier per HD, +2 Fort save, a +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, a breath weapon, and resistance to one element. You also gain one bite (2d6, Primary (2h)), two claws (1d6, Secondary (1h)), and two parries per round at a +2 parry bonus using your wings. You may also sacrifice a parry to grant an ally within reach half cover. Your breath weapon and resistance depend on the type of dragon | ||
| In addition, some of the dragon types grant additional abilities, as noted below. | In addition, some of the dragon types grant additional abilities, as noted below. | ||
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| * **Blue dragon:** 60-foot line of electricity, | * **Blue dragon:** 60-foot line of electricity, | ||
| * **Green dragon:** 30-foot cone of acid, resist acid 20, swim 40 feet | * **Green dragon:** 30-foot cone of acid, resist acid 20, swim 40 feet | ||
| - | * **Red dragon:** 30-foot cone of fire, resist fire 30, vulnerability to cold | + | * **Red dragon:** 30-foot cone of fire, resist fire 30, vulnerability to cold, Breathe Weapon can be used everyother round (1/rnd for Improved and Greater) |
| * **White dragon:** 30-foot cone of cold, resist cold 20, swim 60 feet, vulnerability to fire | * **White dragon:** 30-foot cone of cold, resist cold 20, swim 60 feet, vulnerability to fire | ||
| * **Brass dragon:** 60-foot line of fire, resist fire 20, burrow 30 feet, vulnerability to cold | * **Brass dragon:** 60-foot line of fire, resist fire 20, burrow 30 feet, vulnerability to cold | ||
| - | * Bronze dragon: 60-foot line of electricity, | + | |
| * **Copper dragon:** 60-foot line of acid, resist acid 20, spider climb (always active) | * **Copper dragon:** 60-foot line of acid, resist acid 20, spider climb (always active) | ||
| * **Gold dragon:** 30-foot cone of fire, resist fire 20, swim 60 feet | * **Gold dragon:** 30-foot cone of fire, resist fire 20, swim 60 feet | ||
| - | * **Silver dragon:** 30-foot cone of cold, resist cold 30, vulnerability to fire | + | * **Silver dragon:** 30-foot cone of cold, resist cold 30, vulnerability to fire, Breathe Weapon can be used every other round (1/rnd for Improved and Greater) |
| - | You may remain in this form by spending | + | You may remain in this form by spending |
| </ | </ | ||
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| ==== Improved Draconic Form ==== | ==== Improved Draconic Form ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | This Talent functions as Minor Dragon | + | This Talent functions as Minor Draconic |
| - | You may remain in this form by spending 5 TP/MP per hour. | + | You gain the following abilities: a +8 size bonus to Strength, a +4 size bonus to Constitution, |
| + | |||
| + | You may remain in this form by spending 5 [[game_systems: | ||
| </ | </ | ||
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| ==== Advanced Draconic Form ==== | ==== Advanced Draconic Form ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | This Talent functions as Minor Dragon | + | This Talent functions as Minor Draconic |
| - | You may remain in this form, or any other Draconic forms, for as long as you wish. | + | You gain the following abilities: a +10 size bonus to Strength, a +8 size bonus to Constitution, |
| + | |||
| + | You may remain in this form by spending 6 [[game_systems: | ||
| </ | </ | ||
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| ==== Wild Speech ==== | ==== Wild Speech ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| While you are under the effects of a Shifter Talent and in a form in which you cannot speak (such as an animal), you may speak normally in any language you know. This allows you to use spells which require Verbal Components, but not Somatic ones. Additionally, | While you are under the effects of a Shifter Talent and in a form in which you cannot speak (such as an animal), you may speak normally in any language you know. This allows you to use spells which require Verbal Components, but not Somatic ones. Additionally, | ||
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| ==== Natural Caster ==== | ==== Natural Caster ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| + | |||
| + | You may now fulfill Somatic spell components whilst under the effects of a Shifter Talent. You can also use any material components or foci you possess, even if such items are melded within your current form. This Talent does not permit the use of magic items while you are in a form that could not ordinarily use them. | ||
| + | </ | ||
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| + | ==== Wild Weapons ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | When you wild shape you may spend 4MP/TP to merge a weapon with a natural weapon. The weapon must be at least the same category (or lower, 2h for primary, 1h for secondary, light for tertiary.) All weapon qualities for the weapon are applied to the natural weapon for the duration of the wildshape. You may select multiple weapons by paying additional MP/TP per weapon. | ||
| + | </ | ||
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| + | ==== Wild Armor ==== | ||
| + | |||
| + | * **Requirements: | ||
| - | You may now fulfill Somatic spell components whilst under the effects of a Shifter Talent. You can also use any material components | + | When you wild shape you may spend 4MP/TP to merge a set of armor with your natural armor. You may select natural |
| </ | </ | ||
