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| paths:shadow_path [2026/05/04 17:34] – defining and hyperlinking full actions elfinlocks | paths:shadow_path [2026/08/17 21:40] (current) – [The Exploiter] vondor | ||
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| All poisons applied by you have their Saving Throw DC increased by an amount equal to your total Sneak Attack die. | All poisons applied by you have their Saving Throw DC increased by an amount equal to your total Sneak Attack die. | ||
| + | </ | ||
| + | |||
| + | ===== The Exploiter ===== | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Exploit ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | When you roll initiative roll an additional dice. You may use either result for your initiative roll and the other dice is set to the side in reserve, this is an Exploit Dice. Any time you are able to make a Sneak Attack you may instead use the Exploit Dice as the result instead. You must do this before you roll for an attack. This Exploit Dice remains usable until initiative is rolled again. You may willingly remove the Exploit Dice at any time. | ||
| + | |||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Seize the Initiative ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | When you roll initiative you roll two additional dice and the maximum number of Exploit dice you can now have is 2. | ||
| + | |||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Loaded Hand ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | When you roll initiative you roll three additional dice and the maximum number of Exploit dice you can now have is 3. | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Flexible Exploit ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You may now use Exploit Dice on any attack roll or saving throws. By spending 2 TP you may use an exploit dice after an attack or save is rolled and replace the result with an Exploit Dice. | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Improvised Exploits ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | Whenever you successfully Sneak Attack you may either gain an Exploit Dice if you do not have one (A single dice is rolled right away and reserved) or you may increase the value of one Exploit dice you have by one. | ||
| + | |||
| + | Example: After a sneak attack the Exploit Dice in reserve is increased from a 18 to a 19. | ||
| </ | </ | ||
| ===== The Goon’s Way ===== | ===== The Goon’s Way ===== | ||
| Line 198: | Line 244: | ||
| ===== The Knifemaster’s Way ===== | ===== The Knifemaster’s Way ===== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Specialized Sneak Attacks | + | ==== Knife Expert |
| - | * **Requirements: | + | * **Requirements: |
| - | Sneak Attacks with a dagger, kerambit, kukri, punching | + | Attacks with daggers |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Underhanded Tactics ==== | ==== Underhanded Tactics ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may Feint a target as a [[chargen: | + | As long as you are wielding a dagger or starknife in one hand, you may Feint a target as a [[chargen: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Bleed For Me ==== | ==== Bleed For Me ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | When you damage a creature with Sneak Attack, you may spend 3 TP to deliberately cut along their veins or similar weak points, causing them to take bleed damage equal to your total Sneak Attack die every round until they are attended to by a[[priority: | + | When you damage a creature with dagger or starknife |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Knifemaster | + | ==== Knife Throwing |
| - | * **Requirements: | + | * **Requirements: |
| + | |||
| + | When throwing Daggers or Starknives their thrown range is increased by 10ft. If the target is within the first range increment and has any Defensive Penalty status condition, you may sneak attack them with this attack. If you spend 2 TP you may sneak attack from any range with the previously mentioned weapons | ||
| - | Your knives deal damage as if they were one size category larger. | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| Line 230: | Line 277: | ||
| * **Requirements: | * **Requirements: | ||
| - | You may Parry and Riposte | + | You may Parry and Riposte |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Right Behind You ==== | + | ==== Thrown Master |
| + | |||
| + | * **Requirements: | ||
| - | * **Requirements: | + | When throwing Daggers or Starknives their thrown range is increased by an additional 10ft, 20ft more total. In addition Daggers and Starknives maybe drawn and sheathed as a Free Action, even if concealed. Anyone attempting to find hidden daggers or Starknives on you take a -5 on the check. |
| - | As long as a target is flat footed against you, you may reroll all 1s and 2s on your sneak attack roll. | ||
| </ | </ | ||
