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| paths:shadow_path [2026/03/09 22:06] – Hyperlinking Stealth entries elfinlocks | paths:shadow_path [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks |
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| * **Requirements:** Scout’s Charge,[[priority:skills:con|Con]] 8, Sneak Attack 3d6, 20 EXP | * **Requirements:** Scout’s Charge,[[priority:skills:con|Con]] 8, Sneak Attack 3d6, 20 EXP |
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| When you hit a creature with a melee attack that deals sneak attack damage, you gain a +1 dodge bonus to AC for each sneak attack die rolled, for one round. The dodge bonus only applies against the creature you sneak attacked, and the dodge bonus does not stack with itself. You may gain this bonus against multiple creatures, provided that you successfully sneak attack them in the same turn. | When you hit a creature with a melee attack that deals sneak attack damage, you gain a +1 dodge bonus to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] for each sneak attack die rolled, for one round. The dodge bonus only applies against the creature you sneak attacked, and the dodge bonus does not stack with itself. You may gain this bonus against multiple creatures, provided that you successfully sneak attack them in the same turn. |
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| * **Requirements:** Sneak Attack 5d6, Rough Up, 25 EXP, Grappler | * **Requirements:** Sneak Attack 5d6, Rough Up, 25 EXP, Grappler |
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| When you are grappling a creature, you do not take a penalty to your Dexterity, or to your Dexterity bonus to AC. In addition, you are always considered to be flanking a creature which you are grappling. | When you are grappling a creature, you do not take a penalty to your Dexterity, or to your Dexterity bonus to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]]. In addition, you are always considered to be flanking a creature which you are grappling. |
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| * **Requirements:** Abduct,[[priority:skills:intimidate|Intimidate]] 12, 35 EXP | * **Requirements:** Abduct,[[priority:skills:intimidate|Intimidate]] 12, 35 EXP |
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| As a full round action, you may knock out a creature which you are grappling. Make a single attack against the creature, if you hit, the creature must make a Fortitude save (DC 10 + damage inflicted, including your Sneak Attack) or go unconscious. Creatures that do not need to breathe, are immune to critical hits, or are immune to nonlethal damage are immune to this ability. | As a full round action, you may knock out a creature which you are grappling. Make a single attack against the creature, if you hit, the creature must make a Fortitude save (DC 10 + damage inflicted, including your Sneak Attack) or go unconscious. Creatures that do not need to breathe, are immune to critical hits, or are immune to [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] are immune to this ability. |
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| * **Requirements:** [[priority:skills:athletics|Athletics]] 5, [[priority:skills:acrobatics|Acrobatics]] 5, 10 EXP | * **Requirements:** [[priority:skills:athletics|Athletics]] 5, [[priority:skills:acrobatics|Acrobatics]] 5, 10 EXP |
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| You add your [[game_systems:tactic_pool|Secondary Attribute modifier]] on [[priority:skills:acrobatics|Acrobatics]] checks. While using this style, you take no penalty on melee attack rolls or to AC while prone. Furthermore, you can crawl and stand up from lying prone without provoking attacks of opportunity, and you can stand up as a swift action if you spend 1 TP and succeed on a DC 20 [[priority:skills:acrobatics|Acrobatics]] check. | You add your [[game_systems:tactic_pool|Secondary Attribute modifier]] on [[priority:skills:acrobatics|Acrobatics]] checks. While using this style, you take no penalty on melee attack rolls or to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] while prone. Furthermore, you can crawl and stand up from lying prone without provoking attacks of opportunity, and you can stand up as a swift action if you spend 1 TP and succeed on a DC 20 [[priority:skills:acrobatics|Acrobatics]] check. |
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| * **Requirements:** Monkey Style, [[priority:skills:athletics|Athletics]] 10, [[priority:skills:acrobatics|Acrobatics]] 10, 30 EXP | * **Requirements:** Monkey Style, [[priority:skills:athletics|Athletics]] 10, [[priority:skills:acrobatics|Acrobatics]] 10, 30 EXP |
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| While using Monkey Style, you add your [[game_systems:tactic_pool|Secondary Attribute modifier]] on [[priority:skills:athletics|Athletics]] checks. You can also can climb and crawl at half your speed; you can take a 5-foot step by jumping, crawling, or climbing; and you retain your Dexterity bonus to AC while climbing. Further, while using Monkey Style, when you hit an opponent twice or more on your turn, you can spend a swift action to take a 5-foot step even if you have moved this round. | While using Monkey Style, you add your [[game_systems:tactic_pool|Secondary Attribute modifier]] on [[priority:skills:athletics|Athletics]] checks. You can also can climb and crawl at half your speed; you can take a 5-foot step by jumping, crawling, or climbing; and you retain your Dexterity bonus to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] while climbing. Further, while using Monkey Style, when you hit an opponent twice or more on your turn, you can spend a swift action to take a 5-foot step even if you have moved this round. |
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| * **Requirements:** Monkey Moves, [[priority:skills:athletics|Athletics]] 15, [[priority:skills:acrobatics|Acrobatics]] 15, 40 EXP | * **Requirements:** Monkey Moves, [[priority:skills:athletics|Athletics]] 15, [[priority:skills:acrobatics|Acrobatics]] 15, 40 EXP |
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| While using Monkey Style, if you successfully strike an opponent with a melee attack, you can spend a free action to enter a square adjacent to you that is within your opponent’s space. This movement does not provoke attacks of opportunity. While you are in your opponent’s space, you gain a +4 dodge bonus to AC and a +4 bonus on melee attack rolls against that opponent. If otherwise unhindered, the opponent can move away from you, but if he does it provokes Attacks of Opportunity as normal. | While using Monkey Style, if you successfully strike an opponent with a melee attack, you can spend a free action to enter a square adjacent to you that is within your opponent’s space. This movement does not provoke attacks of opportunity. While you are in your opponent’s space, you gain a +4 dodge bonus to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and a +4 bonus on melee attack rolls against that opponent. If otherwise unhindered, the opponent can move away from you, but if he does it provokes Attacks of Opportunity as normal. |
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