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| paths:shadow_path [2026/03/09 21:48] – Hyperlinking Knowledge skill entries elfinlocks | paths:shadow_path [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks | ||
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| ==== Sneaky Strike ==== | ==== Sneaky Strike ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain access to the Sneak Attack Shortcut. | You gain access to the Sneak Attack Shortcut. | ||
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| ==== Ambush ==== | ==== Ambush ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may act fully in the surprise round (meaning you may use a Move, Swift, and [[chargen: | You may act fully in the surprise round (meaning you may use a Move, Swift, and [[chargen: | ||
| </ | </ | ||
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| ==== Careful Guide ==== | ==== Careful Guide ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Your party may use your Stealth check, but their movespeed is locked to 5 ft per round. | + | Your party may use your [[priority: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Assault Leader ==== | ==== Assault Leader ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| One ally of your choice per Sneak Attack Die you possess may move fully in the Surprise Round, as if they possess the Ambush Talent as well. | One ally of your choice per Sneak Attack Die you possess may move fully in the Surprise Round, as if they possess the Ambush Talent as well. | ||
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| * **Requirements: | * **Requirements: | ||
| - | When you hit a creature with a melee attack that deals sneak attack damage, you gain a +1 dodge bonus to AC for each sneak attack die rolled, for one round. The dodge bonus only applies against the creature you sneak attacked, and the dodge bonus does not stack with itself. You may gain this bonus against multiple creatures, provided that you successfully sneak attack them in the same turn. | + | When you hit a creature with a melee attack that deals sneak attack damage, you gain a +1 dodge bonus to [[chargen: |
| </ | </ | ||
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| * **Requirements: | * **Requirements: | ||
| - | When you are grappling a creature, you do not take a penalty to your Dexterity, or to your Dexterity bonus to AC. In addition, you are always considered to be flanking a creature which you are grappling. | + | When you are grappling a creature, you do not take a penalty to your Dexterity, or to your Dexterity bonus to [[chargen: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
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| * **Requirements: | * **Requirements: | ||
| - | As a full round action, you may knock out a creature which you are grappling. Make a single attack against the creature, if you hit, the creature must make a Fortitude save (DC 10 + damage inflicted, including your Sneak Attack) or go unconscious. Creatures that do not need to breathe, are immune to critical hits, or are immune to nonlethal | + | As a full round action, you may knock out a creature which you are grappling. Make a single attack against the creature, if you hit, the creature must make a Fortitude save (DC 10 + damage inflicted, including your Sneak Attack) or go unconscious. Creatures that do not need to breathe, are immune to critical hits, or are immune to [[game_systems: |
| </ | </ | ||
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| ==== Specialized Sneak Attacks ==== | ==== Specialized Sneak Attacks ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Sneak Attacks with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger use D8s instead of D6s. All other weapons use D4s. | Sneak Attacks with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger use D8s instead of D6s. All other weapons use D4s. | ||
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| * **Requirements: | * **Requirements: | ||
| - | You add your [[game_systems: | + | You add your [[game_systems: |
| </ | </ | ||
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| * **Requirements: | * **Requirements: | ||
| - | While using Monkey Style, you add your [[game_systems: | + | While using Monkey Style, you add your [[game_systems: |
| </ | </ | ||
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| * **Requirements: | * **Requirements: | ||
| - | While using Monkey Style, if you successfully strike an opponent with a melee attack, you can spend a free action to enter a square adjacent to you that is within your opponent’s space. This movement does not provoke attacks of opportunity. While you are in your opponent’s space, you gain a +4 dodge bonus to AC and a +4 bonus on melee attack rolls against that opponent. If otherwise unhindered, the opponent can move away from you, but if he does it provokes Attacks of Opportunity as normal. | + | While using Monkey Style, if you successfully strike an opponent with a melee attack, you can spend a free action to enter a square adjacent to you that is within your opponent’s space. This movement does not provoke attacks of opportunity. While you are in your opponent’s space, you gain a +4 dodge bonus to [[chargen: |
| </ | </ | ||
